mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
73 lines
2.5 KiB
Lua
73 lines
2.5 KiB
Lua
--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local function _global(reset)
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global.addons = not reset and global.addons or {}
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global.addons.player_list = not reset and global.addons.player_list or {update=0,delay=10,intervial=54000}
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return global.addons.player_list
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end
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local function update()
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Gui.left.update('player-list')
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end
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local function queue_update(tick)
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local data = _global()
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local tick = is_type(tick,'table') and tick.tick or is_type(tick,'number') and tick or game.tick
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if tick + data.delay > data.update then
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data.update = tick + data.delay
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end
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end
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Gui.left.add{
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name='player-list',
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caption='entity/player',
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tooltip={'player-list.tooltip'},
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draw=function(frame)
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frame.caption = ''
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local player_list = frame.add{
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name="scroll",
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type = "scroll-pane",
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direction = "vertical",
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vertical_scroll_policy="always",
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horizontal_scroll_policy="never"
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}
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for _,rank in pairs(Ranking._ranks()) do
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for _,player in pairs(rank:get_players(true)) do
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if rank.short_hand == '' then
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player_list.add{
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type='label',
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style='caption_style',
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caption={'player-list.format-nil',tick_to_display_format(player.online_time),player.name}
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}.style.font_color = rank.colour
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else
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player_list.add{
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type='label',
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style='caption_style',
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caption={'player-list.format',tick_to_display_format(player.online_time),player.name,rank.short_hand}
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}.style.font_color = rank.colour
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end
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end
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end
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end,
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open_on_join=true
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}
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Event.register(defines.events.on_tick,function(event)
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local data = _global()
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if event.tick > data.update then
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update()
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data.update = event.tick + data.intervial
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end
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end)
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Event.register(defines.events.on_player_joined_game,queue_update)
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Event.register(defines.events.on_player_left_game,queue_update)
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Event.register(defines.events.rank_change,queue_update) |