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factorio-scenario-ExpCluster/doc/modules/modules.expgamingcore.ranking.control.html
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<li><strong>modules.expgamingcore.ranking.control</strong></li>
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<h1>Module <code>modules.expgamingcore.ranking.control</code></h1>
<p>Returns a rank object given a player or rank name</p>
<p></p>
<h3>Usage:</h3>
<ul>
<pre class="example">Ranking.get_rank(game.player)
Ranking.get_rank(&apos;admin&apos;)
</pre>
</ul>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Ranking.get_group">Ranking.get_group (mixed)</a></td>
<td class="summary">Returns the group object used to sort ranks given group name or see Ranking.get_rank</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Ranking.print">Ranking.print (rank_base, rtn, colour, below)</a></td>
<td class="summary">Prints to all rank of greater/lower power of the rank given</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Ranking.give_rank">Ranking.give_rank (player, rank[, by_player='server'[, tick=game.tick]])</a></td>
<td class="summary">Gives a user a rank</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Ranking.revert">Ranking.revert (player[, by_player=nil])</a></td>
<td class="summary">Revert the last change to a players rank</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Ranking.find_preset">Ranking.find_preset (player[, tick=nil])</a></td>
<td class="summary">Given the player has a rank in the preset table it is given</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Ranking._rank:allowed">Ranking._rank:allowed (action)</a></td>
<td class="summary">Is this rank allowed to open this gui or use this command etc.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Ranking._rank:get_players">Ranking._rank:get_players (online)</a></td>
<td class="summary">Get all the players in this rank</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Ranking._rank:print">Ranking._rank:print (rtn, colour, show_default)</a></td>
<td class="summary">Print a message to all players of this rank</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "Ranking.get_group"></a>
<strong>Ranking.get_group (mixed)</strong>
</dt>
<dd>
Returns the group object used to sort ranks given group name or see Ranking.get_rank
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">mixed</span>
player|player index|player name|rank name|rank|'server'|'root'|group name|group what group to get
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
the group that is linked to mixed
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">Ranking.get_group(game.player)
Ranking.get_group(<span class="string">'root'</span>)</pre>
</ul>
</dd>
<dt>
<a name = "Ranking.print"></a>
<strong>Ranking.print (rank_base, rtn, colour, below)</strong>
</dt>
<dd>
Prints to all rank of greater/lower power of the rank given
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">rank_base</span>
the rank that acts as the cut off point (rank is always included)
</li>
<li><span class="parameter">rtn</span>
what do you want to return to the players
</li>
<li><span class="parameter">colour</span>
<span class="types"><span class="type">defines.color</span></span>
the colour that will be used to print
</li>
<li><span class="parameter">below</span>
<span class="types"><span class="type">bolean</span></span>
if true rank below base are printed to
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Ranking.<span class="global">print</span>(<span class="string">'admin'</span>,<span class="string">'We got a grifer'</span>)</pre>
</ul>
</dd>
<dt>
<a name = "Ranking.give_rank"></a>
<strong>Ranking.give_rank (player, rank[, by_player='server'[, tick=game.tick]])</strong>
</dt>
<dd>
Gives a user a rank
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
the player to give the rank to
</li>
<li><span class="parameter">rank</span>
the rank to give to the player
</li>
<li><span class="parameter">by_player</span>
the player who is giving the rank
(<em>default</em> 'server')
</li>
<li><span class="parameter">tick</span>
the tick that the rank is being given on
(<em>default</em> game.tick)
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Ranking.give_rank(<span class="number">1</span>,<span class="string">'admin'</span>)</pre>
</ul>
</dd>
<dt>
<a name = "Ranking.revert"></a>
<strong>Ranking.revert (player[, by_player=nil])</strong>
</dt>
<dd>
Revert the last change to a players rank
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
the player to revert the rank of
</li>
<li><span class="parameter">by_player</span>
the player who is doing the revert
(<em>default</em> nil)
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Ranking.revert(<span class="number">1</span>)</pre>
</ul>
</dd>
<dt>
<a name = "Ranking.find_preset"></a>
<strong>Ranking.find_preset (player[, tick=nil])</strong>
</dt>
<dd>
Given the player has a rank in the preset table it is given
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">player</span>
the player to test for an auto rank
</li>
<li><span class="parameter">tick</span>
<span class="types"><span class="type">number</span></span>
the tick it happens on
(<em>default</em> nil)
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">Ranking.find_preset(<span class="number">1</span>)</pre>
</ul>
</dd>
<dt>
<a name = "Ranking._rank:allowed"></a>
<strong>Ranking._rank:allowed (action)</strong>
</dt>
<dd>
Is this rank allowed to open this gui or use this command etc.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">action</span>
<span class="types"><span class="type">teh</span></span>
to test for
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bolean</span></span>
is it allowed
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">rank:allowed(<span class="string">'server-interface'</span>)</pre>
</ul>
</dd>
<dt>
<a name = "Ranking._rank:get_players"></a>
<strong>Ranking._rank:get_players (online)</strong>
</dt>
<dd>
Get all the players in this rank
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">online</span>
<span class="types"><span class="type">bolean</span></span>
get only online players
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
a table of all players in this rank
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">rank:get_players()</pre>
</ul>
</dd>
<dt>
<a name = "Ranking._rank:print"></a>
<strong>Ranking._rank:print (rtn, colour, show_default)</strong>
</dt>
<dd>
Print a message to all players of this rank
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">rtn</span>
any value you want to return
</li>
<li><span class="parameter">colour</span>
<span class="types"><span class="type">define.color</span></span>
the colour that will be used to print
</li>
<li><span class="parameter">show_default</span>
<span class="types"><span class="type">boolean</span></span>
weather to use the default rank name for the print
</li>
</ul>
<h3>Usage:</h3>
<ul>
<pre class="example">rank:<span class="global">print</span>(<span class="string">'foo'</span>)</pre>
</ul>
</dd>
</dl>
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