Files
factorio-scenario-ExpCluster/old/modules/FactorioStdLib/Game/control.lua
2019-03-01 20:24:23 +00:00

111 lines
3.6 KiB
Lua

--- The game module.
-- @module StdLib.Game
local Game = { --luacheck: allow defined top
VALID_FILTER = function(v)
return v and v.valid
end,
_protect = function(moduleName)
return {
__newindex = function() error("Attempt to mutatate read-only "..moduleName.." Module") end,
__metatable = true
}
end,
_concat = function(lhs, rhs)
--Sanatize to remove address
return tostring(lhs):gsub("(%w+)%: %x+", "%1: (ADDR)") .. tostring(rhs):gsub("(%w+)%: %x+", "%1: (ADDR)")
end,
_rawstring = function (t)
local m = getmetatable(t)
local f = m.__tostring
m.__tostring = nil
local s = tostring(t)
m.__tostring = f
return s
end
}
-- No Doc
-- This is a helper global and functions until .16
-- to set the name of your mod in control.lua set _stdlib_mod_name = 'name of your mod'
-- luacheck: ignore _stdlib_mod_name
function Game.get_mod_name()
local ok, mod_name = pcall(function() return script.mod_name end)
return ok and mod_name or _stdlib_mod_name or "stdlib"
end
--- Print msg if specified var evaluates to false.
-- @tparam Mixed var variable to evaluate
-- @tparam[opt="missing value"] string msg message
function Game.fail_if_missing(var, msg)
if not var then
error(msg or "Missing value", 3)
end
return false
end
--- Return a valid player object from event, index, string, or userdata
-- @tparam string|number|LuaPlayer|event mixed
-- @treturn LuaPlayer a valid player or nil
function Game.get_player(mixed)
if type(mixed) == "table" then
if mixed.__self then
return mixed and mixed.valid and mixed
elseif mixed.player_index then
local player = game.players[mixed.player_index]
return player and player.valid and player
end
elseif mixed then
local player = game.players[mixed]
if type(mixed) == "string" and tonumber(mixed) then
for _, p in pairs(game.players) do
if p.name == mixed then
player = p
break
end
end
end
return player and player.valid and player
end
end
--- Return a valid force object from event, string, or userdata
-- @tparam string|LuaForce|event mixed
-- @treturn LuaForce a valid force or nil
function Game.get_force(mixed)
if type(mixed) == "table" then
if mixed.__self then
return mixed and mixed.valid and mixed
elseif mixed.force then
return Game.get_force(mixed.force)
end
elseif type(mixed) == "string" then
local force = game.forces[mixed]
return (force and force.valid) and force
end
end
--- Messages all players currently connected to the game.
--> Offline players are not counted as having received the message.
-- If no players exist msg is stored in the `global._print_queue` table.
-- @tparam string msg the message to send to players
-- @tparam[opt] ?|nil|boolean condition the condition to be true for a player to be messaged
-- @treturn uint the number of players who received the message.
function Game.print_all(msg, condition)
local num = 0
if #game.players > 0 then
for _, player in pairs(game.players) do
if condition == nil or select(2, pcall(condition, player)) then
player.print(msg)
num = num + 1
end
end
return num
else
global._print_queue = global._print_queue or {}
global._print_queue[#global._print_queue + 1] = msg
end
end
return Game