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https://github.com/PHIDIAS0303/ExpCluster.git
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40 lines
1.8 KiB
Lua
40 lines
1.8 KiB
Lua
--- This file will be loaded when ExpGamingCore.Server is present
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-- @function _comment
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local Game = require('FactorioStdLib.Game')
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local Server = require('ExpGamingCore.Server')
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Server.add_module_to_interface('ExpGui','ExpGamingCore.Gui')
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--- Adds a server thread that allows the camera follows to be toggled off and on
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return function()
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Server.new_thread{
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name='camera-follow',
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data={cams={},cam_index=1,players={}}
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}:on_event('tick',function(self)
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local update = 4
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if self.data.cam_index >= #self.data.cams then self.data.cam_index = 1 end
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if update > #self.data.cams then update = #self.data.cams end
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for cam_offset = 0,update do
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local _cam = self.data.cams[self.data.cam_index+cam_offset]
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if not _cam then break end
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if not _cam.cam.valid then table.remove(self.data.cams,self.data.cam_index)
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elseif not _cam.entity.valid then table.remove(self.data.cams,self.data.cam_index)
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else _cam.cam.position = _cam.entity.position if not _cam.surface then _cam.cam.surface_index = _cam.entity.surface.index end
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end
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end
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self.data.cam_index = self.data.cam_index+update
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end):on_event(defines.events.on_player_respawned,function(self,event)
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if self.data.players[event.player_index] then
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local remove = {}
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local player = Game.get_player(event)
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for index,cam in pairs(self.data.players[event.player_index]) do
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if cam.valid then table.insert(self.data.cams,{cam=cam,entity=player.character,surface=player.surface})
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else table.insert(remove,index) end
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end
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for n,index in pairs(remove) do
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table.remove(self.data.players[event.player_index],index-n+1)
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end
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end
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end):open()
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end |