Files
factorio-scenario-ExpCluster/config/permission_groups.lua
Cooldude2606 ee759dd017 Merge pull request #119 from CmonMate497/patch-4
Update permission_groups.lua
2019-08-09 18:14:54 +01:00

140 lines
4.5 KiB
Lua

--- Use this file to add new permission groups to the game;
-- start with Permission_Groups.new_group('name');
-- then use either :allow_all() or :disallow_all() to set the default for non specified actions;
-- then use :allow{} and :disallow{} to specify certain actions to allow/disallow
-- @config Permission-Groups
--local Event = require 'utils.event' -- @dep utils.event
--local Game = require 'utils.game' -- @dep utils.game
local Permission_Groups = require 'expcore.permission_groups' --- @dep expcore.permission_groups
Permission_Groups.new_group('Admin')
:allow_all()
:disallow{
'add_permission_group', -- admin
'delete_permission_group',
--'edit_permission_group', -- removed for admin till role script added
'import_permissions_string',
'map_editor_action',
'toggle_map_editor',
'change_multiplayer_config',
'set_heat_interface_mode',
'set_heat_interface_temperature',
'set_infinity_container_filter_item',
'set_infinity_container_remove_unfiltered_items',
'set_infinity_pipe_filter'
}
Permission_Groups.new_group('Trusted')
:allow_all()
:disallow{
'add_permission_group', -- admin
'delete_permission_group',
'edit_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor',
'change_multiplayer_config',
'set_heat_interface_mode',
'set_heat_interface_temperature',
'set_infinity_container_filter_item',
'set_infinity_container_remove_unfiltered_items',
'set_infinity_pipe_filter',
'admin_action' -- trusted
}
Permission_Groups.new_group('Standard')
:allow_all()
:disallow{
'add_permission_group', -- admin
'delete_permission_group',
'edit_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor',
'change_multiplayer_config',
'set_heat_interface_mode',
'set_heat_interface_temperature',
'set_infinity_container_filter_item',
'set_infinity_container_remove_unfiltered_items',
'set_infinity_pipe_filter',
'admin_action', -- trusted
'change_programmable_speaker_alert_parameters', -- standard
'drop_item',
'set_auto_launch_rocket'
}
Permission_Groups.new_group('Guest')
:allow_all()
:disallow{
'add_permission_group', -- admin
'delete_permission_group',
'edit_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor',
'change_multiplayer_config',
'set_heat_interface_mode',
'set_heat_interface_temperature',
'set_infinity_container_filter_item',
'set_infinity_container_remove_unfiltered_items',
'set_infinity_pipe_filter',
'admin_action', -- trusted
'change_programmable_speaker_alert_parameters', -- standard
'drop_item',
'set_auto_launch_rocket',
'change_programmable_speaker_parameters', -- guest
'change_train_stop_station',
'deconstruct',
'remove_cables',
'remove_train_station',
'reset_assembling_machine',
'rotate_entity',
'use_artillery_remote',
'launch_rocket',
'cancel_research'
}
Permission_Groups.new_group('Restricted')
:disallow_all()
:allow('write_to_console')
--[[ These events are used until a role system is added to make it easier for our admins
local trusted_time = 60*60*60*10 -- 10 hour
local standard_time = 60*60*60*3 -- 3 hour
local function assign_group(player)
local current_group_name = player.permission_group and player.permission_group.name or 'None'
if player.admin then
Permission_Groups.set_player_group(player,'Admin')
elseif player.online_time > trusted_time or current_group_name == 'Trusted' then
Permission_Groups.set_player_group(player,'Trusted')
elseif player.online_time > standard_time or current_group_name == 'Standard' then
Permission_Groups.set_player_group(player,'Standard')
else
Permission_Groups.set_player_group(player,'Guest')
end
end
Event.add(defines.events.on_player_joined_game,function(event)
local player = Game.get_player_by_index(event.player_index)
assign_group(player)
end)
Event.add(defines.events.on_player_promoted,function(event)
local player = Game.get_player_by_index(event.player_index)
assign_group(player)
end)
Event.add(defines.events.on_player_demoted,function(event)
local player = Game.get_player_by_index(event.player_index)
assign_group(player)
end)
local check_interval = 60*60*15 -- 15 minutes
Event.on_nth_tick(check_interval,function(event)
for _,player in pairs(game.connected_players) do
assign_group(player)
end
end)]]