Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/data/greetings.lua
2024-11-19 22:36:52 +00:00

46 lines
1.7 KiB
Lua

--- Greets players on join
-- @data Greetings
local config = require("modules.exp_legacy.config.join_messages") --- @dep config.join_messages
local Commands = require("modules/exp_commands")
--- Stores the join message that the player have
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
local CustomMessages = PlayerData.Settings:combine("JoinMessage")
CustomMessages:set_metadata{
permission = "command/join-message",
}
--- When a players data loads show their message
CustomMessages:on_load(function(player_name, player_message)
local player = game.players[player_name]
local custom_message = player_message or config[player_name]
if custom_message then
game.print(custom_message, { color = player.color })
else
player.print{ "join-message.greet", { "links.discord" } }
end
end)
--- Set your custom join message
Commands.new("set-join-message", { "join-message.description-add" })
:optional("message", false, Commands.types.string_max_length(255))
:enable_auto_concatenation()
:add_aliases{ "join-message" }
:register(function(player, message)
--- @cast message string?
if message then
CustomMessages:set(player, message)
return Commands.status.success{ "join-message.message-set" }
else
return Commands.status.success{ "join-message.message-get", CustomMessages:get(player) }
end
end)
--- Removes your custom join message
Commands.new("remove-join-message", { "join-message.description-remove" })
:register(function(player)
CustomMessages:remove(player)
return Commands.status.success{ "join-message.message-cleared" }
end)