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- The registry is a Suite, created around the environment factory it runs its tests with, so the plugin's env.lua reads as: build environments, hand the test files a suite of them. The suite returned there becomes `...` in each test file, which is now said where it happens. - pass and fail are the primitives every other check goes through. eq and deep_eq assert rather than compare, failing with both values in the detail. - Stubs are extended through extend_requires, extend_script, extend_game and extend_defines, a recursive merge which raises when a value already exists, rather than by mutating the tables. The strict labels carry the factorio class names. - The stubs record registered metatables and can save and load the script data the way factorio does: functions are refused and only registered metatables survive. env.save_load() uses it, and a new on_load test shows role methods and held roles surviving the round trip, which only passes because the module registers its metatable. - The names helper moved out of the shared framework, it is role specific. - Tests are named after the function or method they cover, on both sides: the lua tests read as "role:assign applies locally and is sent", and the javascript files wrap their tests in the class they exercise with subtests per method. module.test.js is control.test.js, after the file it covers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
85 lines
4.2 KiB
Lua
85 lines
4.2 KiB
Lua
--- Tests for the player checks of module/control.lua
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local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
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local test, check, eq = Suite.test, Suite.check, Suite.eq
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--- alice is a moderator, bob is a regular, and carol has only the default role
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local function setup(env)
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local players = {
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alice = env.add_player("alice", 1),
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bob = env.add_player("bob", 2),
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carol = env.add_player("carol", 3),
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}
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env.initialise{
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env.assignment("alice", { 5 }),
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env.assignment("bob", { 6 }),
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}
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return players
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end
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test("get_player_roles includes the default role", function(env)
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local players = setup(env)
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eq(Suite.sorted(env.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
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"held roles and the default role")
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eq(env.names(env.Roles.get_player_roles(players.carol)), { "Player" },
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"a player with no roles has the default role")
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end)
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test("get_player_roles treats nil and index 0 as the server", function(env)
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setup(env)
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eq(env.names(env.Roles.get_player_roles(nil)), { "<server>" }, "nil is the server")
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eq(env.names(env.Roles.get_player_roles(env.server)), { "<server>" }, "index 0 is the server")
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check(env.Roles.player_has_permission(nil, "anything.at.all"), "the server has every permission")
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check(not env.R("Player"):has_player(nil), "the server does not have the default role")
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end)
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test("get_player_highest_role", function(env)
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local players = setup(env)
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check(env.Roles.get_player_highest_role(players.alice) == env.R("Moderator"), "the highest held role")
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check(env.Roles.get_player_highest_role(players.carol) == env.R("Player"), "the default role when none are held")
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end)
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test("player_has_permission", function(env)
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local players = setup(env)
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check(env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "granted by a held role")
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check(env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "granted by the default role")
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check(not env.Roles.player_has_permission(players.bob, "exp_scenario.command.jail"), "not granted")
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end)
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test("player_has_any_permission and player_has_all_permission", function(env)
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local players = setup(env)
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local jail, kill = "exp_scenario.command.jail", "exp_scenario.command.kill"
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check(env.Roles.player_has_any_permission(players.bob, jail, kill), "any passes when one is granted")
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check(not env.Roles.player_has_any_permission(players.bob, jail, "exp_scenario.command.assign_role"),
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"any fails when none are granted")
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check(not env.Roles.player_has_any_permission(players.bob), "any of none is false")
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check(env.Roles.player_has_all_permission(players.alice, jail, kill), "all passes when every one is granted")
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check(not env.Roles.player_has_all_permission(players.bob, jail, kill), "all fails when one is missing")
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check(env.Roles.player_has_all_permission(players.bob), "all of none is true")
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check(env.Roles.player_has_any_permission(nil, "anything.at.all"), "the server passes any")
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end)
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test("role:has_permission", function(env)
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setup(env)
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check(env.R("Moderator"):has_permission("exp_scenario.command.kill"), "granted")
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check(not env.R("Regular"):has_permission("exp_scenario.command.jail"), "not granted")
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check(env.R("Cluster Admin"):has_permission("anything.at.all"), "core.admin grants everything")
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end)
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test("role:has_player", function(env)
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local players = setup(env)
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check(env.R("Moderator"):has_player(players.alice), "a held role")
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check(not env.R("Moderator"):has_player(players.bob), "a role not held")
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check(env.R("Player"):has_player(players.carol), "everyone has the default role")
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end)
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test("player_outranks", function(env)
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local players = setup(env)
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check(env.Roles.player_outranks(players.alice, players.bob), "a higher role outranks a lower one")
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check(not env.Roles.player_outranks(players.bob, players.alice), "a lower role does not outrank a higher one")
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check(not env.Roles.player_outranks(players.alice, players.alice), "nobody outranks themselves")
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check(env.Roles.player_outranks(nil, players.alice), "the server outranks everyone")
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check(not env.Roles.player_outranks(players.alice, nil), "nobody outranks the server")
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end)
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return Suite.run()
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