Files
factorio-scenario-ExpCluster/Addons/Guis/player-list.lua
2017-12-28 13:53:18 +00:00

73 lines
2.5 KiB
Lua

--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local function _global(reset)
global.addons = not reset and global.addons or {}
global.addons.player_list = not reset and global.addons.player_list or {update=0,delay=10,intervial=54000}
return global.addons.player_list
end
local function update()
Gui.left.update('player-list')
end
local function queue_update(tick)
local data = _global()
local tick = is_type(tick,'table') and tick.tick or is_type(tick,'number') and tick or game.tick
if tick + data.delay > data.update then
data.update = tick + data.delay
end
end
Gui.left.add{
name='player-list',
caption='entity/player',
tooltip={'player-list.tooltip'},
draw=function(frame)
frame.caption = ''
local player_list = frame.add{
name="scroll",
type = "scroll-pane",
direction = "vertical",
vertical_scroll_policy="always",
horizontal_scroll_policy="never"
}
for _,rank in pairs(Ranking._ranks()) do
for _,player in pairs(rank:get_players(true)) do
if rank.short_hand == '' then
player_list.add{
type='label',
style='caption_style',
caption={'player-list.format-nil',tick_to_display_format(player.online_time),player.name}
}.style.font_color = rank.colour
else
player_list.add{
type='label',
style='caption_style',
caption={'player-list.format',tick_to_display_format(player.online_time),player.name,rank.short_hand}
}.style.font_color = rank.colour
end
end
end
end,
open_on_join=true
}
Event.register(defines.events.on_tick,function(event)
local data = _global()
if event.tick > data.update then
update()
data.update = event.tick + data.intervial
end
end)
Event.register(defines.events.on_player_joined_game,queue_update)
Event.register(defines.events.on_player_left_game,queue_update)
Event.register(defines.events.rank_change,queue_update)