Files
factorio-scenario-ExpCluster/locale/ExpGaming-Core/ExpGaming - Rank Control.lua
2017-10-14 23:26:51 +01:00

199 lines
9.8 KiB
Lua

--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/XSsBV6b
]]
--Please Only Edit Below This Line-----------------------------------------------------------
ranking = {}
local ranking.get_ranks, ranking.get_rank_groups = require("ExpGaming - Rank Table")
--Return the rank of a given player
function ranking.get_player_rank(player)
if player then
debug_write({'RANK','PLAYER-GET'},player.name)
for _,rank in pairs(ranking.get_ranks()) do
if player.permission_group == game.permissions.get_group(rank.name) then return rank end
end
return ranking.string_to_rank_group('User').lowest_rank
end
end
--Convert the name of a rank into the rank object
function ranking.string_to_rank(string)
if type(string) == 'string' then
local found_ranks={}
for _,rank in pairs(ranking.get_ranks()) do
if rank.name:lower() == string:lower() then return rank end
if rank.name:lower():find(string:lower()) then table.insert(found_ranks,rank) end
end
if #found_ranks == 1 then return found_ranks[1] end
end
end
--converts the name of a group to the group object
function ranking.string_to_rank_group(string)
if type(string) == 'string' then
local found_groups={}
for _,group in pairs(ranking.get_rank_groups()) do
if group.name:lower() == string:lower() then return group end
if group.name:lower():find(string:lower()) then table.insert(found_groups,group) end
end
if #found_groups == 1 then return found_groups[1] end
end
end
-- surches the rank for a certain allow command
function ranking.rank_allowed(rank,is_allowed)
for _,allow in pairs(rank.allow) do
if allow == is_allowed then return true end
end
return false
end
--Send a message to all members of this rank and above, if no rank given default is mod
--inv sends message to all lower ranks rather than higher
function ranking.rank_print(msg, rank, inv)
local rank = ranking.string_to_rank(rank) or ranking.string_to_rank_group('Moderation').lowest_rank -- default mod or higher
local inv = inv or false
debug_write({'RANK','PRINT'},rank.name..': '..msg)
for _, player in pairs(game.players) do
--this part uses sudo to soread it other many ticks
player_rank_power = ranking.get_player_rank(player).power
if inv then
sudo(function(player_rank_power,rank)
if player_rank_power >= rank.power then player.print({'ranking.all-rank-print',msg}) end
end,{player_rank_power,rank})
else
sudo(function(player_rank_power,rank)
if player_rank_power <= rank.power then
if rank.short_hand ~= '' then player.print(('['..(rank.short_hand)..']: '..msg)) else player.print({'ranking.all-rank-print',msg}) end
end
end,{player_rank_power,rank})
end
end
end
--Give the user their new rank and raise the Event.rank_change event
function ranking.give_rank(player,rank,by_player,group_tick)
local tick = group_tick or game.tick
local by_player = by_player or 'server'
local rank = ranking.string_to_rank(rank) or rank or ranking.string_to_rank_group('User').lowest_rank
local old_rank = ranking.get_player_rank(player)
-- to reducse lag if the ranks are all ready given it does not cheak
if old_rank == rank then return end
--messaging
local message = 'ranking.rank-down'
if rank.power <= old_rank.power then message = 'ranking.rank-down' end
if by_player.name then
debug_write({'RANK','GIVE'},'player: '..player.name..' by player: '..by_player.name..' new rank: '..rank.name..' old rank: '..old_rank.name)
ranking.rank_print({message,player.name,rank.name,by_player.name},'Guest')
else
debug_write({'RANK','GIVE'},'player: '..player.name..' by player: <server> new rank: '..rank.name..' old rank: '..old_rank.name)
ranking.rank_print({message,player.name,rank.name,'<server>'},'Guest')
end
if rank.name ~= ranking.string_to_rank_group('User').lowest_rank.name then player.print({'ranking.rank-given',rank.name}) end
if player.tag ~= old_rank.tag and player.tag ~= '' then player.print({'ranking.tag-reset'}) end
--rank change
player.permission_group = game.permissions.get_group(rank.name)
player.tag = ranking.get_player_rank(player).tag
if old_rank.name ~= 'Jail' then global.exp_core.old_ranks[player.index]=old_rank.name end
script.raise_event(Event.rank_change, {tick=tick, player=player, by_player=by_player, new_rank=rank, old_rank=old_rank})
end
--Revert the user's rank to what it was before the lastest change
function ranking.revert_rank(player,by_player)
local rank = ranking.string_to_rank(global.exp_core.old_ranks[player.index])
ranking.give_rank(player,rank,by_player)
end
--Give the player a new rank based on playtime and/or preset ranks
function ranking.find_new_rank(player,group_tick)
debug_write({'RANK','NEW-RANK','START'},player.name)
local function loop_preset_rank(players,rank)
debug_write({'RANK','NEW-RANK','LOOP-PRESET'},rank)
for _,p in pairs(players) do
if player.name:lower() == p:lower() then return rank end
end
end
local tick = group_tick or game.tick
local current_rank = ranking.get_player_rank(player)
local old_rank = ranking.get_player_rank(player)
local possible_ranks = {current_rank}
--Loop through preset ranks only if playtime is less than 5 minutes
debug_write({'RANK','NEW-RANK','PRESET-CHEAK'},tick_to_min(player.online_time))
if tick_to_min(player.online_time) < 5 then
debug_write({'RANK','NEW-RANK','PRESET-START'},player.name)
for rank,players in pairs(global.exp_core.preset_ranks) do
local found_rank = loop_preset_rank(players, rank)
if found_rank then debug_write({'RANK','NEW-RANK','ADD'},found_rank) table.insert(possible_ranks,ranking.string_to_rank(found_rank)) break end
end
end
-- to reduce lag if the player is already higher than any time rank then it does not cheak
-- also there play time must be higher than the lowest required for a rank
debug_write({'RANK','NEW-RANK','TIME-CHEAK'},tick_to_min(player.online_time))
if current_rank.power > global.exp_core.exp_core.ranks.highest_timed_rank.power and tick_to_min(player.online_time) >= global.exp_core.exp_core.ranks.lowest_timed_rank.time then
debug_write({'RANK','NEW-RANK','TIME-START'},player.name)
--Loop through rank times
for _,rank in pairs(ranking.get_ranks()) do
if rank.time then debug_write({'RANK','NEW-RANK','START'},rank.name..' '..rank.time) end
if rank.time and tick_to_min(player.online_time) >= rank.time then debug_write({'RANK','NEW-RANK','ADD'},rank.name) table.insert(possible_ranks,rank) end
end
end
--Loop through possible ranks
debug_write({'RANK','NEW-RANK','JAIL-CHEAK'},current_rank.name)
if current_rank.name ~='Jail' then
debug_write({'RANK','NEW-RANK','GIVE','START'},possible_ranks)
local highest_rank = possible_ranks[1]
for _,rank in pairs(possible_ranks) do
debug_write({'RANK','NEW-RANK','GIVE','POSSIBLE-CHEAK'},rank.name)
if rank.power < highest_rank.power then highest_rank = rank end
end
debug_write({'RANK','NEW-RANK','GIVE','HIGHEST'},highest_rank.name)
--Give player new rank if availble
if highest_rank.name == ranking.string_to_rank_group('User').lowest_rank.name then
-- to avoid spam in chat
debug_write({'RANK','NEW-RANK','GIVE','VIA-SERVER'},player.name..' '..highest_rank.name)
player.tag = highest_rank.tag
player.permission_group=game.permissions.get_group('Guest')
script.raise_event(Event.rank_change, {tick=tick, player=player, by_player='server', new_rank=ranking.string_to_rank_group('User').lowest_rank, old_rank=ranking.string_to_rank_group('User').lowest_rank})
else
debug_write({'RANK','NEW-RANK','GIVE','VIA-GIVE-RANK'},player.name..' '..highest_rank.name)
if highest_rank ~= current_rank then ranking.give_rank(player,highest_rank,nil,tick) end
end
debug_write({'RANK','NEW-RANK','GIVE','END'},player.name)
end
--Lose ends
if ranking.get_player_rank(player).power <= ranking.string_to_rank_group('Moderation').lowest_rank.power and not player.admin then ranking.rank_print(player.name..' needs to be promoted.') end
if old_rank.name ~= ranking.get_player_rank(player).name then global.exp_core.old_ranks[player.index]=old_rank.name end
debug_write({'RANK','NEW-RANK','END'},player.name)
end
-- returns a list with every players current rank, or just the players of the rank given, includes online time
function ranking.get_ranked_players(rank)
local to_return = {}
for _,player in pairs(game.players) do
if not rank or rank == ranking.get_player_rank(player).name then
table.insert(to_return,{player.name,tick_to_display_format(player.online_time),ranking.get_player_rank(player).name})
end
end
return to_return
end
--Event handlers
Event.rank_change = script.generate_event_name()
Event.register(Event.rank_change,function(event)
debug_write({'RANK','EVENT'},event)
if event.new_rank == event.old_rank then return end
if not event.by_player == 'server' then
game.write_file('rank-change.log','\n'..game.tick..' Player: '..event.player.name..' Was given rank: '..event.new_rank.name..' By: '..event.by_player.name..' Their rank was: '..event.old_rank.name, true, 0)
end
end)
Event.register(Event.soft_init,function()
debug_write({'RANK','SETUP'},'start')
global.exp_core.old_ranks = {}
for _,rank in pairs(ranking.get_ranks()) do
debug_write({'RANK','SETUP'},'added: '..rank.name)
game.permissions.create_group(rank.name)
for _,toRemove in pairs(rank.disallow) do
debug_write({'RANK','SETUP'},'blocked: '..toRemove)
game.permissions.get_group(rank.name).set_allows_action(defines.input_action[toRemove],false)
end
end
end)
Event.register(defines.events.on_player_joined_game,function(event) ranking.find_new_rank(game.players[event.player_index]) end)
Event.register(Event.soft_init,function() global.exp_core.preset_ranks = {} end)
--Please Only Edit Above This Line-----------------------------------------------------------
return ranking