Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/gui/research.lua
2024-11-19 22:36:52 +00:00

313 lines
10 KiB
Lua

--- research gui
-- @gui Research
local ExpUtil = require("modules/exp_util")
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local Storage = require("modules/exp_util/storage")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local config = require("modules.exp_legacy.config.research") --- @dep config.research
local table_to_json = helpers.table_to_json
local write_file = helpers.write_file
local research = {}
Storage.register(research, function(tbl)
research = tbl
end)
research.time = {}
research.res_queue_enable = false
local research_time_format = ExpUtil.format_time_factory{ format = "clock", hours = true, minutes = true, seconds = true }
local empty_time = research_time_format(nil)
local font_color = {
-- positive
[1] = { r = 0.3, g = 1, b = 0.3 },
-- negative
[2] = { r = 1, g = 0.3, b = 0.3 },
}
local res = {
["lookup_name"] = {},
["disp"] = {},
}
do
local res_total = 0
local i = 1
for k, v in pairs(config.milestone) do
research.time[i] = 0
res["lookup_name"][k] = i
res_total = res_total + v * 60
res["disp"][i] = {
raw_name = k,
target = res_total,
target_disp = research_time_format(res_total),
}
i = i + 1
end
end
local function research_add_log()
local result_data = {}
for i = 1, #research.time, 1 do
result_data[res["disp"][i]["raw_name"]] = research.time[i]
end
write_file(config.file_name, table_to_json(result_data) .. "\n", true, 0)
end
local function research_res_n(res_)
local res_n = 1
for k, _ in pairs(res_) do
if research.time[k] == 0 then
res_n = k - 1
break
end
end
if research.time[#res_] and research.time[#res_] > 0 then
if res_n == 1 then
res_n = #res_
end
end
if res_n < 3 then
res_n = 3
elseif res_n > (#research.time - 5) then
res_n = #research.time - 5
end
return res_n
end
local function research_notification(event)
if config.inf_res[event.research.name] then
if event.research.name == "mining-productivity-4" then
if event.research.level == 5 then
-- Add run result to log
research_add_log()
end
if config.bonus_inventory.enabled then
if (event.research.level - 1) <= math.ceil(config.bonus_inventory.limit / config.bonus_inventory.rate) then
event.research.force[config.bonus_inventory.name] = math.max((event.research.level - 1) * config.bonus_inventory.rate, config.bonus_inventory.limit)
end
end
if config.pollution_ageing_by_research then
game.map_settings.pollution.ageing = math.min(10, event.research.level / 5)
end
else
if not (event.by_script) then
game.print{ "research.inf", research_time_format(game.tick), event.research.name, event.research.level - 1 }
end
end
else
if not (event.by_script) then
game.print{ "research.msg", research_time_format(game.tick), event.research.name }
end
if config.bonus_inventory.enabled then
if event.research.name == "mining-productivity-1" or event.research.name == "mining-productivity-2" or event.research.name == "mining-productivity-3" then
event.research.force[config.bonus_inventory.name] = event.research.level * config.bonus_inventory.rate
end
end
end
end
local function research_gui_update()
local res_disp = {}
local res_n = research_res_n(res["disp"])
for i = 1, 8, 1 do
res_disp[i] = {
["name"] = "",
["target"] = "",
["attempt"] = "",
["difference"] = "",
["difference_color"] = font_color[1],
}
local res_i = res_n + i - 3
if res["disp"][res_i] then
res_disp[i]["name"] = { "research.res-name", res["disp"][res_i]["raw_name"], prototypes.technology[res["disp"][res_i]["raw_name"]].localised_name }
if research.time[res_i] == 0 then
res_disp[i]["target"] = res["disp"][res_i].target_disp
res_disp[i]["attempt"] = empty_time
res_disp[i]["difference"] = empty_time
res_disp[i]["difference_color"] = font_color[1]
else
res_disp[i]["target"] = res["disp"][res_i].target_disp
res_disp[i]["attempt"] = research_time_format(research.time[res_i])
if research.time[res_i] < res["disp"][res_i].target then
res_disp[i]["difference"] = "-" .. research_time_format(res["disp"][res_i].target - research.time[res_i])
res_disp[i]["difference_color"] = font_color[1]
else
res_disp[i]["difference"] = research_time_format(research.time[res_i] - res["disp"][res_i].target)
res_disp[i]["difference_color"] = font_color[2]
end
end
end
end
return res_disp
end
--- Display label for the clock display
-- @element research_gui_clock_display
local research_gui_clock =
Gui.element{
type = "label",
name = Gui.unique_static_name,
caption = empty_time,
style = "heading_2_label",
}
--- A vertical flow containing the clock
-- @element research_clock_set
local research_clock_set =
Gui.element(function(_, parent, name)
local research_set = parent.add{ type = "flow", direction = "vertical", name = name }
local disp = Gui.scroll_table(research_set, 390, 1, "disp")
research_gui_clock(disp)
return research_set
end)
--- Display group
-- @element research_data_group
local research_data_group =
Gui.element(function(_definition, parent, i)
local name = parent.add{
type = "label",
name = "research_" .. i .. "_name",
caption = "",
style = "heading_2_label",
}
name.style.width = 180
name.style.horizontal_align = "left"
local target = parent.add{
type = "label",
name = "research_" .. i .. "_target",
caption = "",
style = "heading_2_label",
}
target.style.width = 70
target.style.horizontal_align = "right"
local attempt = parent.add{
type = "label",
name = "research_" .. i .. "_attempt",
caption = "",
style = "heading_2_label",
}
attempt.style.width = 70
attempt.style.horizontal_align = "right"
local difference = parent.add{
type = "label",
name = "research_" .. i .. "_difference",
caption = "",
style = "heading_2_label",
}
difference.style.width = 70
difference.style.horizontal_align = "right"
difference.style.font_color = font_color[1]
end)
--- A vertical flow containing the data
-- @element research_data_set
local research_data_set =
Gui.element(function(_, parent, name)
local research_set = parent.add{ type = "flow", direction = "vertical", name = name }
local disp = Gui.scroll_table(research_set, 390, 4, "disp")
local res_disp = research_gui_update()
research_data_group(disp, 0)
disp["research_0_name"].caption = { "research.name" }
disp["research_0_target"].caption = { "research.target" }
disp["research_0_attempt"].caption = { "research.attempt" }
disp["research_0_difference"].caption = { "research.difference" }
for i = 1, 8, 1 do
research_data_group(disp, i)
local research_name_i = "research_" .. i
disp[research_name_i .. "_name"].caption = res_disp[i]["name"]
disp[research_name_i .. "_target"].caption = res_disp[i]["target"]
disp[research_name_i .. "_attempt"].caption = res_disp[i]["attempt"]
disp[research_name_i .. "_difference"].caption = res_disp[i]["difference"]
disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["difference_color"]
end
return research_set
end)
local research_container =
Gui.element(function(definition, parent)
local container = Gui.container(parent, definition.name, 390)
research_clock_set(container, "research_st_1")
research_data_set(container, "research_st_2")
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
Gui.left_toolbar_button("item/space-science-pack", { "research.main-tooltip" }, research_container, function(player)
return Roles.player_allowed(player, "gui/research")
end)
Event.add(defines.events.on_research_finished, function(event)
research_notification(event)
if res["lookup_name"][event.research.name] == nil then
return
end
local n_i = res["lookup_name"][event.research.name]
research.time[n_i] = game.tick
local res_disp = research_gui_update()
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, research_container)
local disp = frame.container["research_st_2"].disp.table
for i = 1, 8, 1 do
local research_name_i = "research_" .. i
disp[research_name_i .. "_name"].caption = res_disp[i]["name"]
disp[research_name_i .. "_target"].caption = res_disp[i]["target"]
disp[research_name_i .. "_attempt"].caption = res_disp[i]["attempt"]
disp[research_name_i .. "_difference"].caption = res_disp[i]["difference"]
disp[research_name_i .. "_difference"].style.font_color = res_disp[i]["difference_color"]
end
end
end)
Event.on_nth_tick(60, function()
local current_time = research_time_format(game.tick)
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, research_container)
local disp = frame.container["research_st_1"].disp.table
disp[research_gui_clock.name].caption = current_time
end
end)