Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/connect.lua
2024-11-19 22:36:52 +00:00

112 lines
4.5 KiB
Lua

--[[-- Commands - Connect
Adds a commands that allows you to request a player move to another server
]]
local Async = require("modules/exp_util/async")
local Commands = require("modules/exp_commands")
local External = require("modules.exp_legacy.expcore.external") --- @dep expcore.external
local request_connection_async = Async.register(External.request_connection)
local concat = table.concat
--- Convert a server name into a server id, is not an Commands.InputParser because it does not accept addresses
--- @param server string
--- @return boolean, LocalisedString # True for success
local function get_server_id(server)
local servers = External.get_servers_filtered(server)
local current_server = External.get_current_server()
local current_version = current_server.version
local server_names_before, server_names = {}, {}
local server_count_before, server_count = 0, 0
for next_server_id, server_details in pairs(servers) do
server_count_before = server_count_before + 1
server_names_before[server_count_before] = server_details.name
if server_details.version == current_version then
server_count = server_count + 1
server_names[server_count] = server_details.name
else
servers[next_server_id] = nil
end
end
if server_count > 1 then
return false, { "exp-commands_connect.too-many-matching", concat(server_names, ", ") }
elseif server_count == 1 then
local server_id, server_details = next(servers)
local status = External.get_server_status(server_id)
if server_id == current_server.id then
return false, { "exp-commands_connect.same-server", server_details.name }
elseif status == "Offline" then
return false, { "exp-commands_connect.offline", server_details.name }
end
return true, server_id
elseif server_count_before > 0 then
return false, { "exp-commands_connect.wrong-version", concat(server_names_before, ", ") }
else
return false, { "exp-commands_connect.none-matching" }
end
end
--- Connect to a different server
Commands.new("connect", { "exp-commands_connect.description" })
:argument("server", { "exp-commands_connect.arg-server" }, Commands.types.string)
:optional("is-address", { "exp-commands_connect.is-address" }, Commands.types.boolean)
:add_aliases{ "join" }
:register(function(player, server, is_address)
--- @cast server string
--- @cast is_address boolean?
if not is_address and External.valid() then
local success, result = get_server_id(server)
if not success then
return Commands.status.invalid_input(result)
end
server = result
end
request_connection_async(player, server, true)
end)
--- Connect another player to a different server
Commands.new("connect-player", { "exp-commands_connect.description-player" })
:argument("player", { "exp-commands_connect.arg-player" }, Commands.types.player_online)
:argument("server", { "exp-commands_connect.arg-server" }, Commands.types.string)
:optional("is-address", { "exp-commands_connect.is-address" }, Commands.types.boolean)
:add_flags{ "admin_only" }
:register(function(player, other_player, server, is_address)
--- @cast other_player LuaPlayer
--- @cast server string
--- @cast is_address boolean?
if not is_address and External.valid() then
local success, result = get_server_id(server)
if not success then
return Commands.status.invalid_input(result)
end
server = result
end
request_connection_async(other_player, server)
end)
--- Connect all players to a different server
Commands.new("connect-all", { "exp-commands_connect.description-all" })
:argument("server", { "exp-commands_connect.arg-server" }, Commands.types.string)
:optional("is-address", { "exp-commands_connect.is-address" }, Commands.types.boolean)
:add_flags{ "admin_only" }
:register(function(player, server, is_address)
--- @cast server string
--- @cast is_address boolean?
if not is_address and External.valid() then
local success, result = get_server_id(server)
if not success then
return Commands.status.invalid_input(result)
end
server = result
end
for _, next_player in pairs(game.connected_players) do
request_connection_async(next_player, server)
end
end)