Files
factorio-scenario-ExpCluster/exp_roles/test/module/sync.lua
T

155 lines
6.7 KiB
Lua

--- Tests for the sync entry points of module/control.lua
local Suite = ... --- @type Suite The suite this file adds its tests to, see test/lua/framework.lua
local test, check, eq, empty = Suite.test, Suite.check, Suite.eq, Suite.empty
--- alice is a moderator and carol has only the default role, both connected
local function setup(env)
local players = {
alice = env.add_player("alice"),
carol = env.add_player("carol"),
}
env.admin_state = {}
env.Roles.define_permission_trigger("exp_scenario.player.admin", function(player, state)
env.admin_state[player.name] = state
end)
env.initialise{
env.assignment("alice", { "Moderator" }),
env.assignment("zed", { "Moderator", "Regular" }), -- has never joined this map
}
env.Roles.set_emit_events(true)
return players
end
test("initialise() applies triggers and raises empty events", function(env)
setup(env)
eq(env.admin_state, { alice = true, carol = false }, "triggers run for connected players")
eq(#env.events, 2, "the event is raised once per connected player")
empty(env.events[1].assigned, "the events assign nothing")
empty(env.events[1].unassigned, "the events unassign nothing")
empty(env.printed, "initialise is silent")
empty(env.sent, "initialise sends nothing")
empty(env.sounds, "initialise plays no sounds")
end)
test("initialise() skips deleted assignments", function(env)
local players = setup(env)
local record = env.assignment("carol", { "Moderator" })
record.is_deleted = true
env.initialise{ record }
check(not env.R("Moderator"):has_player(players.carol), "a deleted assignment is ignored")
end)
test("initialise() is authoritative for pending roles", function(env)
local players = setup(env)
env.R("Moderator"):assign(players.carol)
env.R("Jail"):assign(players.carol, { silent = true, local_only = true })
local sd = env.Roles._script_data()
eq(sd.pending.carol, { env.R("Moderator").id }, "the role is pending before initialise")
env.reset_log()
env.initialise{ env.assignment("alice", { "Moderator" }) }
eq(sd.pending.carol, nil, "pending roles are cleared")
check(not env.R("Moderator"):has_player(players.carol), "an unconfirmed role is given up")
eq(sd.local_players.carol, { env.R("Jail").id }, "local only roles are kept")
empty(env.sent, "initialise sends nothing")
end)
test("receive_assignment_updates() applies controller changes", function(env)
local players = setup(env)
env.reset_log()
env.Roles.receive_assignment_updates{ env.assignment("carol", { "Moderator" }) }
check(env.R("Moderator"):has_player(players.carol), "the assignment applies")
eq(env.events, {
{
name = env.Roles.events.on_player_roles_changed,
tick = 1,
player_index = players.carol.index,
by_player_index = 0,
assigned = { env.R("Moderator").id },
unassigned = {},
},
}, "the event carries the change with no by player")
eq(env.printed, {
{ "exp-roles.game-message-assign", "carol", "Moderator", "<server>" },
}, "the change is announced by the server")
check(env.admin_state.carol == true, "triggers follow the assignment")
env.reset_log()
env.Roles.receive_assignment_updates{ { name = "carol", role_ids = {}, is_deleted = true } }
check(not env.R("Moderator"):has_player(players.carol), "a removal applies")
eq(env.events[1].unassigned, { env.R("Moderator").id }, "the removal raises the event")
check(env.admin_state.carol == false, "triggers follow the removal")
end)
test("receive_assignment_updates() for players not on this map raises nothing", function(env)
setup(env)
env.reset_log()
env.Roles.receive_assignment_updates{ env.assignment("zed", { "Moderator" }) }
empty(env.events, "no event is raised")
empty(env.printed, "nothing is announced")
end)
test("receive_role_updates() applies to the holders", function(env)
setup(env)
env.reset_log()
local regular_id = env.R("Regular").id
env.Roles.receive_role_updates{
{ id = regular_id, name = "Regular", permissions = { "exp_scenario.command.jail" }, meta = { id = 0, order = 3 } },
}
check(env.R("Regular"):has_permission("exp_scenario.command.jail"), "the permission change applies")
eq(#env.events, 2, "a role change raises for every connected player")
empty(env.events[1].assigned, "role change events are empty")
env.Roles.receive_role_updates{
{ id = regular_id, name = "Regular", permissions = {}, meta = { id = 0, order = 3 }, is_deleted = true },
}
eq(env.Roles.get_role(regular_id), nil, "a deleted role is removed")
end)
test("receive_role_updates() moves the default role", function(env)
local players = setup(env)
env.Roles.receive_role_updates{
{ id = env.R("Player").id, name = "Player", permissions = {}, meta = { id = 0, order = 5 } },
{ id = 8, name = "Guest", permissions = {}, meta = { id = 0, order = 7 }, is_default = true },
}
check(env.Roles.get_default_role() == env.R("Guest"), "the new default role is known")
eq(Suite.names(env.Roles.get_player_roles(players.carol)), { "Guest" }, "players pick up the new default")
end)
test("set_emit_events() gates what is sent and defaults to enabled", function(env)
local players = setup(env)
env.Roles.set_emit_events(false)
env.reset_log()
env.R("Regular"):assign(players.alice)
empty(env.sent, "nothing is sent while disabled")
check(env.R("Regular"):has_player(players.alice), "the assignment still applies locally")
env.Roles.set_emit_events()
env.R("Jail"):assign(players.alice, { silent = true })
eq(env.sent, {
{ channel = "exp_roles:assignment_update", data = { name = "alice", assign = { env.R("Jail").id } } },
}, "no argument enables sending")
end)
test("on_load() restores the state after a save and load", function(env)
local players = setup(env)
env.R("Jail"):assign(players.carol, { silent = true, local_only = true })
env.save_load()
env.Roles.on_load()
check(env.R("Moderator"):is_higher_than(env.R("Regular")), "role methods survive through the registered metatable")
check(env.R("Moderator"):has_player(players.alice), "synced roles survive")
check(env.R("Jail"):has_player(players.carol), "local roles survive")
check(env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "permission checks still answer")
end)
test("on_player_joined_game() runs the triggers", function(env)
local players = setup(env)
env.admin_state.alice = nil
env.Roles.on_player_joined_game{ player_index = players.alice.index }
check(env.admin_state.alice ~= nil, "triggers run when a player joins")
end)
return Suite.run()