Files
factorio-scenario-ExpCluster/expcore/permission_groups.lua
Cooldude2606 0499ad35ab Dependenices
2019-07-22 17:38:56 +01:00

290 lines
13 KiB
Lua

--- Permission group making for factorio so you never have to make one by hand again
-- @author Cooldude2606
--[[
>>>>Example Group (Allow All)
-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
:allow_all() -- this makes the default to allow any input action unless set other wise
:disallow{ -- here we disallow the input action we don't want them to use
'add_permission_group',
'delete_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor'
}
>>>>Example Group (Disallow All)
-- here we will create a group that cant do anything but talk in chat
Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
:disallow_all() -- this makes the default to disallow any input action unless set other wise
:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
>>>>Functions List (see function for more detail):
Permissions_Groups.new_group(name) --- Defines a new permission group that can have it actions set in the config
Permissions_Groups.get_group_by_name(name) --- Returns the group with the given name, case sensitive
Permissions_Groups.get_group_from_player(player) --- Returns the group that a player is in
Permissions_Groups.reload_permissions() --- Reloads/creates all permission groups and sets them to they configured state
Permissions_Groups.lockdown_permissions(exempt) --- Removes all permissions from every permission group except for "Default" and any passed as exempt
Permissions_Groups.set_player_group(player,group) --- Sets a player's group to the one given, a player can only have one group at a time
Permissions_Groups._prototype:set_action(action,state) --- Sets the allow state of an action for this group, used internally but is safe to use else where
Permissions_Groups._prototype:allow(actions) --- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
Permissions_Groups._prototype:disallow(actions) --- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
Permissions_Groups._prototype:allow_all() --- Sets the default state for any actions not given to be allowed, useful with :disallow
Permissions_Groups._prototype:disallow_all() --- Sets the default state for any action not given to be disallowed, useful with :allow
Permissions_Groups._prototype:is_allowed(action) --- Returns if an input action is allowed for this group
Permissions_Groups._prototype:get_raw() --- Returns the LuaPermissionGroup that was created with this group object, used internally
Permissions_Groups._prototype:create() --- Creates or updates the permission group with the configured actions, used internally
Permissions_Groups._prototype:add_player(player) --- Adds a player to this group
Permissions_Groups._prototype:remove_player(player) --- Removes a player from this group
Permissions_Groups._prototype:get_players(online) --- Returns all player that are in this group with the option to filter to online/offline only
Permissions_Groups._prototype:print(message) --- Prints a message to every player in this group
]]
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local Sudo = require 'expcore.sudo' --- @dep expcore.sudo
local Permissions_Groups = {
groups={}, -- store for the different groups that are created
_prototype={} -- stores functions that are used on group instances
}
--- Defines a new permission group that can have it actions set in the config
-- @tparam string name the name of the new group
-- @treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
function Permissions_Groups.new_group(name)
local group = setmetatable({
name=name,
actions={},
allow_all_actions=true
},{
__index= Permissions_Groups._prototype
})
Permissions_Groups.groups[name] = group
return group
end
--- Returns the group with the given name, case sensitive
-- @tparam string name the name of the group to get
-- @treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found
function Permissions_Groups.get_group_by_name(name)
return Permissions_Groups.groups[name]
end
--- Returns the group that a player is in
-- @tparam LuaPlayer player the player to get the group of can be name index etc
-- @treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found
function Permissions_Groups.get_group_from_player(player)
player = Game.get_player_from_any(player)
if not player then return end
local group = player.permission_group
if group then
return Permissions_Groups.groups[group.name]
end
end
--- Reloads/creates all permission groups and sets them to they configured state
function Permissions_Groups.reload_permissions()
for _,group in pairs(Permissions_Groups.groups) do
group:create()
end
end
--- Removes all permissions from every permission group except for "Default" and any passed as exempt
-- @tparam ?string|Array<string> exempt groups that you want to be except, "Default" is always exempt
-- @treturn number the number of groups that had they permissions removed
function Permissions_Groups.lockdown_permissions(exempt)
local count = 0
if type(exempt) ~= 'table' then
exempt = {exempt}
end
for _,group in pairs(exempt) do
if type(group) == 'string' then
exempt[group:lower()] = true
elseif type(group) == 'table' then
exempt[group.name:lower()] = true
end
end
for _,group in pairs(game.permissions.groups) do
if not exempt[group.name:lower()] and not group.name == 'Default' then
count = count +1
for _,action in pairs(defines.input_action) do
group.set_allows_action(action,false)
end
end
end
return count
end
--- Sets a player's group to the one given, a player can only have one group at a time
-- @tparam LuaPlayer player the player to effect can be name index etc
-- @tparam string group the name of the group to give to the player
-- @treturn boolean true if the player was added successfully, false other wise
function Permissions_Groups.set_player_group(player,group)
player = Game.get_player_from_any(player)
group = Permissions_Groups.get_group_by_name(group)
if not group or not player then return false end
group:add_player(player)
return true
end
--- Sets the allow state of an action for this group, used internally but is safe to use else where
-- @tparam ?string|defines.input_action action the action that you want to set the state of
-- @tparam boolean state the state that you want to set it to, true = allow, false = disallow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:set_action(action,state)
if type(action) == 'string' then
action = defines.input_action[action]
end
self.actions[action] = state
return self
end
--- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
-- @tparam string|Array<string> actions the action or actions that you want to allow for this group
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:allow(actions)
if type(actions) ~= 'table' then
actions = {actions}
end
for _,action in pairs(actions) do
self:set_action(action,true)
end
return self
end
--- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
-- @tparam string|Array<string> actions the action or actions that you want to disallow for this group
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:disallow(actions)
if type(actions) ~= 'table' then
actions = {actions}
end
for _,action in pairs(actions) do
self:set_action(action,false)
end
return self
end
--- Sets the default state for any actions not given to be allowed, useful with :disallow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:allow_all()
self.allow_all_actions = true
return self
end
--- Sets the default state for any action not given to be disallowed, useful with :allow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
function Permissions_Groups._prototype:disallow_all()
self.allow_all_actions = false
return self
end
--- Returns if an input action is allowed for this group
-- @tparam ?string|defines.input_action action the action that you want to test for
-- @treturn boolean true if the group is allowed the action, false other wise
function Permissions_Groups._prototype:is_allowed(action)
if type(action) == 'string' then
action = defines.input_action[action]
end
local state = self.actions[action]
if state == nil then
state = self.allow_all_actions
end
return state
end
--- Returns the LuaPermissionGroup that was created with this group object, used internally
-- @treturn LuaPermissionGroup the raw lua permission group
function Permissions_Groups._prototype:get_raw()
return game.permissions.get_group(self.name)
end
--- Creates or updates the permission group with the configured actions, used internally
-- @treturn LuaPermissionGroup the permission group that was created
function Permissions_Groups._prototype:create()
local group = self:get_raw()
if not group then
group = game.permissions.create_group(self.name)
end
for _,action in pairs(defines.input_action) do
group.set_allows_action(action,self:is_allowed(action))
end
return group
end
--- Adds a player to this group
-- @tparam LuaPlayer player LuaPlayer the player you want to add to this group can be name or index etc
-- @treturn boolean true if the player was added successfully, false other wise
function Permissions_Groups._prototype:add_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
if not group or not player then return false end
Sudo('add-player-to-permission-group',group,player)
return true
end
--- Removes a player from this group
-- @tparam LuaPlayer player LuaPlayer the player you want to remove from this group can be name or index etc
-- @treturn boolean true if the player was removed successfully, false other wise
function Permissions_Groups._prototype:remove_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
if not group or not player then return false end
Sudo('remove-player-from-permission-group',group,player)
return true
end
--- Returns all player that are in this group with the option to filter to online/offline only
-- @tparam[opt] boolean online if nil returns all players, if true online players only, if false returns online players only
-- @treturn table a table of players that are in this group; filtered if online param is given
function Permissions_Groups._prototype:get_players(online)
local players = {}
local group = self:get_raw()
if group then
if online == nil then
return group.players
else
for _,player in pairs(group.players) do
if player.connected == online then
table.insert(player,player)
end
end
end
end
return players
end
--- Prints a message to every player in this group
-- @tparam string message the message that you want to send to the players
-- @treturn number the number of players that received the message
function Permissions_Groups._prototype:print(message)
local players = self:get_players(true)
for _,player in pairs(players) do
player.print(message)
end
return #players
end
-- when the game starts it will make the permission groups
Event.on_init(function()
Permissions_Groups.reload_permissions()
end)
Sudo.register('add-player-to-permission-group',function(permission_group,player)
permission_group.add_player(player)
end)
Sudo.register('remove-player-from-permission-group',function(permission_group,player)
permission_group.remove_player(player)
end)
return Permissions_Groups