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https://github.com/PHIDIAS0303/ExpCluster.git
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267 lines
10 KiB
Lua
267 lines
10 KiB
Lua
--- Gui structure for the toolbar (just under top left)
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--[[
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>>>> Example Format
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local left_gui_frame = LeftFrames.new_frame()
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LeftFrames.set_open_by_default(left_gui_frame,true)
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LeftFrames.on_update(left_gui_frame,function(frame,player)
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frame.add('Hello, World!')
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end)
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>>>> Functions
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LeftFrames.get_flow(player) --- Gets the left frame flow for a player
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LeftFrames.get_open(player) --- Gets all open frames for a player, if non are open it will remove the close all button
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LeftFrames.get_frame(player,name) --- Gets one frame from the left flow by its name
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LeftFrames.toggle_frame(player,name,state) --- Toggles the visiblty of a left frame, or sets its visiblty state
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LeftFrames.new_frame(name) --- Makes a new frame that can be used with on_update and adds a toggle button to the toolbar
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LeftFrames.add_frame(define_name,permision_name) --- Similar to new_frame but using an already defined name (this will still add a button to the toolbar)
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LeftFrames.set_open_by_default(define_name,state) --- Sets if the frame is visible when a player joins, can also be a function to return a boolean
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LeftFrames.on_update(define_name,callback) --- Registeres an update function for the gui that will be used to redraw the gui (frame is cleared before call)
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LeftFrames.update(define_name,player) --- Clears the gui frame for the player and calls the update callback
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LeftFrames.update_all_frames(player) --- Clears all frames and then re-draws all frames
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LeftFrames.update_all_players(define_name,update_offline) --- Clears and returns the gui frame for all players
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LeftFrames.update_all(update_offline) --- Clears and updates all frames for all players
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]]
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local Gui = require 'expcore.gui.core'
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local Toolbar = require 'expcore.gui.toolbar'
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local Buttons = require 'expcore.gui.buttons'
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local mod_gui = require 'mod-gui'
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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local LeftFrames = {
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buttons={},
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draw_functions={},
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open_by_default={}
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}
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--- Gets the left frame flow for a player
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-- @tparam player LuaPlayer the player to get the flow of
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-- @treturn LuaGuiElement the left frame flow for the player
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function LeftFrames.get_flow(player)
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player = Game.get_player_from_any(player)
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return mod_gui.get_frame_flow(player)
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end
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--- Gets all open frames for a player, if non are open it will remove the close all button
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-- @tparam player LuaPlayer the player to get the flow of
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-- @treturn table contains all the open (and registered) frames for the player
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function LeftFrames.get_open(player)
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local open = {}
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local flow = LeftFrames.get_flow(player)
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for _,child in pairs(flow.children) do
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if LeftFrames.buttons[child.name] then
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if child.valid and child.visible then
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table.insert(open,child)
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end
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end
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end
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flow[LeftFrames.toogle_button.name].visible = #open ~= 0
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return open
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end
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--- Gets one frame from the left flow by its name
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-- @tparam player LuaPlayer the player to get the frame of
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-- @tparam name string the name of the gui frame to get
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-- @treturn LuaGuiElement the frame in the left frame flow with that name
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function LeftFrames.get_frame(player,name)
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local flow = LeftFrames.get_flow(player)
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if flow[name] and flow[name].valid then
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return flow[name]
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end
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end
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--- Toggles the visiblty of a left frame, or sets its visiblty state
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-- @tparam player LuaPlayer the player to get the frame of
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-- @tparam name string the name of the gui frame to toggle
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-- @tparam[opt] state boolean when given will be the state that the visiblty is set to
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-- @treturn boolean the new state of the visiblity
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function LeftFrames.toggle_frame(player,name,state)
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local frame = LeftFrames.get_frame(player,name)
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if state ~= nil then
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frame.visible = state
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else
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Gui.toggle_visible(frame)
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end
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LeftFrames.get_open(player)
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return frame.visible
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end
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--- Gets the button that was created for this left frame
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-- @tparam define_name the name of the left gui frame from new_frame
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-- @treturn table the define for the toggle button
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function LeftFrames.get_button(define_name)
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return LeftFrames.buttons[define_name]
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end
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--- Makes a new frame that can be used with on_update and adds a toggle button to the toolbar
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-- @tparam[opt] name string when given allows an alias to the button for the permission system
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-- @treturn string the name of the left frame to be used with on_update
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-- @treturn table the button define that was created
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function LeftFrames.new_frame(name)
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local frame_name = Gui.uid_name()
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local button = LeftFrames.add_frame(frame_name,name)
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return frame_name, button
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end
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--- Similar to new_frame but using an already defined name (this will still add a button to the toolbar)
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-- @tparam define_name string the name that is used to refrence this frame (like what is returned by new_frame)
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-- @tparam[opt] name string when given allows an alias to the button for the permission system
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-- @treturn table the button define that was created
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function LeftFrames.add_frame(define_name,permision_name)
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LeftFrames.buttons[define_name] =
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Toolbar.new_button(permision_name)
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:on_click(function(player,_element)
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LeftFrames.toggle_frame(player,define_name)
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end)
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return LeftFrames.buttons[define_name]
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end
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--- Sets if the frame is visible when a player joins, can also be a function to return a boolean
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-- @tparam define_name the name of the left gui frame from new_frame
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-- @tparam[opt=true] state ?boolean|function the default state of the visiblty, can be a function
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-- state param - player LuaPlayer - the player that has joined the game
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-- state param - define_name string - the define name for the frame
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-- state return - boolean - false will hide the frame
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function LeftFrames.set_open_by_default(define_name,state)
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if not LeftFrames.buttons[define_name] then
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return error('Left frame is not registered',2)
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end
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LeftFrames.draw_functions[define_name] = state
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end
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--- Registeres an update function for the gui that will be used to redraw the gui (frame is cleared before call)
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-- @tparam define_name the name of the left gui frame from new_frame
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-- @tparam callback function the function which is called to update the gui frame
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-- callback param - frame LuaGuiElement - the frame which has be cleared to have its elements redrawn
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-- callback param - player LuaPlayer - the player who owns the frame
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function LeftFrames.on_update(define_name,callback)
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if not LeftFrames.buttons[define_name] then
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return error('Left frame is not registered',2)
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end
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LeftFrames.draw_functions[define_name] = callback
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end
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--- Returns a function that can be called from a factorio event to update the frame
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-- @tparam define_name string the name of the left gui frame from new_frame
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-- @treturn function when this function is called it will update the frame from event.player_index
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function LeftFrames.update_factory(define_name)
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if not LeftFrames.draw_functions[define_name] then
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return error('Left frame has no update callback',2)
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end
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return function(event)
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LeftFrames.update(define_name,event.player_index)
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end
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end
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--- Clears the gui frame for the player and calls the update callback
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-- @tparam define_name the name of the left gui frame from new_frame
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-- @tparam player LuaPlayer the player to update the frame for
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function LeftFrames.update(define_name,player)
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player = Game.get_player_from_any(player)
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local frame = LeftFrames.get_frame(player,define_name)
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frame.clear()
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if LeftFrames.draw_functions[define_name] then
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LeftFrames.draw_functions[define_name](frame,player)
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end
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end
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--- Clears all frames and then re-draws all frames
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-- @tparam player LuaPlayer the player to update the frames for
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function LeftFrames.update_all_frames(player)
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player = Game.get_player_from_any(player)
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for define_name,draw_function in pairs(LeftFrames.draw_functions) do
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local frame = LeftFrames.get_frame(player,define_name)
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frame.clear()
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draw_function(frame,player)
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end
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end
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--- Clears and returns the gui frame for all players
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-- @tparam define_name the name of the left gui frame from new_frame
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-- @tparam[opt=false] update_offline boolean when true will also update the frame for offline players
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function LeftFrames.update_all_players(define_name,update_offline)
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local players = update_offline and game.players or game.connected_players
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for _,player in pairs(players) do
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LeftFrames.update(define_name,player)
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end
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end
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--- Clears and updates all frames for all players
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-- @tparam[opt=false] update_offline boolean when true will also update the frame for offline players
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function LeftFrames.update_all(update_offline)
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local players = update_offline and game.players or game.connected_players
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for _,player in pairs(players) do
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LeftFrames.update_all_frames(player)
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end
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end
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LeftFrames.toogle_button =
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Buttons.new_button()
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:set_tooltip('Close Windows')
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:set_caption('<')
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:on_click(function(player,_element)
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local flow = LeftFrames.get_flow(player)
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for _,child in pairs(flow.children) do
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if LeftFrames.buttons[child.name] then
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if child.valid and child.visible then
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child.visible = false
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end
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end
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end
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_element.visible = false
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end)
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Event.add(defines.events.on_player_created,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local flow = LeftFrames.get_flow(player)
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local style = LeftFrames.toogle_button(flow).style
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style.width = 18
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style.height = 36
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style.left_padding = 0
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style.top_padding = 0
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style.right_padding = 0
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style.bottom_padding = 0
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style.font = 'default-small-bold'
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for define_name,_ in pairs(LeftFrames.buttons) do
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local frame = flow.add{
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type='frame',
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name=define_name
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}
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if LeftFrames.draw_functions[define_name] then
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LeftFrames.draw_functions[define_name](frame,player)
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end
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if LeftFrames.open_by_default[define_name] == false then
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frame.visible = false
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elseif type(LeftFrames.open_by_default[define_name]) == 'function' then
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if not LeftFrames.open_by_default[define_name](player,define_name) then
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frame.visible = false
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end
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end
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if not Toolbar.allowed(player,define_name) then
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frame.visible = false
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end
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end
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LeftFrames.get_open(player)
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end)
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return LeftFrames |