Files
factorio-scenario-ExpCluster/modules/ExpGamingCore/Command/control.lua

261 lines
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Lua

--- Command system that allows middle ware and auto validation of command arguments.
-- @module ExpGamingCore.Command@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- @alias commands
local Game = require('FactorioStdLib.Game@^0.8.0')
local Color = require('FactorioStdLib.Color@^0.8.0')
--- Used as an error constant for validation
-- @field commands.error
-- @usage return commands.error, 'err message'
-- @usage return commands.error('err message')
commands.error = setmetatable({},{__call=function(...) return ... end})
commands._add_command = commands.add_command
local data = {}
local middleware = {}
--- Used to add middle ware to the command handler, functions should return true or false
-- @tparam function callback function(player,commandName,event) should return true to allow next middle ware to run
function commands.add_middleware(callback) if not is_type(callback,'function') then error('Callback is not a function',2) return end table.insert(middleware,callback) end
--- Index of all command data
-- @field commands.data
-- @usage commands.command_name -- returns command data
-- @usage commands.data -- returns all data
-- @tparam ?string|table|event key the command that will be returned: string is the name, table is the command data, event is event from add_command
-- @treturn table the command data
setmetatable(commands,{
__index=function(tbl,key) return is_type(key,'table') and (key.command and rawget(data,key.name) or key) or key == 'data' and data or rawget(data,key) end
})
--- Collection of funcations that can be used to validate inputs
-- @table commands.validate
-- @usage commands.validate[type](value,event,...)
-- @tparam string type the type that the value should be
-- @param value the value that will be tested
-- @param ... any other data that can be passed to the function
-- @return[1] the validated value
-- @return[2] error constant
-- @return[2] the err message
-- @field __comment replace _ with - the ldoc did not like me using - in the names
-- @field string basicly does nothing but a type filed is required
-- @field string_inf same as string but is infite in length, must be last arg
-- @field string_len same as string but can define a max lengh
-- @field number converts the input into a number
-- @field number_int conerts the input to a number and floors it
-- @field number_range allows a number in a range min < X <= max
-- @field number_range allows a number in a range after it has been floored min < math.floor(X) <= max
-- @field player converts the input into a valid player
-- @field player_online converts the input to a player if the player is online
-- @field player_alive converts the input to a player if the player is online and alive
-- @field player_role converts the input to a player if the player is a lower rank than the user or if the person is not admin and the user is
-- @field player_role-online converts the input to a player if the player is a lower rank than the user and online
-- @field player_role_alive converts the input to a player if the player is a lower rank than the user and online and alive
commands.validate = {
['boolean']=function(value,event) local value = value.lower() if value == 'true' or valule == 'yes' or value == 'y' or value == '1' then return true else return false end end,
['string']=function(value,event) return tostring(value) end,
['string-inf']=function(value,event) return tostring(value) end,
['string-len']=function(value,event,max) return tostring(value) and tostring(value):len() <= max and tostring(value) or commands.error{'ExpGamingCore_Command.error-string-len'} end,
['number']=function(value,event) return tonumber(value) or commands.error{'ExpGamingCore_Command.error-number'} end,
['number-int']=function(value,event) return tonumber(value) and math.floor(tonumber(value)) or commands.error{'ExpGamingCore_Command.error-number'} end,
['number-range']=function(value,event,min,max) return tonumber(value) and tonumber(value) > min and tonumber(value) <= max and tonumber(value) or commands.error{'ExpGamingCore_Command.error-number-range'} end,
['number-range-int']=function(value,event,min,max) return tonumber(value) and math.floor(tonumber(value)) > min and math.floor(tonumber(value)) <= max and math.floor(tonumber(value)) or commands.error{'ExpGamingCore_Command.error-number-range'} end,
['player']=function(value,event) return Game.get_player(player) or commands.error{'ExpGamingCore_Command.error-player'} end,
['player-online']=function(value,event) local player,err = commands.validate['player'](value) return err and commands.error(err) or player.conected and player or commands.error{'ExpGamingCore_Command.error-player-online'} end,
['player-alive']=function(value,event) local player,err = commands.validate['player-online'](value) return err and commands.error(err) or player.character and player.character.health > 0 and player or commands.error{'ExpGamingCore_Command.error-player-alive'} end,
['player-rank']=function(value,event) local player,err = commands.validate['player'](value) return err and commands.error(err) or not player.admin and Game.get_player(event).admin and player or commands.error{'ExpGamingCore_Command.error-player-rank'} end,
['player-rank-online']=function(value,event) local player,err = commands.validate['player-online'](value) if err then return commands.error(err) end local player,err = commands.validate['player-rank'](player) if err then return commands.error(err) end return player end,
['player-rank-alive']=function(value,event) local player,err = commands.validate['player-alive'](value) if err then return commands.error(err) end local player,err = commands.validate['player-rank'](player) if err then return commands.error(err) end return player end,
}
--- Adds a function to the validation list
-- @tparam string name the name of the validation
-- @tparam function callback function(value,event) which returns either the value to be used or commands.error{'error-message'}
function commands.add_validation(name,callback) if not is_type(callback,'function') then error('Callback is not a function',2) return end commands.validate[name]=callback end
--- Returns the inputs of this command as a formated string
-- @usage commands.format_inputs('interface') -- returns <code> (if you have ExpGamingCore.Server)
-- @tparam ?string|table|event command the command to get the inputs of
-- @treturn string the formated string for the inputs
function commands.format_inputs(command)
local command = commands[command]
if not is_type(command,'table') then error('Command is not valid',2) end
local rtn = ''
for name,data in pairs(command.inputs) do
if data[1] == false then rtn=rtn..string.format('[%s] ',name)
else rtn=rtn..string.format('<%s> ',name) end
end
return rtn
end
--- Used to validate the arguments of a command, will understand strings with "" as a single param else spaces divede the params
-- @usage commands.validate_args(event) -- returns args table
-- @tparam table event this is the event created by add_command not on_console_command
-- @treturn[1] table the args for this command
-- @return[2] command.error
-- @treturn string the error that happend while parsing the args
function commands.validate_args(event)
local command = commands[event.name]
if not is_type(command,'table') then error('Command not valid',2) end
local rtn = {}
local count = 0
local count_opt = 0
for name,data in pairs(command.inputs) do count = count + 1 if data[1] == false then count_opt = count_opt + 1 end end
-- checks that there is some args given if there is ment to be
if not event.parameter then
if count == count_opt then return rtn
else return commands.error('invalid-inputs') end
end
-- splits the args into words so that it can be used to asign values
local words = string.split(event.parameter,' ')
local index = 0
for _,word in pairs(words) do
index = index+1
if not word then break end
local pos, _pos = word:find('"')
while pos and pos == _pos do
local next = table.remove(words,index+1)
if not next then return commands.error('invalid-parse') end
words[index] = words[index]..' '..next
_pos = words[index]:find('"',pos+1)
end
end
-- assigns the values from the words to the args
local index = 0
for name,data in pairs(command.inputs) do
index = index+1
local arg = words[index]
if not arg and not data[1] then return commands.error('invalid-inputs') end
if data[2] == 'string-inf' then rtn[name] = table.concat(words,' ',index) break end
local valid = is_type(data[2],'function') and data[2] or commands.validate[data[2]] or error('Invalid type for command: "'..command.name..'/'..name..'"')
local temp_tbl = table.deepcopy(data) table.remove(temp_tbl,1) table.remove(temp_tbl,1)
local value, err = valid(arg,event,unpack(temp_tbl))
if value == commands.error then return value, err end
rtn[name] = value
end
return rtn
end
--- Used to return all the commands a player can use
-- @usage get_commands(1) -- return table of command data for each command that the player can use
-- @tparam ?index|name|player| player the player to test as
-- @treturn table a table containg all the commands the player can use
function commands.get_commands(player)
local commands = {}
local player = Game.get_player(player)
if not player then return error('Invalid player',2) end
for name,data in pairs(data) do
if #middleware > 0 then for _,callback in pairs(middleware) do
local success, err = pcall(callback,player_name,command.name,command)
if not success then error(err)
elseif err then table.insert(commands,data) end
end elseif data.default_admin_only == true and player.admin then table.insert(commands,data) end
end
return commands
end
local function logMessage(player_name,command,message,args)
game.write_file('commands.log',
game.tick
..' Player: "'..player_name..'"'
..' '..message..': "'..command.name..'"'
..' With args of: '..table.tostring(args)
..'\n'
, true, 0)
end
--- Used to call the custom commands
-- @usage You dont its an internal command
-- @tparam table command the event rasied by the command
local function run_custom_command(command)
local data = commands.data[command.name]
local player_name = Game.get_player(command) and Game.get_player(command).name or 'server'
-- runs all middle ware if any, if there is no middle where then it relyis on .default_admin_only
if #middleware > 0 then for _,callback in pairs(middleware) do
local success, err = pcall(callback,player_name,command.name,command)
if not success then error(err)
elseif not err then
player_return({'ExpGamingCore_Command.unauthorized'},defines.textcolor.crit)
logMessage(player_name,command,'Failed to use command (Unauthorized)',commands.validate_args(command))
if game.player then game.player.play_sound{path='utility/cannot_build'} end
return
end
end elseif data.default_admin_only == true and game.player and not game.player.admin then
player_return({'ExpGamingCore_Command.unauthorized'},defines.textcolor.crit)
logMessage(player_name,command,'Failed to use command (Unauthorized)',commands.validate_args(command))
if game.player then game.player.play_sound{path='utility/cannot_build'} end
return
end
-- gets the args for the command
local args, err = commands.validate_args(command)
if args == commands.error then
player_return({'ExpGamingCore_Command.'..err,command.name,commands.format_inputs(data)},defines.textcolor.high)
logMessage(player_name,command,'Failed to use command (Invalid Args)',args)
if game.player then game.player.play_sound{path='utility/deconstruct_big'} end
return
end
-- runs the command
local success, err = pcall(data.callback,command,args)
if not success then error(err) end
if err ~= commands.error and player_name ~= 'server' then player_return({'ExpGamingCore_Command.command-ran'},defines.textcolor.info) end
logMessage(player_name,command,'Used command',args)
end
--- Used to define commands
-- @usage --see examples in file
-- @tparam string name the name of the command
-- @tparam[opt='No Description'] string description the description of the command
-- @tparam[opt=an infite string] table inputs a table of the inputs to be used, last index being true makes the last parameter open ended (longer than one word)
-- @tparam function callback the function to call on the event
commands.add_command = function(name, description, inputs, callback)
if commands[name] then error('That command is already registered',2) end
if not is_type(name,'string') then error('Command name has not been given') end
if not is_type(callback,'function') or not is_type(inputs,'table') then
if is_type(inputs,'function') then commands._add_command(name,description,inputs)
else error('Invalid args given to add_command') end
end
verbose('Created Command: '..name)
-- test for string and then test for locale string
local description = is_type(description,'string') and description
or is_type(description,'table') and is_type(description[1],'string') and string.find(description[1],'.+[.].+') and {description,''}
or 'No Description'
local inputs = is_type(inputs,'table') and inputs or {['param']={false,'string-inf'}}
data[name] = {
name=name,
description=description,
inputs=inputs,
callback=callback,
admin_only=false
}
local help = is_type(description,'string') and commands.format_inputs(name)..'- '..description
or is_type(description,'table') and is_type(description[1],'string') and string.find(description[1],'.+[.].+') and {description,commands.format_inputs(name)..'- '}
or commands.format_inputs(name)
data[name].help = help
commands._add_command(name,help,function(...)
local success, err = pcall(run_custom_command,...)
if not success then error(err) end
end)
return data[name]
end
return commands
--[[
command example
**locale file**
[foo]
description=__1__ this is a command
**control.lua**
commands.add_command('foo',{'foo.description'},{
['player']={true,'player'}, -- a required arg that must be a valid player
['number']={true,'number-range',0,10}, -- a required arg that must be a number 0<X<=10
['pwd']={true,function(value,event) if value == 'password123' then return true else return commands.error('Invalid Password') end} -- a requireed arg pwd that has custom validation
['reason']={false,'string-inf'} -- an optinal arg that is and infite lengh (useful for reasons)
},function(event,args)
args.player.print(args.number)
if args.reasons then args.player.print(args.reason) end
end)
]]