Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/data/personal-logistic.lua
2024-11-19 22:36:52 +00:00

86 lines
2.9 KiB
Lua

local Commands = require("modules/exp_commands")
local config = require("modules.exp_legacy.config.personal_logistic") --- @dep config.personal-logistic
local function pl(type, target, amount)
local c
local s
if type == "p" then
c = target.clear_personal_logistic_slot
s = target.set_personal_logistic_slot
elseif type == "s" then
c = target.clear_vehicle_logistic_slot
s = target.set_vehicle_logistic_slot
else
return
end
for _, v in pairs(config.request) do
c(config.start + v.key)
end
if (amount < 0) then
return
end
local stats = target.force.get_item_production_statistics(target.surface)
for k, v in pairs(config.request) do
local v_min = math.ceil(v.min * amount)
local v_max = math.ceil(v.max * amount)
if v.stack ~= nil and v.stack ~= 1 and v.type ~= "weapon" then
v_min = math.floor(v_min / v.stack) * v.stack
v_max = math.ceil(v_max / v.stack) * v.stack
end
if v.upgrade_of == nil then
if v.type ~= nil then
if stats.get_input_count(k) < config.production_required[v.type] then
if v_min > 0 then
if v_min == v_max then
v_min = math.floor((v_max * 0.5) / v.stack) * v.stack
end
else
v_min = 0
end
end
end
s(config.start + v.key, { name = k, min = v_min, max = v_max })
else
if v.type ~= nil then
if stats.get_input_count(k) >= config.production_required[v.type] then
s(config.start + v.key, { name = k, min = v_min, max = v_max })
local vuo = v.upgrade_of
while (vuo ~= nil) do
s(config.start + config.request[vuo].key, { name = vuo, min = 0, max = 0 })
vuo = config.request[vuo].upgrade_of
end
else
s(config.start + v.key, { name = k, min = 0, max = v_max })
end
end
end
end
end
Commands.new("personal-logistic", "Set Personal Logistic (-1 to cancel all) (Select spidertron to edit spidertron)")
:argument("amount", "", Commands.types.integer_range(-1, 10))
:add_aliases{ "pl" }
:register(function(player, amount)
--- @cast amount number
if player.force.technologies["logistic-robotics"].researched then
if player.selected ~= nil then
if player.selected.name == "spidertron" then
pl("s", player.selected, amount / 10)
end
else
pl("p", player, amount / 10)
end
else
return Commands.status.error("Personal Logistic not researched")
end
end)