Files
factorio-scenario-ExpCluster/modules/commands/repair.lua
Cooldude2606 604fb66f46 Commands
2019-07-22 18:34:42 +01:00

52 lines
2.2 KiB
Lua

--[[-- Commands Module - Repair
- Adds a command that allows an admin to repair and revive a large area
@commands Repair
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
local config = require 'config.repair' --- @dep config.repair
require 'config.expcore-commands.parse_general'
local max_time_to_live = 4294967295 -- unit32 max
--- Repairs entities on your force around you
-- @command repair
-- @tparam number range the range to repair stuff in, there is a max limit to this
Commands.new_command('repair','Repairs entities on your force around you')
:add_param('range',false,'integer-range',1,config.max_range)
:register(function(player,range,raw)
local revive_count = 0
local heal_count = 0
local range2 = range^2
local surface = player.surface
local center = player.position
local area = {{x=center.x-range,y=center.y-range},{x=center.x+range,y=center.y+range}}
if config.allow_ghost_revive then
local ghosts = surface.find_entities_filtered({area=area,type='entity-ghost',force=player.force})
for _,ghost in pairs(ghosts) do
if ghost.valid then
local x = ghost.position.x-center.x
local y = ghost.position.y-center.y
if x^2+y^2 <= range2 then
if config.allow_blueprint_repair or ghost.time_to_live ~= max_time_to_live then
revive_count = revive_count+1
if not config.disallow[ghost.ghost_name] then ghost.revive() end
end
end
end
end
end
if config.allow_heal_entities then
local entities = surface.find_entities_filtered({area=area,force=player.force})
for _,entity in pairs(entities) do
if entity.valid then
local x = entity.position.x-center.x
local y = entity.position.y-center.y
if entity.health and entity.get_health_ratio() ~= 1 and x^2+y^2 <= range2 then
heal_count = heal_count+1
entity.health = max_time_to_live
end
end
end
end
return Commands.success{'expcom-repair.result',revive_count,heal_count}
end)