Files
factorio-scenario-ExpCluster/modules/ExpGamingCore/Role/src/sync.lua
2018-11-04 15:03:26 +00:00

72 lines
2.8 KiB
Lua

local Role = self
local RoleGlobal = RoleGlobal
local Sync = require('ExpGamingCore.Sync@^4.0.0')
local Game = require('FactorioStdLib.Game@^0.8.0')
local Color = require('FactorioStdLib.Color@^0.8.0')
-- just to hard reset the role sync
function Sync.set_roles(...)
Role.set_preassign(...)
end
-- used to assign the role if the player is online, or add to the the preassign
function Sync.assign_role(player_name,role_name,by_player_name)
if not game then return end
local preassign = RoleGlobal.preassign
local player_roles = preassign[player_name]
if not player_roles then preassign[player_name] = {role_name} return end
if not table.includes(player_roles,role_name) then table.insert(player_roles,role_name) end
if Game.get_player(player_name) then Role.assign(player_name,role_name,by_player_name) end
end
-- used to unassign the role if the player is online, or removes the preassign
function Sync.unassign_role(player_name,role_name,by_player_name)
if not game then return end
local preassign = RoleGlobal.preassign
local player_roles = preassign[player_name]
if not player_roles then preassign[player_name] = {} return end
local index = table.index(player_roles,role_name)
table.remove(player_roles,index)
if Game.get_player(player_name) then Role.unassign(player_name,role_name,by_player_name) end
end
Sync.add_update('roles',function()
if not game then return {'Offline'} end
local _rtn = {}
for name,role in pairs(Role.roles) do
local players = role:get_players()
local _players = {}
for k,player in pairs(players) do _players[k] = player.name end
local online = role:get_players(true)
local _online = {}
for k,player in pairs(online) do _online[k] = player.name end
_rtn[role.name] = {players=_players,online=_online,n_players=#_players,n_online=#_online}
end
return _rtn
end)
-- Adds a caption to the info gui that shows the rank given to the player
if Sync.add_to_gui then
Sync.add_to_gui(function(player,frame)
local names = {}
for _,role in pairs(Role.get(player)) do table.insert(names,role.name) end
return 'You have been assigned the roles: '..table.concat(names,', ')
end)
end
-- adds a discord emit for rank chaning
script.on_event('on_role_change',function(event)
local role = Role.get(event.role_name)
local player = Game.get_player(event)
local by_player = Game.get_player(event.by_player_index) or SERVER
if role.is_jail and RoleGlobal.last_change[1] ~= player.index then
Sync.emit_embeded{
title='Player Jail',
color=Color.to_hex(defines.textcolor.med),
description='There was a player jailed.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player.name,
['Reason:']='No Reason'
}
end
end)