Files
factorio-scenario-ExpCluster/StandAlone/chat-popup.lua
2018-09-16 17:52:27 +01:00

43 lines
1.5 KiB
Lua

function sendFlyingText(player, text)
local _player = Game.get_player(player)
if not _player then return end
-- Split long text in chunks
local chunkSize = 128
local chunks = {}
for i=1, #text, chunkSize do
chunks[#chunks+1] = text:sub(i,i+chunkSize - 1)
end
-- Itterate over text chunks and create them as floating text centered above the player
for i,value in ipairs(chunks) do
_player.surface.create_entity{
name="flying-text",
color=_player.chat_color,
text=value,
position={_player.position.x - (1 / 7.9 * #value), _player.position.y-(2 - (1 / 2 * i))}
}
end
end
-- Edited health popup to make chat popup https://lua-api.factorio.com/latest/events.html#on_console_chat
Event.register(defines.events.on_console_chat, function(event)
local player = Game.get_player(event.player_index)
if not player then return end
if event.message then
-- Send message player send to player itself
local message = player.name .. ': ' .. event.message
sendFlyingText(player, message)
-- parse message for players and if it includes player, send him a notification that he has been mentioned in the chat
local player_message = event.message:lower():gsub("%s+", "")
for i,_player in ipairs(game.connected_players) do
if _player.index ~= player.index then
if player_message:match(_player.name:lower()) then
_player.play_sound{path='utility/scenario_message'} -- plays a deeper sound when mentioned
sendFlyingText(_player, 'You\'ve been mentioned by: ' ..player.name .. ' in chat!')
end
end
end
end
end)