Files
factorio-scenario-ExpCluster/modules/ExpGamingCore/Gui/src/server.lua
2019-01-11 22:32:30 +00:00

40 lines
1.8 KiB
Lua

--- This file will be loaded when ExpGamingCore.Server is present
-- @function _comment
local Game = require('FactorioStdLib.Game')
local Server = require('ExpGamingCore.Server')
Server.add_module_to_interface('ExpGui','ExpGamingCore.Gui')
--- Adds a server thread that allows the camera follows to be toggled off and on
return function()
Server.new_thread{
name='camera-follow',
data={cams={},cam_index=1,players={}}
}:on_event('tick',function(self)
local update = 4
if self.data.cam_index >= #self.data.cams then self.data.cam_index = 1 end
if update > #self.data.cams then update = #self.data.cams end
for cam_offset = 0,update do
local _cam = self.data.cams[self.data.cam_index+cam_offset]
if not _cam then break end
if not _cam.cam.valid then table.remove(self.data.cams,self.data.cam_index)
elseif not _cam.entity.valid then table.remove(self.data.cams,self.data.cam_index)
else _cam.cam.position = _cam.entity.position if not _cam.surface then _cam.cam.surface_index = _cam.entity.surface.index end
end
end
self.data.cam_index = self.data.cam_index+update
end):on_event(defines.events.on_player_respawned,function(self,event)
if self.data.players[event.player_index] then
local remove = {}
local player = Game.get_player(event)
for index,cam in pairs(self.data.players[event.player_index]) do
if cam.valid then table.insert(self.data.cams,{cam=cam,entity=player.character,surface=player.surface})
else table.insert(remove,index) end
end
for n,index in pairs(remove) do
table.remove(self.data.players[event.player_index],index-n+1)
end
end
end):open()
end