mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
- The registry is a Suite, created around the environment factory it runs its tests with, so the plugin's env.lua reads as: build environments, hand the test files a suite of them. The suite returned there becomes `...` in each test file, which is now said where it happens. - pass and fail are the primitives every other check goes through. eq and deep_eq assert rather than compare, failing with both values in the detail. - Stubs are extended through extend_requires, extend_script, extend_game and extend_defines, a recursive merge which raises when a value already exists, rather than by mutating the tables. The strict labels carry the factorio class names. - The stubs record registered metatables and can save and load the script data the way factorio does: functions are refused and only registered metatables survive. env.save_load() uses it, and a new on_load test shows role methods and held roles surviving the round trip, which only passes because the module registers its metatable. - The names helper moved out of the shared framework, it is role specific. - Tests are named after the function or method they cover, on both sides: the lua tests read as "role:assign applies locally and is sent", and the javascript files wrap their tests in the class they exercise with subtests per method. module.test.js is control.test.js, after the file it covers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
126 lines
6.2 KiB
Lua
126 lines
6.2 KiB
Lua
--- Tests for the assignment methods of module/control.lua
|
|
local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
|
|
local test, check, eq = Suite.test, Suite.check, Suite.eq
|
|
|
|
--- alice is a moderator and bob a regular, with changes sent to the controller
|
|
local function setup(env)
|
|
local players = {
|
|
alice = env.add_player("alice", 1),
|
|
bob = env.add_player("bob", 2),
|
|
}
|
|
env.initialise{
|
|
env.assignment("alice", { 5 }),
|
|
env.assignment("bob", { 6 }),
|
|
}
|
|
env.Roles.set_emit_events(true)
|
|
env.reset_log()
|
|
return players
|
|
end
|
|
|
|
test("role:assign applies locally and is sent to the controller", function(env)
|
|
local players = setup(env)
|
|
env.R("Moderator"):assign(players.bob, { by_player_name = "alice" })
|
|
check(#env.sent == 1 and env.sent[1].channel == "exp_roles:assignment_update", "the assignment is sent")
|
|
check(env.sent[1].data.name == "bob", "the payload names the player")
|
|
eq(env.sent[1].data.assign, { 5 }, "the payload names the role")
|
|
check(env.R("Moderator"):has_player(players.bob), "the role applies before confirmation")
|
|
check(#env.events == 1, "one event is raised")
|
|
eq(env.events[1].data.assigned, { 5 }, "the event carries the assigned role id")
|
|
check(env.events[1].data.by_player_index == 1, "the event carries who made the change")
|
|
check(#env.printed == 1 and env.printed[1][1] == "exp-roles.game-message-assign", "the change is announced")
|
|
eq(env.sounds, { "bob:utility/achievement_unlocked" }, "the assign sound plays")
|
|
|
|
local sd = env.Roles._script_data()
|
|
eq(sd.local_players.bob, { 5 }, "the role is held locally")
|
|
eq(sd.pending.bob, { 5 }, "the role is pending")
|
|
|
|
env.reset_log()
|
|
env.R("Moderator"):assign(players.bob)
|
|
check(#env.sent == 0 and #env.events == 0, "assigning a held role is a no-op")
|
|
end)
|
|
|
|
test("receive_assignment_updates releases the local hold once confirmed", function(env)
|
|
local players = setup(env)
|
|
env.R("Moderator"):assign(players.bob)
|
|
env.reset_log()
|
|
env.Roles.receive_assignment_updates{ env.assignment("bob", { 6, 5 }) }
|
|
check(#env.events == 0 and #env.printed == 0, "a confirmation raises nothing")
|
|
|
|
local sd = env.Roles._script_data()
|
|
check(sd.local_players.bob == nil and sd.pending.bob == nil, "the role is no longer held locally")
|
|
check(env.R("Moderator"):has_player(players.bob), "the role is still held after confirmation")
|
|
end)
|
|
|
|
test("role:unassign removes a synced role", function(env)
|
|
local players = setup(env)
|
|
env.R("Regular"):unassign(players.bob, { by_player_name = "alice", silent = true })
|
|
check(#env.sent == 1, "the unassignment is sent")
|
|
eq(env.sent[1].data.unassign, { 6 }, "the payload names the role")
|
|
check(not env.R("Regular"):has_player(players.bob), "the role is removed locally")
|
|
check(#env.events == 1, "one event is raised")
|
|
eq(env.events[1].data.unassigned, { 6 }, "the event carries the unassigned role id")
|
|
check(#env.printed == 0, "silent suppresses the announcement")
|
|
eq(env.sounds, { "bob:utility/game_lost" }, "the unassign sound plays")
|
|
end)
|
|
|
|
test("reject_assignment rolls the assignment back", function(env)
|
|
local players = setup(env)
|
|
env.R("Jail"):assign(players.alice)
|
|
check(env.R("Jail"):has_player(players.alice), "the role applies before rejection")
|
|
|
|
env.reset_log()
|
|
env.Roles.reject_assignment{ name = "alice", role_ids = { 7 } }
|
|
check(not env.R("Jail"):has_player(players.alice), "the rejected role is rolled back")
|
|
check(#env.sent == 0, "the rollback is not sent to the controller")
|
|
check(#env.events == 1, "the rollback raises the event")
|
|
eq(env.events[1].data.unassigned, { 7 }, "the event carries the refused role id")
|
|
|
|
local sd = env.Roles._script_data()
|
|
check(sd.local_players.alice == nil and sd.pending.alice == nil, "the rollback clears the local state")
|
|
end)
|
|
|
|
test("role:assign with local_only never reaches the controller", function(env)
|
|
local players = setup(env)
|
|
env.R("Regular"):assign(players.alice, { silent = true, local_only = true })
|
|
check(#env.sent == 0, "the assignment is not sent")
|
|
check(env.R("Regular"):has_player(players.alice), "the role applies")
|
|
|
|
local sd = env.Roles._script_data()
|
|
check(sd.pending.alice == nil, "the role is not pending")
|
|
eq(sd.local_players.alice, { 6 }, "the role is held locally")
|
|
|
|
env.Roles.receive_assignment_updates{ env.assignment("alice", { 5 }) }
|
|
check(env.R("Regular"):has_player(players.alice), "the role survives controller updates")
|
|
|
|
env.reset_log()
|
|
env.R("Regular"):unassign(players.alice, { local_only = true })
|
|
check(not env.R("Regular"):has_player(players.alice) and #env.sent == 0, "removed without sync")
|
|
end)
|
|
|
|
test("role:assign of a higher priority role suppresses the rest", function(env)
|
|
local players = setup(env)
|
|
env.R("Jail"):assign(players.alice, { by_player_name = "<server>", silent = true })
|
|
eq(env.names(env.Roles.get_player_roles(players.alice)), { "Jail" }, "only the jail role applies")
|
|
check(env.R("Moderator"):has_player(players.alice), "a suppressed role is still held")
|
|
check(not env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "permissions are lost")
|
|
check(not env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "the default role is lost")
|
|
check(not env.Roles.player_outranks(players.alice, players.bob), "a jailed player no longer outranks")
|
|
eq(env.events[1].data.assigned, { 7 }, "the event lists the jail role")
|
|
check(#env.events[1].data.unassigned == 0, "the suppressed roles are not listed as unassigned")
|
|
|
|
env.reset_log()
|
|
env.R("Jail"):unassign(players.alice, { by_player_name = "<server>", silent = true })
|
|
eq(Suite.sorted(env.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
|
|
"unjail restores the roles")
|
|
check(#env.events[1].data.assigned == 0, "the restored roles are not listed as assigned")
|
|
eq(env.events[1].data.unassigned, { 7 }, "the unjail event lists the jail role")
|
|
end)
|
|
|
|
test("role:assign ignores the server", function(env)
|
|
setup(env)
|
|
env.R("Moderator"):assign(env.server)
|
|
check(#env.sent == 0 and #env.events == 0, "assigning to the server is a no-op")
|
|
end)
|
|
|
|
return Suite.run()
|