Files
factorio-scenario-ExpCluster/exp_roles/controller.ts
T
bbassieandClaude Fable 5 48d06ee996 Seed the legacy roles the first time the plugin runs
When the role properties datastore is empty the plugin has not run before, so
the roles the scenario used to define are created on the controller, along
with the players the config listed. This replaces the role config which was
loaded into every map.

The seed keeps the parent relationships of the old config and flattens them
into the permissions of each role, since clusterio roles do not inherit. The
default and admin roles already exist, so those entries only set the in game
properties; the default role gets its permissions through grantByDefault.

Roles which already exist by name are reused and only gain the seed
permissions, so seeding an existing cluster is safe. Permissions which are
not defined are logged rather than refused, in case a plugin is not loaded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 11:36:58 +00:00

393 lines
12 KiB
TypeScript

import { BaseControllerPlugin, InstanceRecord } from "@clusterio/controller";
import * as lib from "@clusterio/lib";
import * as messages from "./messages";
import { seedRoles, seedAssignments, flattenSeedPermissions } from "./seed";
import * as path from "node:path";
export class ControllerPlugin extends BaseControllerPlugin {
roleMeta!: lib.SubscribableDatastore<messages.RoleMetaRecord>;
async init() {
const databaseDirectory = this.controller.config.get("controller.database_directory");
this.roleMeta = new lib.SubscribableDatastore(
...await new lib.JsonIdDatastoreProvider(
path.join(databaseDirectory, "exp_roles", "role_meta.json"),
messages.RoleMetaRecord.fromJSON.bind(messages.RoleMetaRecord),
).bootstrap()
);
// An empty datastore means the plugin has not run before, so the roles
// the scenario used to define are created on the controller
if (this.roleMeta.size === 0) {
this.seed();
}
// The datastore can be out of step with the roles, either because the
// plugin was installed after they were created or because it was
// uninstalled while they were deleted
this.ensureRoleMeta();
this.sweepRoleMeta();
this.applyAutoAssign();
this.controller.subscriptions.handle(messages.RoleUpdatedEvent, this.handleRoleSubscription.bind(this));
this.controller.subscriptions.handle(
messages.AssignmentUpdatedEvent, this.handleAssignmentSubscription.bind(this)
);
this.roleMeta.on("update", this.roleMetaUpdated.bind(this));
this.controller.roles.on("update", this.rolesUpdated.bind(this));
this.controller.users.records.on("update", this.usersUpdated.bind(this));
this.controller.handle(messages.RoleListRequest, this.handleRoleListRequest.bind(this));
this.controller.handle(messages.RoleMetaUpdateRequest, this.handleRoleMetaUpdateRequest.bind(this));
this.controller.handle(messages.AssignmentListRequest, this.handleAssignmentListRequest.bind(this));
this.controller.handle(messages.AssignmentUpdateRequest, this.handleAssignmentUpdateRequest.bind(this));
}
async onShutdown() {
await this.roleMeta.save();
}
/*
Seeding
*/
/**
* Create the roles the scenario shipped with and give the players it listed
* their roles. Roles which already exist by name are reused.
*/
seed() {
const defaultRoleId = this.controller.config.get("controller.default_role_id");
const roles = this.controller.roles;
let nextId = Math.max(5, ...[...roles.keys()].map(id => id + 1));
const idsByName = new Map<string, number>();
for (const [order, seedRole] of seedRoles.entries()) {
const permissions = flattenSeedPermissions(seedRole);
for (const permission of permissions) {
if (!lib.permissions.has(permission)) {
this.logger.warn(`Seed role ${seedRole.name} grants unknown permission ${permission}`);
}
}
let role: lib.Role | undefined;
if (seedRole.isAdmin) {
role = roles.getMutable(lib.Role.DefaultAdminRoleId);
} else if (seedRole.isDefault) {
role = defaultRoleId !== null ? roles.getMutable(defaultRoleId) : undefined;
} else {
role = [...roles.valuesMutable()].find(other => other.name === seedRole.name);
if (!role) {
role = new lib.Role(nextId, seedRole.name, "", permissions);
nextId += 1;
this.logger.info(`Created role ${seedRole.name}`);
} else {
for (const permission of permissions) {
role.permissions.add(permission);
}
}
roles.set(role);
}
if (!role) {
continue;
}
idsByName.set(seedRole.name, role.id);
this.roleMeta.set(new messages.RoleMetaRecord(
role.id,
order + 1,
seedRole.priority ?? 0,
seedRole.shortHand,
"",
seedRole.color,
seedRole.permissionGroup,
seedRole.autoAssignHours === undefined ? null : seedRole.autoAssignHours * 3600000,
seedRole.blockAutoAssign ?? false,
));
}
for (const [name, roleNames] of Object.entries(seedAssignments)) {
const roleIds = roleNames.map(roleName => idsByName.get(roleName)).filter(id => id !== undefined);
if (roleIds.length !== roleNames.length) {
this.logger.warn(`Seed assignment for ${name} names a role which does not exist`);
}
const user = this.controller.users.getOrCreateUser(name);
user.set("roleIds", new Set([...user.roleIds, ...roleIds]));
this.controller.userPermissionsUpdated(user);
}
this.logger.info(`Seeded ${seedRoles.length} roles and ${Object.keys(seedAssignments).length} assignments`);
}
/*
Role properties
*/
/** Create properties for any role which does not have them yet, ordered after every existing role. */
ensureRoleMeta() {
const created = [];
let nextOrder = 0;
for (const meta of this.roleMeta.values()) {
nextOrder = Math.max(nextOrder, meta.order);
}
for (const role of this.controller.roles.values()) {
if (!this.roleMeta.has(role.id)) {
nextOrder += 1;
created.push(new messages.RoleMetaRecord(role.id, nextOrder));
}
}
if (created.length) {
this.roleMeta.setMany(created);
}
return created;
}
/**
* Delete properties left behind by roles which no longer exist.
*
* Without this they would be picked up by whichever role is next given the
* same id, which happens when a role is deleted while the plugin is not
* running.
*/
sweepRoleMeta() {
const orphaned = [];
for (const meta of this.roleMeta.valuesMutable()) {
if (!this.controller.roles.has(meta.id)) {
orphaned.push(meta);
}
}
if (orphaned.length) {
this.roleMeta.deleteMany(orphaned);
}
return orphaned;
}
/** Combine a clusterio role with its in game properties. */
buildRoleRecord(role: Readonly<lib.Role>) {
const meta = this.roleMeta.get(role.id) ?? new messages.RoleMetaRecord(role.id, role.id);
return new messages.RoleRecord(
role.id,
role.name,
[...role.permissions],
meta,
role.id === this.controller.config.get("controller.default_role_id"),
Math.max(role.updatedAtMs, meta.updatedAtMs),
role.isDeleted,
);
}
async onControllerConfigFieldChanged(field: string, curr: unknown, prev: unknown) {
switch (field) {
// Which role is the default is carried on the role records themselves
case "controller.default_role_id":
this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(this.listRoleRecords()));
break;
}
}
/** Every role which currently exists, in the form sent to instances. */
listRoleRecords() {
return [...this.controller.roles.values()].map(role => this.buildRoleRecord(role));
}
async handleRoleListRequest() {
return this.listRoleRecords();
}
async handleRoleMetaUpdateRequest(request: messages.RoleMetaUpdateRequest) {
const meta = request.meta;
if (!this.controller.roles.has(meta.id)) {
throw new lib.RequestError(`Role with ID ${meta.id} does not exist`);
}
this.roleMeta.set(meta);
}
/** A clusterio role was created, changed or deleted. */
rolesUpdated(roles: lib.Role[]) {
const created = this.ensureRoleMeta();
this.sweepRoleMeta();
// Newly created properties broadcast on their own through roleMetaUpdated
const createdIds = new Set(created.map(meta => meta.id));
const updates = roles.filter(role => !createdIds.has(role.id)).map(role => this.buildRoleRecord(role));
if (updates.length) {
this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(updates));
}
this.applyAutoAssign();
}
/** The in game properties of a role changed. */
roleMetaUpdated(metas: messages.RoleMetaRecord[]) {
const updates = [];
for (const meta of metas) {
const role = this.controller.roles.get(meta.id);
// A deleted role broadcasts through rolesUpdated instead
if (role) {
updates.push(this.buildRoleRecord(role));
}
}
if (updates.length) {
this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(updates));
}
this.applyAutoAssign();
}
async handleRoleSubscription(request: lib.SubscriptionRequest) {
const roles = this.listRoleRecords().filter(role => role.updatedAtMs > request.lastRequestTimeMs);
return roles.length ? new messages.RoleUpdatedEvent(roles) : null;
}
/*
Assignments
*/
/**
* The roles of a user as seen in game.
*
* The default role is left out because every player has it, which keeps the
* assignments to only those users who have been given a role.
*/
buildAssignmentRecord(user: Readonly<lib.UserDetails>) {
const defaultRoleId = this.controller.config.get("controller.default_role_id");
const roleIds = new Set(user.roleIds);
if (defaultRoleId !== null) {
roleIds.delete(defaultRoleId);
}
return new messages.AssignmentRecord(
user.name,
roleIds,
user.updatedAtMs,
user.isDeleted || roleIds.size === 0,
);
}
listAssignmentRecords() {
const assignments = [];
for (const user of this.controller.users.records.values()) {
const assignment = this.buildAssignmentRecord(user);
if (!assignment.isDeleted) {
assignments.push(assignment);
}
}
return assignments;
}
async handleAssignmentListRequest() {
return this.listAssignmentRecords();
}
usersUpdated(users: lib.UserDetails[]) {
this.controller.subscriptions.broadcast(
new messages.AssignmentUpdatedEvent(users.map(user => this.buildAssignmentRecord(user)))
);
this.applyAutoAssign(users.map(user => user.name));
}
async handleAssignmentSubscription(request: lib.SubscriptionRequest) {
const assignments = this.listAssignmentRecords()
.filter(assignment => assignment.updatedAtMs > request.lastRequestTimeMs);
return assignments.length ? new messages.AssignmentUpdatedEvent(assignments) : null;
}
async handleAssignmentUpdateRequest(request: messages.AssignmentUpdateRequest) {
const user = this.controller.users.getByNameMutable(request.name);
if (!user) {
throw new lib.RequestError(`User '${request.name}' does not exist`);
}
for (const roleId of [...request.assign, ...request.unassign]) {
if (!this.controller.roles.has(roleId)) {
throw new lib.RequestError(`Role with ID ${roleId} does not exist`);
}
}
const roleIds = new Set(user.roleIds);
for (const roleId of request.assign) {
roleIds.add(roleId);
}
for (const roleId of request.unassign) {
roleIds.delete(roleId);
}
user.set("roleIds", roleIds);
this.controller.userPermissionsUpdated(user);
}
/*
Automatic assignment
*/
/**
* Grant roles which are earned by online time across the cluster.
*
* Roles are only ever granted, never taken away, so a player who earns a
* role keeps it even if their statistics are later reduced.
*
* @param userNames - Users to consider, defaults to every user.
*/
applyAutoAssign(userNames?: string[]) {
const autoAssigned = [...this.roleMeta.values()].filter(
meta => meta.autoAssignOnlineTimeMs !== null && !meta.isDeleted
);
if (!autoAssigned.length) {
return;
}
const blocking = new Set(
[...this.roleMeta.values()].filter(meta => meta.blockAutoAssign).map(meta => meta.id)
);
const users = userNames
? userNames.map(name => this.controller.users.getByNameMutable(name))
: [...this.controller.users.valuesMutable()]
;
for (const user of users) {
if (!user || user.isDeleted) {
continue;
}
if ([...user.roleIds].some(roleId => blocking.has(roleId))) {
continue;
}
const onlineTimeMs = user.playerStats.onlineTimeMs;
const granted = [];
for (const meta of autoAssigned) {
if (!user.roleIds.has(meta.id) && onlineTimeMs >= meta.autoAssignOnlineTimeMs!) {
granted.push(meta.id);
}
}
if (granted.length) {
// set rather than addRole so that a single update is emitted
user.set("roleIds", new Set([...user.roleIds, ...granted]));
this.controller.userPermissionsUpdated(user);
this.logger.info(
`Granted ${granted.length} role(s) to ${user.name} from their online time`
);
}
}
}
async onPlayerEvent(instance: InstanceRecord, event: lib.PlayerEvent) {
// Online time is committed to the user record when a player leaves
if (event.type === "leave") {
this.applyAutoAssign([event.name]);
}
}
}