Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/gui/surveillance.lua
2025-01-30 00:08:46 +00:00

203 lines
7.0 KiB
Lua

---- module surveillance
-- @gui surveillance
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local cctv_player = Gui.element("cctv_player")
:draw(function(def, parent, player_list)
return parent.add{
name = def.name,
type = "drop-down",
items = player_list,
selected_index = #player_list > 0 and 1 or nil,
}
end)
:style{
horizontally_stretchable = true,
}
local cctv_status = Gui.element("cctv_status")
:draw{
type = "drop-down",
items = { { "surveillance.status-enable" }, { "surveillance.status-disable" } },
selected_index = 2,
}:style{
width = 96,
}:on_selection_state_changed(function(def, player, element)
if element.selected_index == 1 then
element.parent.parent.parent.cctv_display.visible = true
else
element.parent.parent.parent.cctv_display.visible = false
end
end)
local cctv_type = Gui.element("cctv_type")
:draw{
type = "drop-down",
name = Gui.property_from_name,
items = { { "surveillance.type-player" }, { "surveillance.type-static" }, { "surveillance.type-player-loop" } },
selected_index = 1,
}:style{
width = 96,
}
local cctv_location = Gui.element("cctv_location")
:draw{
type = "button",
name = Gui.property_from_name,
caption = { "surveillance.func-set" },
}:style{
width = 48,
}:on_click(function(def, player, element)
element.parent.parent.parent.cctv_display.position = player.physical_position
end)
local zoom_in = Gui.element("zoom_in")
:draw{
type = "button",
name = Gui.property_from_name,
caption = "+",
}:style{
width = 32,
}:on_click(function(def, player, element)
local display = element.parent.parent.parent.cctv_display
if display.zoom < 2.0 then
display.zoom = display.zoom + 0.05
end
end)
local zoom_out = Gui.element("zoom_out")
:draw{
type = "button",
name = Gui.property_from_name,
caption = "-",
}:style{
width = 32,
}:on_click(function(def, player, element)
local display = element.parent.parent.parent.cctv_display
if display.zoom > 0.2 then
display.zoom = display.zoom - 0.05
end
end)
local camera_set = Gui.element("camera_set")
:draw(function(_, parent, name, player_list)
local camera_set = parent.add{ type = "flow", direction = "vertical", name = name }
local buttons = Gui.elements.scroll_table(camera_set, 480, 6, "buttons")
cctv_player(buttons, player_list)
cctv_status(buttons)
cctv_type(buttons)
cctv_location(buttons)
zoom_out(buttons)
zoom_in(buttons)
local camera = camera_set.add{
type = "camera",
name = "cctv_display",
position = { x = 0, y = 0 },
surface_index = game.surfaces["nauvis"].index,
zoom = 0.75,
}
camera.visible = false
camera.style.minimal_width = 480
camera.style.minimal_height = 290
return camera_set
end)
local cctv_container = Gui.element("cctv_container")
:draw(function(def, parent)
local container = Gui.elements.container(parent, 480)
local scroll = container.add{ name = "scroll", type = "scroll-pane", direction = "vertical" }
scroll.style.maximal_height = 704
local player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
camera_set(scroll, "cctv_st_1", player_list)
camera_set(scroll, "cctv_st_2", player_list)
return container.parent
end)
--- Add the element to the left flow with a toolbar button
Gui.add_left_element(cctv_container, false)
Gui.toolbar.create_button{
name = "cctv_toggle",
left_element = cctv_container,
sprite = "entity/radar",
tooltip = { "surveillance.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/surveillance")
end
}
local function gui_update()
local player_list = {}
for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
for _, player in pairs(game.connected_players) do
local container = Gui.get_left_element(cctv_container, player)
container.frame.scroll["cctv_st_1"].buttons.table[cctv_player.name].items = player_list
container.frame.scroll["cctv_st_2"].buttons.table[cctv_player.name].items = player_list
end
end
Event.add(defines.events.on_player_joined_game, gui_update)
Event.add(defines.events.on_player_left_game, gui_update)
Event.add(defines.events.on_tick, function(_)
for _, player in pairs(game.connected_players) do
local container = Gui.get_left_element(cctv_container, player)
for i = 1, 2 do
local scroll_table_name = "cctv_st_" .. i
local current_camera_set = container.frame.scroll[scroll_table_name]
local switch_index = current_camera_set.buttons.table[cctv_type.name].selected_index
if (switch_index == 1) or (switch_index == 3) then
local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
if selected_index ~= 0 then
selected_index = current_camera_set.buttons.table[cctv_player.name].items[selected_index] --[[ @as number ]]
current_camera_set["cctv_display"].position = game.players[selected_index].physical_position
current_camera_set["cctv_display"].surface_index = game.players[selected_index].surface_index
else
current_camera_set["cctv_display"].position = { x = 0, y = 0 }
current_camera_set["cctv_display"].surface_index = game.surfaces["nauvis"].index
end
end
end
end
end)
Event.on_nth_tick(600, function(_)
for _, player in pairs(game.connected_players) do
local container = Gui.get_left_element(cctv_container, player)
for i = 1, 2 do
local current_camera_set = container.frame.scroll["cctv_st_" .. i]
if current_camera_set.buttons.table[cctv_type.name].selected_index == 3 then
local item_n = #current_camera_set.buttons.table[cctv_player.name].items
if item_n ~= 0 then
if current_camera_set.buttons.table[cctv_player.name].selected_index < item_n then
current_camera_set.buttons.table[cctv_player.name].selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index + 1
else
current_camera_set.buttons.table[cctv_player.name].selected_index = 1
end
end
end
end
end
end)