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factorio-scenario-ExpCluster/doc/modules/expcore.gui.buttons.html
2019-05-29 22:28:53 +01:00

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<li><strong>expcore.gui.buttons</strong></li>
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<h1>Module <code>expcore.gui.buttons</code></h1>
<p>Gui class define for buttons and sprite buttons
[[</p>
<p></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Button.new_button">Button.new_button ([name])</a></td>
<td class="summary">Creates a new button element define</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Button._prototype:set_sprites">Button._prototype:set_sprites (sprite[, hovered_sprite[, clicked_sprite]])</a></td>
<td class="summary">Adds sprites to a button making it a spirte button</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Button._prototype:set_click_filter">Button._prototype:set_click_filter (filter[, ...])</a></td>
<td class="summary">Adds a click / mouse button filter to the button</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Button._prototype:set_key_filter">Button._prototype:set_key_filter (filter[, ...])</a></td>
<td class="summary">Adds a control key filter to the button</td>
</tr>
</table>
<br/>
<br/>
<h2><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "Button.new_button"></a>
<strong>Button.new_button ([name])</strong>
</dt>
<dd>
Creates a new button element define
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
the optional debug name that can be added
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
the new button element define
</ol>
</dd>
<dt>
<a name = "Button._prototype:set_sprites"></a>
<strong>Button._prototype:set_sprites (sprite[, hovered_sprite[, clicked_sprite]])</strong>
</dt>
<dd>
Adds sprites to a button making it a spirte button
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">sprite</span>
<span class="types"><span class="type">SpritePath</span></span>
the sprite path for the default sprite for the button
</li>
<li><span class="parameter">hovered_sprite</span>
<span class="types"><span class="type">SpritePath</span></span>
the sprite path for the sprite when the player hovers over the button
(<em>optional</em>)
</li>
<li><span class="parameter">clicked_sprite</span>
<span class="types"><span class="type">SpritePath</span></span>
the sprite path for the sprite when the player clicks the button
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">self</span></span>
returns the button define to allow chaining
</ol>
</dd>
<dt>
<a name = "Button._prototype:set_click_filter"></a>
<strong>Button._prototype:set_click_filter (filter[, ...])</strong>
</dt>
<dd>
Adds a click / mouse button filter to the button
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">filter</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
?string|table either a of mouse buttons or the first mouse button to filter, with a table true means allowed
</li>
<li><span class="parameter">...</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
when filter is not a you can add the mouse buttons one after each other
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">self</span></span>
returns the button define to allow chaining
</ol>
</dd>
<dt>
<a name = "Button._prototype:set_key_filter"></a>
<strong>Button._prototype:set_key_filter (filter[, ...])</strong>
</dt>
<dd>
Adds a control key filter to the button
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">filter</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
?string|table either a of control keys or the first control keys to filter, with a table true means allowed
</li>
<li><span class="parameter">...</span>
<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
when filter is not a you can add the control keyss one after each other
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">self</span></span>
returns the button define to allow chaining
</ol>
</dd>
</dl>
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