mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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214 lines
8.3 KiB
Lua
214 lines
8.3 KiB
Lua
--[[-- Commands Module - Protection
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- Adds a commands that can add and remove protection
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@commands Protection
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
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local EntityProtection = require 'modules.control.protection' --- @dep modules.control.protection
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local Selection = require 'modules.control.selection' --- @dep modules.control.selection
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local SelectionProtectEntity = 'ProtectEntity'
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local SelectionProtectArea = 'ProtectArea'
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local renders = {} -- Stores all renders for a player
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Global.register({
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renders = renders
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}, function(tbl)
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renders = tbl.renders
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end)
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--- Test if a point is inside an aabb
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local function aabb_point_enclosed(point, aabb)
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return point.x >= aabb.left_top.x and point.y >= aabb.left_top.y
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and point.x <= aabb.right_bottom.x and point.y <= aabb.right_bottom.y
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end
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--- Test if an aabb is inside another aabb
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local function aabb_area_enclosed(aabbOne, aabbTwo)
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return aabb_point_enclosed(aabbOne.left_top, aabbTwo)
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and aabb_point_enclosed(aabbOne.right_bottom, aabbTwo)
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end
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--- Align an aabb to the grid by expanding it
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local function aabb_align_expand(aabb)
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return {
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left_top = { x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y) },
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right_bottom = { x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y) }
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}
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end
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--- Get the key used in protected_entities
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local function get_entity_key(entity)
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return string.format('%i,%i', math.floor(entity.position.x), math.floor(entity.position.y))
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end
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--- Get the key used in protected_areas
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local function get_area_key(area)
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return string.format('%i,%i', math.floor(area.left_top.x), math.floor(area.left_top.y))
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end
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--- Show a protected entity to a player
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local function show_protected_entity(player, entity)
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local key = get_entity_key(entity)
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if renders[player.index][key] then return end
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local rb = entity.selection_box.right_bottom
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local render_id = rendering.draw_sprite{
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sprite = 'utility/notification',
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target = entity,
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target_offset = {
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(rb.x-entity.position.x)*0.8,
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(rb.y-entity.position.y)*0.8
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},
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surface = entity.surface,
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players = { player }
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}
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renders[player.index][key] = render_id
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end
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--- Show a protected are to a player
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local function show_protected_area(player, surface, area)
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local key = get_area_key(area)
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if renders[player.index][key] then return end
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local render_id = rendering.draw_rectangle{
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color = {1, 1, 0, 0.5},
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filled = false,
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width = 3,
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left_top = area.left_top,
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right_bottom = area.right_bottom,
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surface = surface,
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players = { player }
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}
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renders[player.index][key] = render_id
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end
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--- Remove a render object for a player
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local function remove_render(player, key)
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local render = renders[player.index][key]
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if render and rendering.is_valid(render) then rendering.destroy(render) end
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renders[player.index][key] = nil
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end
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--- Toggles entity protection selection
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-- @command protect-entity
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Commands.new_command('protect-entity', 'Toggles entity protection selection, hold shift to remove protection')
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:add_alias('pe')
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:register(function(player)
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if Selection.is_selecting(player, SelectionProtectEntity) then
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Selection.stop(player)
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else
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Selection.start(player, SelectionProtectEntity)
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return Commands.success{'expcom-protection.entered-entity-selection'}
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end
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end)
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--- Toggles area protection selection
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-- @command protect-area
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Commands.new_command('protect-area', 'Toggles area protection selection, hold shift to remove protection')
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:add_alias('pa')
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:register(function(player)
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if Selection.is_selecting(player, SelectionProtectArea) then
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Selection.stop(player)
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else
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Selection.start(player, SelectionProtectArea)
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return Commands.success{'expcom-protection.entered-area-selection'}
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end
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end)
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--- When an area is selected to add protection to entities
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Selection.on_selection(SelectionProtectEntity, function(event)
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local player = game.get_player(event.player_index)
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for _, entity in ipairs(event.entities) do
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EntityProtection.add_entity(entity)
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show_protected_entity(player, entity)
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end
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return Commands.success{'expcom-protection.protected-entities', #event.entities}
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end)
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--- When an area is selected to remove protection from entities
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Selection.on_alt_selection(SelectionProtectEntity, function(event)
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local player = game.get_player(event.player_index)
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for _, entity in ipairs(event.entities) do
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EntityProtection.remove_entity(entity)
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remove_render(player, get_entity_key(entity))
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end
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return Commands.success{'expcom-protection.unprotected-entities', #event.entities}
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end)
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--- When an area is selected to add protection to the area
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Selection.on_selection(SelectionProtectArea, function(event)
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local area = aabb_align_expand(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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for _, next_area in pairs(areas) do
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if aabb_area_enclosed(area, next_area) then
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return Commands.error{'expcom-protection.already-protected'}
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end
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end
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local player = game.get_player(event.player_index)
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EntityProtection.add_area(event.surface, area)
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show_protected_area(player, event.surface, area)
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return Commands.success{'expcom-protection.protected-area'}
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end)
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--- When an area is selected to remove protection from the area
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Selection.on_alt_selection(SelectionProtectArea, function(event)
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local area = aabb_align_expand(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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local player = game.get_player(event.player_index)
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for _, next_area in pairs(areas) do
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if aabb_area_enclosed(next_area, area) then
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EntityProtection.remove_area(event.surface, next_area)
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Commands.print{'expcom-protection.unprotected-area'}
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remove_render(player, get_area_key(next_area))
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end
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end
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end)
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--- When selection starts show all protected entities and protected areas
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Event.add(Selection.events.on_player_selection_start, function(event)
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if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
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local player = game.get_player(event.player_index)
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local surface = player.surface
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renders[player.index] = {}
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-- Show protected entities
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local entities = EntityProtection.get_entities(surface)
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for _, entity in pairs(entities) do
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show_protected_entity(player, entity)
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end
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-- Show always protected entities by name
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if #EntityProtection.protected_entity_names > 0 then
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for _, entity in pairs(surface.find_entities_filtered{ name = EntityProtection.protected_entity_names, force = player.force }) do
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show_protected_entity(player, entity)
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end
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end
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-- Show always protected entities by type
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if #EntityProtection.protected_entity_types > 0 then
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for _, entity in pairs(surface.find_entities_filtered{ type = EntityProtection.protected_entity_types, force = player.force }) do
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show_protected_entity(player, entity)
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end
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end
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-- Show protected areas
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local areas = EntityProtection.get_areas(surface)
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for _, area in pairs(areas) do
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show_protected_area(player, surface, area)
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end
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end)
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--- When selection ends show hide protected entities on screen and protected areas
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Event.add(Selection.events.on_player_selection_end, function(event)
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if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
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for _, id in pairs(renders[event.player_index]) do
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if rendering.is_valid(id) then rendering.destroy(id) end
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end
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renders[event.player_index] = nil
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end)
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--- When there is a repeat offence print it in chat
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Event.add(EntityProtection.events.on_repeat_violation, function(event)
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local player_name = format_chat_player_name(event.player_index)
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Roles.print_to_roles_higher('Regular', {'expcom-protection.repeat-offence', player_name, event.entity.localised_name, event.entity.position.x, event.entity.position.y})
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end) |