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37 lines
965 B
Lua
37 lines
965 B
Lua
local general = require("modules.exp_legacy.modules.graftorio.general")
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local lib = {}
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--- @class StaticStatistics
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--- @field tick uint
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--- @field online_players string[]
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--- @field mods table<string, string>
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--- @field seed table<string, uint>
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lib.collect_statics = function()
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local stats = {}
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stats.tick = game.tick
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stats.online_players = {}
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for _, player in pairs(game.connected_players) do
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table.insert(stats.online_players, player.name)
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end
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stats.mods = {}
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for name, version in pairs(script.active_mods) do
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stats.mods[name] = version
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end
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-- reason behind this is that the map gen settings can be changed during runtime so just get them fresh
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stats.seed = {}
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for _, surface in pairs(game.surfaces) do
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stats.seed[surface.name] = surface.map_gen_settings.seed
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end
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for _, force in pairs(game.forces) do
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general.data.output[force.name].other = stats
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end
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end
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return lib
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