Files
factorio-scenario-ExpCluster/modules/gui/player-list.lua
Cooldude2606 95af6cfc34 Cleaned Config
2020-03-29 23:39:24 +01:00

428 lines
15 KiB
Lua

--[[-- Gui Module - Player List
- Adds a player list to show names and play time; also includes action buttons which can preform actions to players
@gui Player-List
@alias player_list
]]
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Store = require 'expcore.store' --- @dep expcore.store
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.gui.player_list_actions' --- @dep config.gui.player_list_actions
local Colors = require 'utils.color_presets' --- @dep utils.color_presets
local format_time = _C.format_time --- @dep expcore.common
-- Stores the name of the player a player has selected
local selected_player_store = Store.register(function(player)
return player.name
end)
-- Stores the current action that a player wants to do
local selected_action_store = Store.register(function(player)
return player.name
end)
-- Set the config to use these stores
config.set_store_uids(selected_player_store,selected_action_store)
--- Button used to open the action bar
-- @element open_action_bar
local open_action_bar =
Gui.element{
type = 'sprite-button',
sprite = 'utility/expand_dots_white',
tooltip = {'player-list.open-action-bar'},
style = 'frame_button'
}
:style{
padding = -2,
width = 8,
height = 14
}
:on_click(function(player,element,_)
local selected_player_name = element.parent.name
local old_selected_player_name = Store.get(selected_player_store,player)
if selected_player_name == old_selected_player_name then
Store.clear(selected_player_store,player)
else
Store.set(selected_player_store,player,selected_player_name)
end
end)
--- Button used to close the action bar
-- @element close_action_bar
local close_action_bar =
Gui.element{
type = 'sprite-button',
sprite = 'utility/close_black',
tooltip = {'player-list.close-action-bar'},
style = 'shortcut_bar_button_red'
}
:style(Gui.sprite_style(30,-1,{ top_margin = -1, right_margin = -1 }))
:on_click(function(player,_)
Store.clear(selected_player_store,player)
Store.clear(selected_action_store,player)
end)
--- Button used to confirm a reason
-- @element reason_confirm
local reason_confirm =
Gui.element{
type = 'sprite-button',
sprite = 'utility/confirm_slot',
tooltip = {'player-list.reason-confirm'},
style = 'shortcut_bar_button_green'
}
:style(Gui.sprite_style(30,-1,{ left_margin = -2, right_margin = -1 }))
:on_click(function(player,element)
local reason = element.parent.entry.text or 'Non Given'
local action_name = Store.get(selected_action_store,player)
local reason_callback = config.buttons[action_name].reason_callback
reason_callback(player,reason)
Store.clear(selected_player_store,player)
Store.clear(selected_action_store,player)
element.parent.entry.text = ''
end)
--- Set of elements that are used to make up a row of the player table
-- @element add_player_base
local add_player_base =
Gui.element(function(event_trigger,parent,player_data)
-- Add the button to open the action bar
local toggle_action_bar_flow = parent.add{ type = 'flow', name = player_data.name }
open_action_bar(toggle_action_bar_flow)
-- Add the player name
local player_name_flow = parent.add{ type = 'flow', 'player-name-'..player_data.index }
local player_name = player_name_flow.add{
type = 'label',
name = event_trigger,
caption = player_data.name,
tooltip = {'player-list.open-map',player_data.name,player_data.tag,player_data.role_name}
}
player_name.style.padding = {0,2,0,0}
player_name.style.font_color = player_data.chat_color
-- Add the time played label
local alignment = Gui.alignment(parent,'player-time-'..player_data.index)
local time_label = alignment.add{
name = 'label',
type = 'label',
caption = player_data.caption,
tooltip = player_data.tooltip
}
time_label.style.padding = 0
return time_label
end)
:on_click(function(player,element,event)
local selected_player_name = element.caption
local selected_player = Game.get_player_from_any(selected_player_name)
if event.button == defines.mouse_button_type.left then
-- LMB will open the map to the selected player
local position = selected_player.position
event.player.zoom_to_world(position,1.75)
else
-- RMB will toggle the settings
local old_selected_player_name = Store.get(selected_player_store,player)
if selected_player_name == old_selected_player_name then
Store.clear(selected_player_store,player)
else
Store.set(selected_player_store,player,selected_player_name)
end
end
end)
-- Removes the three elements that are added as part of the base
local function remove_player_base(parent,player)
Gui.destroy_if_valid(parent[player.name])
Gui.destroy_if_valid(parent['player-name-'..player.index])
Gui.destroy_if_valid(parent['player-time-'..player.index])
end
-- Update the time label for a player using there player time data
local function update_player_base(parent,player_time)
local time_element = parent[player_time.element_name]
if time_element and time_element.valid then
time_element.label.caption = player_time.caption
time_element.label.tooltip = player_time.tooltip
end
end
--- Adds all the buttons and flows that make up the action bar
-- @element add_action_bar
local add_action_bar_buttons =
Gui.element(function(_,parent)
close_action_bar(parent)
-- Loop over all the buttons in the config
for action_name,button_data in pairs(config.buttons) do
-- Added the permission flow
local permission_flow = parent.add{ type = 'flow', name = action_name }
permission_flow.visible = false
-- Add the buttons under that permission
for _,button in ipairs(button_data) do
button(permission_flow)
end
end
return parent
end)
--- Updates the visible state of the action bar buttons
local function update_action_bar(element)
local player = Gui.get_player_from_element(element)
local selected_player_name = Store.get(selected_player_store,player)
if not selected_player_name then
-- Hide the action bar when no player is selected
element.visible = false
else
local selected_player = Game.get_player_from_any(selected_player_name)
if not selected_player.connected then
-- If the player is offline then reest stores
element.visible = false
Store.clear(selected_player_store,player)
Store.clear(selected_action_store,player)
else
-- Otherwise check what actions the player is allowed to use
element.visible = true
for action_name,buttons in pairs(config.buttons) do
if buttons.auth and not buttons.auth(player,selected_player) then
element[action_name].visible = false
elseif Roles.player_allowed(player,action_name) then
element[action_name].visible = true
end
end
end
end
end
--- Main player list container for the left flow
-- @element player_list_container
local player_list_container =
Gui.element(function(event_trigger,parent)
-- Draw the internal container
local container = Gui.container(parent,event_trigger,200)
-- Draw the scroll table for the players
local scroll_table = Gui.scroll_table(container,184,3)
-- Change the style of the scroll table
local scroll_table_style = scroll_table.style
scroll_table_style.padding = {1,0,1,2}
-- Add the action bar
local action_bar = Gui.footer(container,nil,nil,false,'action_bar')
-- Change the style of the action bar
local action_bar_style = action_bar.style
action_bar_style.height = 35
action_bar_style.padding = {1,3}
action_bar.visible = false
-- Add the buttons to the action bar
add_action_bar_buttons(action_bar)
-- Add the reason bar
local reason_bar = Gui.footer(container,nil,nil,false,'reason_bar')
-- Change the style of the reason bar
local reason_bar_style = reason_bar.style
reason_bar_style.height = 35
reason_bar_style.padding = {-1,3}
reason_bar.visible = false
-- Add the text entry for the reason bar
local reason_field =
reason_bar.add{
name = 'entry',
type = 'textfield',
style = 'stretchable_textfield',
tooltip = {'player-list.reason-entry'}
}
-- Change the style of the text entry
local reason_entry_style = reason_field.style
reason_entry_style.padding = 0
reason_entry_style.height = 28
reason_entry_style.minimal_width = 160
-- Add the confirm reason button
reason_confirm(reason_bar)
-- Return the exteral container
return container.parent
end)
:add_to_left_flow(true)
--- Button on the top flow used to toggle the player list container
-- @element toggle_left_element
Gui.left_toolbar_button('entity/character', {'player-list.main-tooltip'}, player_list_container, function(player)
return Roles.player_allowed(player,'gui/player-list')
end)
-- Get caption and tooltip format for a player
local function get_time_formats(online_time,afk_time)
local tick = game.tick > 0 and game.tick or 1
local percent = math.round(online_time/tick,3)*100
local caption = format_time(online_time)
local tooltip = {'player-list.afk-time', percent, format_time(afk_time,{minutes=true,long=true})}
return caption, tooltip
end
-- Get the player time to be used to update time label
local function get_player_times()
local ctn = 0
local player_times = {}
for _, player in pairs(game.connected_players) do
ctn = ctn + 1
-- Add the player time details to the array
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
player_times[ctn] = {
element_name = 'player-time-'..player.index,
caption = caption,
tooltip = tooltip
}
end
return player_times
end
-- Get a sorted list of all online players
local function get_player_list_order()
-- Sort all the online players into roles
local players = {}
for _,player in pairs(game.connected_players) do
local highest_role = Roles.get_player_highest_role(player)
if not players[highest_role.name] then
players[highest_role.name] = {}
end
table.insert(players[highest_role.name],player)
end
-- Sort the players from roles into a set order
local ctn = 0
local player_list_order = {}
for _,role_name in pairs(Roles.config.order) do
if players[role_name] then
for _,player in pairs(players[role_name]) do
ctn = ctn + 1
-- Add the player data to the array
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
player_list_order[ctn] = {
name = player.name,
index = player.index,
tag = player.tag,
role_name = role_name,
chat_color = player.chat_color,
caption = caption,
tooltip = tooltip
}
end
end
end
--[[Adds fake players to the player list
for i = 1, 10 do
local online_time = math.random(1,tick)
local afk_time = math.random(online_time-(tick/10),tick)
local caption, tooltip = get_time_formats(online_time, afk_time)
player_list_order[ctn+i] = {
name='Player '..i,
index=0-i,
tag='',
role_name = 'Fake Player',
chat_color = table.get_random_dictionary_entry(Colors),
caption = caption,
tooltip = tooltip
}
end]]
return player_list_order
end
--- Update the play times every 30 sections
Event.on_nth_tick(1800,function()
local player_times = get_player_times()
for _,player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player,player_list_container)
local scroll_table = frame.container.scroll.table
for _,player_time in pairs(player_times) do
update_player_base(scroll_table,player_time)
end
end
end)
--- When a player leaves only remove they entry
Event.add(defines.events.on_player_left_game,function(event)
local remove_player = event.player
for _,player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player,player_list_container)
local scroll_table = frame.container.scroll.table
remove_player_base(scroll_table,remove_player)
end
end)
--- All other events require a full redraw of the table
local function redraw_player_list()
local player_list_order = get_player_list_order()
for _,player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player,player_list_container)
local scroll_table = frame.container.scroll.table
scroll_table.clear()
for _,next_player_data in ipairs(player_list_order) do
add_player_base(scroll_table,next_player_data)
end
end
end
Event.add(defines.events.on_player_joined_game,redraw_player_list)
Event.add(Roles.events.on_role_assigned,redraw_player_list)
Event.add(Roles.events.on_role_unassigned,redraw_player_list)
--- When the action player is changed the action bar will update
Store.watch(selected_player_store,function(value,player_name)
local player = Game.get_player_from_any(player_name)
local frame = Gui.get_left_element(player,player_list_container)
local scroll_table = frame.container.scroll.table
update_action_bar(frame.container.action_bar)
for _,next_player in pairs(game.connected_players) do
local element = scroll_table[next_player.name][open_action_bar.name]
local style = 'frame_button'
if next_player.name == value then
style = 'tool_button'
end
element.style = style
local element_style = element.style
element_style.padding = -2
element_style.width = 8
element_style.height = 14
end
end)
--- When the action name is changed the reason input will update
Store.watch(selected_action_store,function(value,player_name)
local player = Game.get_player_from_any(player_name)
local frame = Gui.get_left_element(player,player_list_container)
local element = frame.container.reason_bar
if value then
-- if there is a new value then check the player is still online
local selected_player_name = Store.get(selected_player_store,player_name)
local selected_player = Game.get_player_from_any(selected_player_name)
if selected_player.connected then
element.visible = true
else
-- Clear if the player is offline
Store.clear(selected_player_store,player_name)
Store.clear(selected_action_store,player_name)
end
else
element.visible = false
end
end)