Files
factorio-scenario-ExpCluster/modules/ExpGamingPlayer/playerList/control.lua

140 lines
5.3 KiB
Lua

--- A full ranking system for factorio.
-- @module ExpGamingPlayer.playerList@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
local Game = require('FactorioStdLib.Game@^0.8.0')
local Gui = require('ExpGamingCore.Gui@^4.0.0')
local Admin -- ExpGamingAdmin.AdminLib@^4.0.0
-- Local Varibles
local playerInfo = function(player,frame)
frame.add{
type='label',
caption={'ExpGamingPlayer-playerList.no-info-file'}
}
end
local getPlayers = function()
local rtn = {{{r=233,g=63,b=233},'Admin',{}},{{r=255,g=159,b=27},'',{}}}
for _,player in pairs(game.connected_players) do
if player.admin then table.insert(rtn[2][3],player)
else table.insert(rtn[1][3],player) end
end
return rtn
end
-- Module Define
local module_verbose = false
local ThisModule = {
on_init=function(self)
if loaded_modules['ExpGamingPlayer.playerInfo'] then playerInfo = require('ExpGamingPlayer.playerInfo') end
if loaded_modules['ExpGamingCore.Role@^4.0.0'] then getPlayers = require(module_path..'/src/ranking') end
if loaded_modules['ExpGamingAdmin.AdminLib@^4.0.0'] then Admin = require('ExpGamingAdmin.AdminLib@^4.0.0') end
end
}
-- Global Define
local global = global{
update=0,
delay=10,
intervial=54000
}
function ThisModule.update(tick)
local tick = is_type(tick,'table') and tick.tick or is_type(tick,'number') and tick or game.tick
if tick + global.delay > global.update - global.intervial then
global.update = tick + global.delay
end
end
local back_btn = Gui.inputs.add{
type='button',
caption='utility/enter',
name='player-list-back'
}:on_event('click',function(event)
event.element.parent.parent.scroll.style.visible = true
event.element.parent.destroy()
end)
Gui.left.add{
name='player-list',
caption='entity/player',
tooltip={'ExpGamingPlayer-playerList.tooltip'},
draw=function(frame)
frame.caption = ''
local player_list = frame.add{
name='scroll',
type = 'scroll-pane',
direction = 'vertical',
vertical_scroll_policy='auto',
horizontal_scroll_policy='never'
}
player_list.vertical_scroll_policy = 'auto'
player_list.style.maximal_height=195
local done = {}
local players = getPlayers() -- list of [colour,shortHand,[playerOne,playerTwo]]
for _,rank in pairs(players) do
for _,player in pairs(rank[3]) do
if not done[player.index] then
done[player.index] = true
local flow = player_list.add{type='flow'}
if rank[2] == '' then
flow.add{
type='label',
name=player.name,
style='caption_label',
caption={'ExpGamingPlayer-playerList.format-nil',tick_to_display_format(player.online_time),player.name}
}.style.font_color = rank[1]
else
flow.add{
type='label',
name=player.name,
style='caption_label',
caption={'ExpGamingPlayer-playerList.format',tick_to_display_format(player.online_time),player.name,rank[2]}
}.style.font_color = rank[1]
end
if Admin and Admin.report_btn then
if not rank[4] and player.index ~= frame.player_index then
local btn = Admin.report_btn:draw(flow)
btn.style.height = 20
btn.style.width = 20
end
end
end
end
end
end,
open_on_join=true
}
script.on_event(defines.events.on_tick,function(event)
if event.tick > global.update then
Gui.left.update('player-list')
global.update = event.tick + global.intervial
end
end)
script.on_event(defines.events.on_gui_click,function(event)
-- lots of checks for it being valid
if event.element and event.element.valid
and event.element.parent and event.element.parent.parent and event.element.parent.parent.parent
and event.element.parent.parent.parent.name == 'player-list' then else return end
-- must be a right click
if event.button == defines.mouse_button_type.right then else return end
local player_list = event.element.parent.parent.parent
-- hides the player list to show the info
player_list.scroll.style.visible = false
local flow = player_list.add{type='flow',direction='vertical'}
back_btn:draw(flow)
playerInfo(event.element.name,flow,true)
if Game.get_player(event.element.name) and event.player_index == Game.get_player(event.element.name).index then return end
if Admin and Admin.allowed(event.player_index) then Admin.btn_flow(flow).caption = event.element.name end
end)
script.on_event(defines.events.on_player_joined_game,ThisModule.update)
script.on_event(defines.events.on_player_left_game,ThisModule.update)
script.on_event(defines.events.rank_change,ThisModule.update)
ThisModule.force_update = function() return Gui.left.update('player-list') end
return ThisModule