mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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173 lines
5.9 KiB
Lua
173 lines
5.9 KiB
Lua
--[[-- Core Module - Gui
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- Controls the elements on the top flow
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@module Gui
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]]
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local Gui = require 'expcore.gui.prototype'
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local hide_top_flow = Gui.core_defines.hide_top_flow.name
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local show_top_flow = Gui.core_defines.show_top_flow.name
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--- Top Flow.
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-- @section topFlow
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--- Contains the uids of the elements that will shown on the top flow and their auth functions
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-- @table top_elements
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Gui.top_elements = {}
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--- The style that should be used for buttons on the top flow
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-- @field Gui.top_flow_button_style
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Gui.top_flow_button_style = mod_gui.button_style
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--- The style that should be used for buttons on the top flow when their flow is visible
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-- @field Gui.top_flow_button_visible_style
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Gui.top_flow_button_visible_style = 'menu_button_continue'
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--[[-- Gets the flow refered to as the top flow, each player has one top flow
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@function Gui.get_top_flow(player)
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@tparam LuaPlayer player the player that you want to get the flow for
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@treturn LuaGuiElement the top element flow
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@usage-- Geting your top flow
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local top_flow = Gui.get_top_flow(game.player)
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]]
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Gui.get_top_flow = mod_gui.get_button_flow
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--[[-- Sets an element define to be drawn to the top flow when a player joins, includes optional authenticator
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@tparam[opt] function authenticator called during toggle or update to decide weather the element should be visible
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@treturn table the new element define to allow event handlers to be registered
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@usage-- Adding an element to the top flow on join
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example_button:add_to_top_flow(function(player)
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-- example button will only be shown if the player is an admin
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-- note button will not update its state when player.admin is changed Gui.update_top_flow must be called for this
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return player.admin
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end)
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]]
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function Gui._prototype_element:add_to_top_flow(authenticator)
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if not self.name then error("Elements for the top flow must have a static name") end
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Gui.top_elements[self] = authenticator or true
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return self
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end
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--[[-- Updates the visible state of all the elements on the players top flow, uses authenticator
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@tparam LuaPlayer player the player that you want to update the top flow for
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@usage-- Update your top flow
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Gui.update_top_flow(game.player)
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]]
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function Gui.update_top_flow(player)
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local top_flow = Gui.get_top_flow(player)
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local hide_button = top_flow[hide_top_flow]
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local is_visible = hide_button.visible
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-- Set the visible state of all elements in the flow
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for element_define, authenticator in pairs(Gui.top_elements) do
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-- Ensure the element exists
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local element = top_flow[element_define.name]
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if not element then
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element = element_define(top_flow)
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end
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-- Set the visible state
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local allowed = authenticator
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if type(allowed) == 'function' then allowed = allowed(player) end
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element.visible = is_visible and allowed or false
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end
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end
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--[[-- Toggles the visible state of all the elements on a players top flow, effects all elements
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@tparam LuaPlayer player the player that you want to toggle the top flow for
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@tparam[opt] boolean state if given then the state will be set to this
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@treturn boolean the new visible state of the top flow
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@usage-- Toggle your flow
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Gui.toggle_top_flow(game.player)
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@usage-- Open your top flow
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Gui.toggle_top_flow(game.player, true)
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]]
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function Gui.toggle_top_flow(player, state)
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-- Get the top flow, we need the parent as we want to toggle the outer frame
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local top_flow = Gui.get_top_flow(player).parent
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if state == nil then state = not top_flow.visible end
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-- Get the show button for the top flow
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local left_flow = Gui.get_left_flow(player)
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local show_button = left_flow.gui_core_buttons[show_top_flow]
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-- Change the visibility of the top flow and show top flow button
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show_button.visible = not state
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top_flow.visible = state
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return state
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end
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--[[-- Get the element define that is in the top flow, use in events without an element refrence
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@tparam LuaPlayer player the player that you want to get the element for
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@tparam table element_define the element that you want to get
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@treturn LuaGuiElement the gui element linked to this define for this player
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@usage-- Get your top element
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local button = Gui.get_top_element(game.player, example_button)
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]]
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function Gui.get_top_element(player, element_define)
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local top_flow = Gui.get_top_flow(player)
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return top_flow[element_define.name]
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end
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--[[-- Creates a button on the top flow with consistent styling
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@tparam string sprite the sprite that you want to use on the button
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@tparam ?string|Concepts.LocalizedString tooltip the tooltip that you want the button to have
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@tparam[opt] function authenticator used to decide if the button should be visible to a player
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@usage-- Add a button to the toolbar
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local toolbar_button =
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Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', function(player)
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return player.admin
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end)
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]]
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function Gui.toolbar_button(sprite, tooltip, authenticator)
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return Gui.element{
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type = 'sprite-button',
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sprite = sprite,
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tooltip = tooltip,
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style = Gui.top_flow_button_style,
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name = Gui.unique_static_name
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}
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:style{
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minimal_width = 36,
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height = 36,
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padding = -2
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}
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:add_to_top_flow(authenticator)
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end
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--[[-- Styles a top flow button depending on the state given
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@tparam LuaGuiElement button the button element to style
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@tparam boolean state The state the button is in
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@usage-- Sets the button to the visible style
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Gui.toolbar_button_style(button, true)
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@usage-- Sets the button to the hidden style
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Gui.toolbar_button_style(button, false)
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]]
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function Gui.toolbar_button_style(button, state)
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if state then
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button.style = Gui.top_flow_button_visible_style
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else
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button.style = Gui.top_flow_button_style
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end
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button.style.minimal_width = 36
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button.style.height = 36
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button.style.padding = -2
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end |