Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/lawnmower.lua
T
2026-06-27 14:02:49 +01:00

80 lines
2.8 KiB
Lua

--[[-- Commands - Lawnmower
Adds a command that clean up biter corpse and nuclear hole
]]
local AABB = require("modules/exp_util/aabb")
local Commands = require("modules/exp_commands")
local Selection = require("modules/exp_util/selection")
local SelectArea = Selection.connect("ExpCommand_Lawnmower")
local config = require("modules.exp_legacy.config.lawnmower")
--- @class ExpCommand_Lawnmower.commands
local commands = {}
--- Toggle player selection mode for lawnmower
--- @class ExpCommands_Lawnmower.commands.lawnmower: ExpCommand
--- @overload fun(player: LuaPlayer)
commands.lawnmower = Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
:register(function(player)
if SelectArea:stop(player) then
return Commands.status.success{ "exp-commands_lawnmower.exit" }
end
SelectArea:start(player)
return Commands.status.success{ "exp-commands_lawnmower.enter" }
end) --[[ @as any ]]
--- When an area is selected to be handled
SelectArea:on_selection(function(event)
local player = assert(game.get_player(event.player_index))
local area = AABB.expand(event.area)
local area_size = AABB.size(area)
local surface = event.surface
if area_size > 1000 then
player.print({ "exp-commands_lawnmower.area-too-large", 1000, area_size }, Commands.print_settings.error)
return
end
local entities = surface.find_entities_filtered{ area = area, type = "corpse" }
for _, entity in pairs(entities) do
if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then
entity.destroy()
end
end
local replace_tiles = {}
local tiles = surface.find_tiles_filtered{ area = area, name = { "nuclear-ground" } }
for i, tile in pairs(tiles) do
replace_tiles[i] = { name = "grass-1", position = tile.position }
end
surface.set_tiles(replace_tiles)
surface.destroy_decoratives{ area = area }
player.print({ "exp-commands_lawnmower.complete", #replace_tiles }, Commands.print_settings.default)
end)
--- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive
local function destroy_decoratives(event)
local entity = event.entity
if entity.type ~= "entity-ghost" and entity.type ~= "tile-ghost" and entity.prototype.selectable_in_game then
entity.surface.destroy_decoratives{ area = entity.selection_box }
end
end
local e = defines.events
local events = {}
if config.destroy_decoratives then
events[e.on_built_entity] = destroy_decoratives
events[e.on_robot_built_entity] = destroy_decoratives
events[e.script_raised_built] = destroy_decoratives
events[e.script_raised_revive] = destroy_decoratives
end
return {
events = events,
commands = commands,
}