Files
factorio-scenario-ExpCluster/exp_roles/instance.ts
T
bbassieandClaude Fable 5.1 7fd66c6ac7 Migrate to ES modules
Clusterio #984 converted its packages to ESM, so a CommonJS plugin can
no longer import @clusterio/lib and plugin entrypoints must name the
full file. Every package gets "type": "module", entrypoints and relative
imports carry the .js extension, and the webpack configs become .cjs as
webpack-cli loads them with require. tsconfig.node.json moves from
node16 to nodenext to match clusterio, which needs it for the JSON
import attributes in its sources.

The tap tests and the shared test helpers use import and
import.meta.dirname. The test scripts pass --type-strip-only so tap
leaves lib's .ts subpath imports to Node's own type stripping, as its
TypeScript loader compiled them without a default export. The lua
runner resolves fengari from the test file it is given, since a bare
import from the shared test directory does not reach the plugin's
devDependencies.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-12 01:10:02 +01:00

109 lines
3.4 KiB
TypeScript

import { BaseInstancePlugin } from "@clusterio/host";
import * as lib from "@clusterio/lib";
import * as messages from "./messages.js";
/** Sent by the lua side when roles are changed in game. */
export type IpcAssignmentUpdate = {
name: string,
assign: number[] | undefined,
unassign: number[] | undefined,
};
export class InstancePlugin extends BaseInstancePlugin {
async init() {
this.instance.handle(messages.RoleUpdatedEvent, this.handleRoleUpdatedEvent.bind(this));
this.instance.handle(messages.AssignmentUpdatedEvent, this.handleAssignmentUpdatedEvent.bind(this));
this.instance.server.handle("exp_roles:assignment_update", this.handleAssignmentUpdateIPC.bind(this));
}
get syncMode() {
return this.instance.config.get("exp_roles.sync_mode");
}
async onInstanceConfigFieldChanged(field: string, curr: unknown, prev: unknown) {
switch (field) {
case "exp_roles.sync_mode":
await this.luaSetEmitEvents(curr === "bidirectional");
break;
}
}
async onStart() {
if (this.syncMode === "disabled") {
return;
}
// Date.now() is used because the lua state is initialised from the full
// list below, so only updates made after this point are of interest
const subscribedAtMs = Date.now();
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
`exp_roles:${messages.RoleUpdatedEvent.name}`, true, subscribedAtMs
));
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
`exp_roles:${messages.AssignmentUpdatedEvent.name}`, true, subscribedAtMs
));
const [roles, assignments] = await Promise.all([
this.instance.sendTo("controller", new messages.RoleListRequest()),
this.instance.sendTo("controller", new messages.AssignmentListRequest()),
]);
if (!roles.some(role => role.isDefault)) {
this.logger.warn("No default role is set on the controller, players will hold no roles in game");
}
await this.luaSend("initialise", {
...messages.encodeRolesForLua(roles),
assignments: assignments.map(assignment => assignment.toJSON()),
});
await this.luaSetEmitEvents(this.syncMode === "bidirectional");
}
async handleRoleUpdatedEvent(event: messages.RoleUpdatedEvent) {
if (this.syncMode === "disabled") {
return;
}
await this.luaSend("receive_role_updates", event.updates.map(role => role.toJSON()));
}
async handleAssignmentUpdatedEvent(event: messages.AssignmentUpdatedEvent) {
if (this.syncMode === "disabled") {
return;
}
await this.luaSend("receive_assignment_updates", event.updates.map(a => a.toJSON()));
}
async handleAssignmentUpdateIPC(event: IpcAssignmentUpdate) {
if (this.syncMode !== "bidirectional") {
return;
}
const assign = event.assign ?? [];
try {
await this.instance.sendTo("controller", new messages.AssignmentUpdateRequest(
event.name, assign, event.unassign ?? [],
));
} catch (err: any) {
// The roles were already applied in game, so they have to be taken
// back off again now that the controller has refused them
this.logger.warn(`Role change for ${event.name} was rejected: ${err.message}`);
if (assign.length) {
await this.luaSend("reject_assignment", { name: event.name, role_ids: assign });
}
return;
}
}
async luaSetEmitEvents(emitEvents: boolean) {
await this.luaSend("set_emit_events", emitEvents);
}
async luaSend(receiver: string, json: any) {
await this.instance.sendRcon(
`/sc exp_roles.${receiver}(helpers.json_to_table[=[${JSON.stringify(json)}]=])`, true
);
}
}