Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/gui/debug/main_view.lua
2024-11-19 22:36:52 +00:00

114 lines
3.2 KiB
Lua

local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
local Color = require("modules/exp_util/include/color")
local Public = {}
local pages = {
require("modules.exp_legacy.modules.gui.debug.redmew_global_view"),
require("modules.exp_legacy.modules.gui.debug.expcore_datastore_view"),
require("modules.exp_legacy.modules.gui.debug.expcore_gui_view"),
require("modules.exp_legacy.modules.gui.debug.global_view"),
require("modules.exp_legacy.modules.gui.debug.package_view"),
require("modules.exp_legacy.modules.gui.debug._g_view"),
require("modules.exp_legacy.modules.gui.debug.event_view"),
}
local main_frame_name = Gui.uid_name()
local close_name = Gui.uid_name()
local tab_name = Gui.uid_name()
function Public.open_debug(player)
for i = 1, #pages do
local page = pages[i]
local callback = page.on_open_debug
if callback then
callback()
end
end
local center = player.gui.center
local frame = center[main_frame_name]
if frame then
return
end
--[[
local screen_element = player.gui.screen
frame = screen_element.add{type = 'frame', name = main_frame_name, caption = 'Debuggertron 3000'}
frame.style.size = {900, 600}
frame.auto_center = true
]]
frame = center.add{ type = "frame", name = main_frame_name, caption = "Debuggertron 3002", direction = "vertical" }
local frame_style = frame.style
frame_style.height = 600
frame_style.width = 900
local tab_flow = frame.add{ type = "flow", direction = "horizontal" }
local container = frame.add{ type = "flow" }
container.style.vertically_stretchable = true
local data = {}
for i = 1, #pages do
local page = pages[i]
local tab_button = tab_flow.add{ type = "flow" }.add{ type = "button", name = tab_name, caption = page.name }
local tab_button_style = tab_button.style
Gui.set_data(tab_button, { index = i, frame_data = data })
if i == 1 then
tab_button_style.font_color = Color.orange
data.selected_index = i
data.selected_tab_button = tab_button
data.container = container
Gui.set_data(frame, data)
page.show(container)
end
end
frame.add{ type = "button", name = close_name, caption = "Close" }
end
Gui.on_click(
tab_name,
function(event)
local element = event.element
local data = Gui.get_data(element)
local index = data.index
local frame_data = data.frame_data
local selected_index = frame_data.selected_index
if selected_index == index then
return
end
local selected_tab_button = frame_data.selected_tab_button
selected_tab_button.style.font_color = Color.black
frame_data.selected_tab_button = element
frame_data.selected_index = index
element.style.font_color = Color.orange
local container = frame_data.container
Gui.clear(container)
pages[index].show(container)
end
)
Gui.on_click(
close_name,
function(event)
local frame = event.player.gui.center[main_frame_name]
if frame then
Gui.destroy(frame)
end
end
)
return Public