Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/reports.lua
2024-11-19 22:36:52 +00:00

108 lines
5.1 KiB
Lua

--[[-- Commands - Reports
Adds a commands that allow players to report other players
]]
local Commands = require("modules/exp_commands")
local format_player_name = Commands.format_player_name_locale
local parse_input = Commands.parse_input
local Roles = require("modules.exp_legacy.expcore.roles")
local player_has_flag = Roles.player_has_flag
local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
--- @type Commands.InputParser
local function reportable_player(input, player)
local success, status, result = parse_input(input, player, Commands.types.player)
if not success then return status, result end
--- @cast result LuaPlayer
if player_has_flag(input, "report-immune") then
return Commands.status.invalid_input{ "exp-commands_reports.player-immune" }
elseif player == input then
return Commands.status.invalid_input{ "exp-commands_reports.self-report" }
else
return Commands.status.success(result)
end
end
--- Reports a player and notifies admins
Commands.new("create-report", { "exp-commands_reports.description-create" })
:argument("player", { "exp-commands_reports.arg-player-create" }, reportable_player)
:argument("reason", { "exp-commands_reports.arg-reason" }, Commands.types.string)
:enable_auto_concatenation()
:add_aliases{ "report" }
:register(function(player, other_player, reason)
--- @cast other_player LuaPlayer
--- @cast reason string
local player_name = format_player_name(player)
local other_player_name = format_player_name(other_player)
if Reports.report_player(other_player, player.name, reason) then
local user_message = { "exp-commands_reports.response", other_player_name, reason }
local admin_message = { "exp-commands_reports.response-admin", other_player_name, player_name, reason }
for _, player in ipairs(game.connected_players) do
if player.admin then
player.print(admin_message)
else
player.print(user_message)
end
end
else
return Commands.status.invalid_input{ "exp-commands_reports.already-reported" }
end
end)
--- Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them.
Commands.new("get-reports", { "exp-commands_reports.description-get" })
:optional("player", { "exp-commands_reports.arg-player-get" }, Commands.types.player)
:add_aliases{ "reports" }
:add_flags{ "admin_only" }
:register(function(player, other_player)
--- @cast other_player LuaPlayer?
if other_player then
local reports = Reports.get_reports(other_player)
local other_player_name = format_player_name(other_player)
Commands.print{ "exp-commands_reports.player-title", other_player_name, #reports }
for by_player_name, reason in pairs(reports) do
local by_player_name_formatted = format_player_name(by_player_name)
Commands.print{ "exp-commands_reports.list-element", by_player_name_formatted, reason }
end
else
local reports = Reports.user_reports
Commands.print{ "exp-commands_reports.reports-title" }
for player_name in pairs(reports) do
local player_name_formatted = format_player_name(player_name)
local report_count = Reports.count_reports(player_name)
Commands.print{ "exp-commands_reports.list-element", player_name_formatted, report_count }
end
end
end)
--- Clears all reports from a player or just the report from one player.
Commands.new("clear-reports", { "exp-commands_reports.description-clear" })
:argument("player", { "exp-commands_reports.arg-player-clear" }, Commands.types.player)
:optional("from-player", { "exp-commands_reports.arg-from-player" }, Commands.types.player)
:add_flags{ "admin_only" }
:register(function(player, other_player, from_player)
--- @cast other_player LuaPlayer
--- @cast from_player LuaPlayer?
local player_name = format_player_name(player)
local other_player_name = format_player_name(other_player)
if from_player then
if not Reports.remove_report(other_player, from_player.name, player.name) then
local from_player_name = format_player_name(other_player)
return Commands.status.invalid_input{ "exp-commands_reports.not-reported-by", from_player_name }
else
game.print{ "exp-commands_reports.removed", other_player_name, player_name }
return Commands.status.success()
end
else
if not Reports.remove_all(other_player, player.name) then
return Commands.status.invalid_input{ "exp-commands_reports.not-reported" }
else
game.print{ "exp-commands_reports.removed-all", other_player_name, player_name }
return Commands.status.success()
end
end
end)