Files
factorio-scenario-ExpCluster/config/gui/autofill.lua
badgamernl 665ecfca7c Change in look and feel:
- Change the way the header text is displayed;
- Change entity toggle to be checkmark and cross;
- Added burner mining drill to autofill;
- Added comments;
- Changed use of some scroll tables to just normal tables;
- Fixed entity toggle not working when placing down entities;
2020-09-02 00:10:10 +02:00

216 lines
6.1 KiB
Lua

--- This file contains all the different settings for the autofill system and gui
-- @config Autofill
local table = require 'overrides.table' --- @dep overrides.table
local ammo = 'ammo'
local fuel = 'fuel'
local shell = 'shell'
local car = 'car'
local tank = 'tank'
local spidertron = 'spidertron'
local locomotive = 'locomotive'
local gun_turret = 'gun-turret'
local burner_mining_drill = 'burner-mining-drill'
local stone_furnace = 'stone-furnace'
local steel_furnace = 'steel-furnace'
local config = {
-- General config
icon = 'item/piercing-rounds-magazine', --- @setting icon that will be used for the toolbar
categories = {
ammo = ammo,
fuel = fuel,
shell = shell
},
entities = {
car = car,
tank = tank,
spidertron = spidertron,
locomotive = locomotive,
gun_turret = gun_turret,
burner_mining_drill = burner_mining_drill,
stone_furnace = stone_furnace,
steel_furnace = steel_furnace
},
default_entities = {}
}
local default_autofill_item_settings = {
{
category = config.categories.ammo,
entity = {config.entities.car, config.entities.tank, config.entities.gun_turret},
type = {defines.inventory.car_ammo, defines.inventory.turret_ammo},
name = 'uranium-rounds-magazine',
amount = 10,
enabled = false
},
{
category = config.categories.ammo,
entity = {config.entities.car, config.entities.tank, config.entities.gun_turret},
type = {defines.inventory.car_ammo, defines.inventory.turret_ammo},
name = 'piercing-rounds-magazine',
amount = 10,
enabled = false
},
{
category = config.categories.ammo,
entity = {config.entities.car, config.entities.tank, config.entities.gun_turret},
type = {defines.inventory.car_ammo, defines.inventory.turret_ammo},
name = 'firearm-magazine',
amount = 10,
enabled = false
},
{
category = config.categories.ammo,
entity = {config.entities.tank},
type = {defines.inventory.car_ammo},
name = 'flamethrower-ammo',
amount = 10,
enabled = false
},
{
category = config.categories.shell,
entity = {config.entities.tank},
type = {defines.inventory.car_ammo},
name = 'cannon-shell',
amount = 10,
enabled = false
},
{
category = config.categories.shell,
entity = {config.entities.tank},
type = {defines.inventory.car_ammo},
name = 'explosive-cannon-shell',
amount = 10,
enabled = false
},
{
category = config.categories.shell,
entity = {config.entities.tank},
type = {defines.inventory.car_ammo},
name = 'uranium-cannon-shell',
amount = 10,
enabled = false
},
{
category = config.categories.shell,
entity = {config.entities.tank},
type = {defines.inventory.car_ammo},
name = 'explosive-uranium-cannon-shell',
amount = 10,
enabled = false
},
{
category = config.categories.ammo,
entity = {config.entities.spidertron},
type = {defines.inventory.car_ammo},
name = 'rocket',
amount = 10,
enabled = false
},
{
category = config.categories.ammo,
entity = {config.entities.spidertron},
type = {defines.inventory.car_ammo},
name = 'explosive-rocket',
amount = 10,
enabled = false
},
{
category = config.categories.ammo,
entity = {config.entities.spidertron},
type = {defines.inventory.car_ammo},
name = 'atomic-bomb',
amount = 10,
enabled = false
},
{
category = config.categories.fuel,
entity = {config.entities.car, config.entities.tank, config.entities.locomotive, config.entities.burner_mining_drill, config.entities.stone_furnace, config.entities.steel_furnace},
type = {defines.inventory.fuel},
name = 'nuclear-fuel',
amount = 1,
enabled = false
},
{
category = config.categories.fuel,
entity = {config.entities.car, config.entities.tank, config.entities.locomotive, config.entities.burner_mining_drill, config.entities.stone_furnace, config.entities.steel_furnace},
type = {defines.inventory.fuel},
name = 'rocket-fuel',
amount = 10,
enabled = false
},
{
category = config.categories.fuel,
entity = {config.entities.car, config.entities.tank, config.entities.locomotive, config.entities.burner_mining_drill, config.entities.stone_furnace, config.entities.steel_furnace},
type = {defines.inventory.fuel},
name = 'solid-fuel',
amount = 10,
enabled = false
},
{
category = config.categories.fuel,
entity = {config.entities.car, config.entities.tank, config.entities.locomotive, config.entities.burner_mining_drill, config.entities.stone_furnace, config.entities.steel_furnace},
type = {defines.inventory.fuel},
name = 'coal',
amount = 10,
enabled = false
}
}
local function get_items_by_type(entity, type)
local items = entity.items
for _, item in pairs(default_autofill_item_settings) do
if table.contains(item.entity, entity.entity) then
if table.contains(item.type, type) then
items[item.name] = {
entity = entity.entity,
category = item.category,
type = type,
name = item.name,
amount = item.amount,
enabled = item.enabled
}
end
end
end
return items
end
local default_entities = config.default_entities
local function generate_default_setting(entity_name, type, enabled)
if not default_entities[entity_name] then
default_entities[entity_name] = {
entity = entity_name,
enabled = enabled,
items = {}
}
end
get_items_by_type(default_entities[entity_name], type)
end
generate_default_setting(config.entities.car, defines.inventory.fuel, true)
generate_default_setting(config.entities.car, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.locomotive, defines.inventory.fuel, true)
generate_default_setting(config.entities.tank, defines.inventory.fuel, true)
generate_default_setting(config.entities.tank, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.spidertron, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.gun_turret, defines.inventory.turret_ammo, true)
generate_default_setting(config.entities.burner_mining_drill, defines.inventory.fuel, true)
generate_default_setting(config.entities.stone_furnace, defines.inventory.fuel, true)
generate_default_setting(config.entities.steel_furnace, defines.inventory.fuel, true)
-- Cleanup temporary table
default_autofill_item_settings = nil
return config