Files
factorio-scenario-ExpCluster/exp_legacy/module/config/death_logger.lua
Cooldude2606 9bd699ebf1 Refactor legacy addons into Clusterio format (#413)
* Refactor custom start

* Refactor afk kick

* Fix use of assert get player

* Refactor chat popup

* Refactor chat auto reply

* Refactor help bubbles

* Refactor damage popups

* Refactor death markers

* Refactor deconstruction log

* Remove FAGC logging

* Refactor discord alerts

* Refactor insert pickup

* Refactor inventory clear

* Refactor extra logging

* Refactor nuke protection

* Refactor pollution grading

* Refactor protection jail

* Refactor report jail

* Refactor mine depletion

* Refactor degrading tiles

* Refactor station auto name

* Refactor spawn area

* Refactor fast deconstruction

* Bug Fixes
2025-12-02 18:34:24 +00:00

16 lines
1.1 KiB
Lua

--- This config controls what happens when a player dies mostly about map markers and item collection;
-- allow_teleport_to_body_command and allow_collect_bodies_command can be over ridden if command_auth_runtime_disable is present;
-- if not present then the commands will not be loaded into the game
-- @config Death-Logger
return {
collect_corpses = true, --- @setting collect_corpses enables items being returned to the spawn point in chests upon corpse expiring
show_map_markers = true, --- @setting show_map_markers shows markers on the map where bodies are
clean_map_markers = false,
include_time_of_death = true, --- @setting include_time_of_death weather to include the time of death on the map marker
map_icon = nil, --- @setting map_icon the icon that the map marker shows; nil means no icon; format as a SingleID
show_light_at_corpse = true, --- @setting show_light_at_corpse if a light should be rendered at the corpse
show_line_to_corpse = true, --- @setting show_line_to_corpse if a line should be rendered from you to your corpse
period_check_map_tags = 60 * 60 * 5,
}