Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/repair.lua
2024-11-19 22:36:52 +00:00

61 lines
2.2 KiB
Lua

--[[-- Commands - Repair
Adds a command that allows an admin to repair and revive a large area
]]
local Commands = require("modules/exp_commands")
local config = require("modules.exp_legacy.config.repair") --- @dep config.repair
local huge = math.huge
--- Repairs entities on your force around you
Commands.new("repair", { "exp-commands_repair.description" })
:argument("range", { "exp-commands_repair.arg-range" }, Commands.types.integer_range(1, config.max_range))
:register(function(player, range)
--- @cast range number
local force = player.force
local surface = player.surface -- Allow remote view
local position = player.position -- Allow remote view
local response = { "" } --- @type LocalisedString
if config.allow_ghost_revive then
local revive_count = 0
local entities = surface.find_entities_filtered{
type = "entity-ghost",
position = position,
radius = range,
force = force,
}
for _, entity in ipairs(entities) do
-- TODO test for ghost not being a blueprint, https://forums.factorio.com/viewtopic.php?f=28&t=119736
if not config.disallow[entity.ghost_name] and (config.allow_blueprint_repair or true) then
revive_count = revive_count + 1
entity.silent_revive()
end
end
response[#response + 1] = { "exp-commands_repair.response-revive", revive_count }
end
if config.allow_heal_entities then
local healed_count = 0
local entities = surface.find_entities_filtered{
position = position,
radius = range,
force = force,
}
for _, entity in ipairs(entities) do
if entity.health and entity.get_health_ratio() ~= 1 then
healed_count = healed_count + 1
entity.health = huge
end
end
response[#response + 1] = { "exp-commands_repair.response-heal", healed_count }
end
return Commands.status.success(response)
end)