Files
factorio-scenario-ExpCluster/expcore/gui/elements/slider.lua
Cooldude2606 654550bcb1 Revert
2019-09-28 16:34:52 +01:00

177 lines
5.8 KiB
Lua

--[[-- Core Module - Gui
@module Gui
@alias Prototype
]]
--- Sliders.
-- Gui class define for sliders
-- @section sliders
--[[
>>>> Functions
Slider.new_slider(name) --- Creates a new slider element define
Slider._prototype:on_element_update(callback) --- Registers a handler for when an element instance updates
Slider._prototype:on_store_update(callback) --- Registers a handler for when the stored value updates
Slider._prototype:set_range(min,max) --- Sets the range of a slider, if not used will use default values for a slider
Slider._prototype:draw_label(element) --- Draws a new label and links its value to the value of this slider, if no store then it will only show one value per player
Slider._prototype:enable_auto_draw_label(state) --- Enables auto draw of the label, the label will share the same parent element as the slider
Other functions present from expcore.gui.core
]]
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
local Instances = require 'expcore.gui.instances' --- @dep expcore.gui.instances
local Game = require 'utils.game' --- @dep utils.game
--- Event call for on_value_changed and store update
-- @tparam table define the define that this is acting on
-- @tparam LuaGuiElement element the element that triggered the event
-- @tparam number value the new value for the slider
local function event_call(define,element,value)
local player = Game.get_player_by_index(element.player_index)
local min,max = element.get_slider_minimum(),element.get_slider_maximum()
local delta = max-min
local percent = delta == 0 and 0 or (value-min)/delta
define:raise_event('on_element_update',player,element,value,percent)
local category = player.name
if define.categorize then
category = define.categorize(element)
end
Instances.unregistered_get_elements(define.name..'-label',category,function(label)
label.caption = tostring(math.round(value,2))
end)
end
--- Store call for store update
-- @tparam table define the define that this is acting on
-- @tparam LuaGuiElement element the element that triggered the event
-- @tparam number value the new value for the slider
local function store_update(define,element,value)
element.slider_value = value
event_call(define,element,value)
end
local Slider = {
_prototype=Prototype.extend{
on_element_update = Prototype.event,
on_store_update = Prototype.event,
add_store = Prototype.store(false,store_update),
add_sync_store = Prototype.store(true,store_update)
}
}
--- Creates a new slider element define
-- @tparam[opt] string name the optional debug name that can be added
-- @treturn table the new slider element define
function Slider.new_slider(name)
local self = Gui.new_define(Slider._prototype,name)
self.draw_data.type = 'slider'
self:on_draw(function(player,element)
local min,max = element.get_slider_minimum(),element.get_slider_maximum()
if type(self.min) == 'function' then
min = self.min(player,element)
end
if type(self.max) == 'function' then
max = self.max(player,element)
end
element.set_slider_minimum_maximum(min,max)
if self.store then
local category = self.categorize and self.categorize(element) or nil
local value = self:get_store(category)
if value then element.slider_value = value end
end
if self.auto_label then
self:draw_label(element.parent)
end
end)
Gui.on_value_changed(self.name,function(event)
local element = event.element
local value = element.slider_value
if self.store then
local category = self.categorize and self.categorize(element) or value
self:set_store(category,value)
else
event_call(self,element,value)
end
end)
return self
end
--- Sets the range of a slider, if not used will use default values for a slider
-- @tparam[opt] number min the minimum value that the slider can take
-- @tparam[opt] number max the maximum value that the slider can take
-- @treturn self the define to allow chaining
function Slider._prototype:set_range(min,max)
self.min = min
self.max = max
if type(min) == 'number' then
self.draw_data.minimum_value = min
end
if type(max) == 'number' then
self.draw_data.maximum_value = max
end
return self
end
--- Draws a new label and links its value to the value of this slider, if no store then it will only show one value per player
-- @tparam LuaGuiElement element the parent element that the label will be drawn to
-- @treturn LuaGuiElement the new label element so that styles can be applied
function Slider._prototype:draw_label(element)
local name = self.name..'-label'
if element[name] then return end
local value = 0
if self.store then
local category = self.categorize and self.categorize(element) or value
value = self:get_store(category) or 0
end
local new_element = element.add{
name=name,
type='label',
caption=tostring(math.round(value,2))
}
local categorise = self.categorise or Gui.categorize_by_player
local category = categorise(new_element)
Instances.unregistered_add_element(name,category,new_element)
return new_element
end
--- Enables auto draw of the label, the label will share the same parent element as the slider
-- @tparam[opt=true] boolean state when false will disable the auto draw of the label
-- @treturn self the define to allow chaining
function Slider._prototype:enable_auto_draw_label(state)
if state == false then
self.auto_label = false
else
self.auto_label = true
end
return self
end
return Slider