mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
111 lines
4.0 KiB
Lua
111 lines
4.0 KiB
Lua
--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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local popup = {}
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popup._popup = {}
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function popup._load()
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popup._popup.close = Gui.inputs.add{
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type='button',
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name='popup-close',
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caption='utility/set_bar_slot',
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tooltip='Close This Popup'
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}:on_event('click',function(event)
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local frame = event.element.parent
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if frame and frame.valid then frame.destroy() end
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end)
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end
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--- Used to add a popup gui style
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-- @usage Gui.left.add{name='foo',caption='Foo',draw=function}
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-- @param obj this is what will be made, needs a name and a draw function(root_frame,data)
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-- @return the object that is made to... well idk but for the future
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function popup.add(obj)
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if not is_type(obj,'table') then return end
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if not is_type(obj.name,'string') then return end
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setmetatable(obj,{__index=popup._popup})
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local name = obj.name; obj.name = nil
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Gui._add_data('popup',name,obj)
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obj.name = name
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return obj
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end
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-- this is used by the script to find the popup flow
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function popup.flow(player)
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local player = Game.get_player(player)
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local flow = mod_gui.get_frame_flow(player).popups or mod_gui.get_frame_flow(player).add{name='popups',type='flow',direction='vertical'}
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return flow
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end
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--- Use to open a popup for these players
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-- @usage Gui.popup.open('ban',nil,{player=1,reason='foo'})
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-- @tparam string style this is the name you gave to the popup when added
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-- @param data this is the data that is sent to the draw function
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-- @tparam[opt=game.connected_players] table players the players to open the popup for
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function popup.open(style,data,players)
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local _popup = Gui._get_data('popup')[style]
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local players = players or game.connected_players
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local data = data or {}
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if not _popup then return end
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if _popup.left then Gui.left.close(_popup.left.name) end
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if not Server or not Server._thread then
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for _,player in pairs(players) do
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local flow = popup.flow(player)
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local _frame = flow.add{
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type='frame',
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direction='horizontal',
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style=mod_gui.frame_style
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}
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local frame = _frame.add{
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type='frame',
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name='inner_frame',
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direction='vertical',
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style='image_frame'
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}
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_popup.close:draw(_frame)
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if is_type(_popup.draw,'function') then
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local success, err = pcall(_popup.draw,frame,data)
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if not success then error(err) end
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else error('No Draw On Popup '.._popup.name) end
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end
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else
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Server.new_thread{
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data={players=players,popup=_popup,data=data}
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}:on_event('tick',function(thread)
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if #thread.data.players == 0 then thread:close() return end
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local player = table.remove(thread.data.players,1)
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local flow = popup.flow(player)
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local _frame = flow.add{
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type='frame',
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direction='horizontal',
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style=mod_gui.frame_style
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}
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local frame = _frame.add{
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type='frame',
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name='inner_frame',
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direction='vertical',
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style='image_frame'
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}
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thread.data.popup.close:draw(_frame)
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if is_type(thread.data.popup.draw,'function') then
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local success, err = pcall(thread.data.popup.draw,frame,thread.data.data)
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if not success then error(err) end
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else error('No Draw On Popup '..thread.data.popup.name) end
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end):open()
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end
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end
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function popup._popup:add_left(obj)
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obj.name = obj.name or self.name
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self.left = Gui.left.add(obj)
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end
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Event.register(defines.events.on_player_joined_game,popup.flow)
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return popup |