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https://github.com/PHIDIAS0303/ExpCluster.git
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- The instance tests run against a real Instance with a real InstanceConfig, matching the controller tests: the spies are sendTo and the server, which record what leaves the instance, so sendRcon passes through the real script command gate. The plugin's config fields are registered so the sync mode is a real field. - Shallow eq is gone and eq compares recursively; the suite is created with Framework.suite(extend_env), which hands the extension a fresh set of stubs per test, so the plugin's env.lua is only the extension. - add_player assigns continuous indexes itself. - The lua fixtures are referenced by role name: assignments take names, and ids in expectations come from the role object. The name lookup in env.R uses a fixture index rather than searching the roles. - Test names format functions as name() and methods as .name(). - Branch coverage filled in: sort tie breaking, the highest role assertion when a player has no roles, has all for the server, the by player default from game.player, deleted assignment records on initialise, set_emit_events with no argument, printing to a role with no holders, role property update validation, the assignment subscription replay, unassignment over the ipc, and a refused removal having nothing to roll back. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
147 lines
6.5 KiB
Lua
147 lines
6.5 KiB
Lua
--- Tests for the sync entry points of module/control.lua
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local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
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local test, check, eq = Suite.test, Suite.check, Suite.eq
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--- alice is a moderator and carol has only the default role, both connected
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local function setup(env)
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local players = {
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alice = env.add_player("alice"),
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carol = env.add_player("carol"),
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}
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env.admin_state = {}
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env.Roles.define_permission_trigger("exp_scenario.player.admin", function(player, state)
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env.admin_state[player.name] = state
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end)
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env.initialise{
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env.assignment("alice", { "Moderator" }),
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env.assignment("zed", { "Moderator", "Regular" }), -- has never joined this map
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}
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env.Roles.set_emit_events(true)
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return players
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end
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test("initialise() applies triggers and raises empty events", function(env)
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setup(env)
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eq(env.admin_state, { alice = true, carol = false }, "triggers run for connected players")
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check(#env.events == 2, "the event is raised once per connected player")
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check(#env.events[1].assigned == 0 and #env.events[1].unassigned == 0, "the events are empty")
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check(#env.printed == 0 and #env.sent == 0 and #env.sounds == 0, "initialise is silent and sends nothing")
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end)
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test("initialise() skips deleted assignments", function(env)
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local players = setup(env)
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local record = env.assignment("carol", { "Moderator" })
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record.is_deleted = true
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env.initialise{ record }
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check(not env.R("Moderator"):has_player(players.carol), "a deleted assignment is ignored")
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end)
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test("initialise() is authoritative for pending roles", function(env)
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local players = setup(env)
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env.R("Moderator"):assign(players.carol)
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env.R("Jail"):assign(players.carol, { silent = true, local_only = true })
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local sd = env.Roles._script_data()
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eq(sd.pending.carol, { env.R("Moderator").id }, "the role is pending before initialise")
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env.reset_log()
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env.initialise{ env.assignment("alice", { "Moderator" }) }
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check(sd.pending.carol == nil, "pending roles are cleared")
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check(not env.R("Moderator"):has_player(players.carol), "an unconfirmed role is given up")
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eq(sd.local_players.carol, { env.R("Jail").id }, "local only roles are kept")
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check(#env.sent == 0, "initialise sends nothing")
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end)
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test("receive_assignment_updates() applies controller changes", function(env)
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local players = setup(env)
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env.reset_log()
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env.Roles.receive_assignment_updates{ env.assignment("carol", { "Moderator" }) }
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check(env.R("Moderator"):has_player(players.carol), "the assignment applies")
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eq(env.events, {
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{
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name = env.Roles.events.on_player_roles_changed,
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tick = 1,
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player_index = players.carol.index,
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by_player_index = 0,
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assigned = { env.R("Moderator").id },
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unassigned = {},
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},
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}, "the event carries the change with no by player")
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check(#env.printed == 1 and env.printed[1][4] == "<server>", "the change is announced by the server")
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check(env.admin_state.carol == true, "triggers follow the assignment")
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env.reset_log()
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env.Roles.receive_assignment_updates{ { name = "carol", role_ids = {}, is_deleted = true } }
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check(not env.R("Moderator"):has_player(players.carol), "a removal applies")
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eq(env.events[1].unassigned, { env.R("Moderator").id }, "the removal raises the event")
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check(env.admin_state.carol == false, "triggers follow the removal")
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end)
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test("receive_assignment_updates() for players not on this map raises nothing", function(env)
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setup(env)
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env.reset_log()
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env.Roles.receive_assignment_updates{ env.assignment("zed", { "Moderator" }) }
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check(#env.events == 0 and #env.printed == 0, "no event and no announcement")
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end)
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test("receive_role_updates() applies to the holders", function(env)
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setup(env)
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env.reset_log()
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local regular_id = env.R("Regular").id
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env.Roles.receive_role_updates{
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{ id = regular_id, name = "Regular", permissions = { "exp_scenario.command.jail" }, meta = { id = 0, order = 3 } },
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}
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check(env.R("Regular"):has_permission("exp_scenario.command.jail"), "the permission change applies")
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check(#env.events == 2, "a role change raises for every connected player")
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check(#env.events[1].assigned == 0, "role change events are empty")
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env.Roles.receive_role_updates{
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{ id = regular_id, name = "Regular", permissions = {}, meta = { id = 0, order = 3 }, is_deleted = true },
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}
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check(env.Roles.get_role(regular_id) == nil, "a deleted role is removed")
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end)
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test("receive_role_updates() moves the default role", function(env)
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local players = setup(env)
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env.Roles.receive_role_updates{
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{ id = env.R("Player").id, name = "Player", permissions = {}, meta = { id = 0, order = 5 } },
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{ id = 8, name = "Guest", permissions = {}, meta = { id = 0, order = 7 }, is_default = true },
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}
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check(env.Roles.get_default_role() == env.R("Guest"), "the new default role is known")
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eq(Suite.names(env.Roles.get_player_roles(players.carol)), { "Guest" }, "players pick up the new default")
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end)
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test("set_emit_events() gates what is sent and defaults to enabled", function(env)
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local players = setup(env)
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env.Roles.set_emit_events(false)
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env.reset_log()
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env.R("Regular"):assign(players.alice)
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check(#env.sent == 0, "nothing is sent while disabled")
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check(env.R("Regular"):has_player(players.alice), "the assignment still applies locally")
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env.Roles.set_emit_events()
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env.R("Jail"):assign(players.alice, { silent = true })
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check(#env.sent == 1, "no argument enables sending")
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end)
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test("on_load() restores the state after a save and load", function(env)
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local players = setup(env)
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env.R("Jail"):assign(players.carol, { silent = true, local_only = true })
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env.save_load()
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env.Roles.on_load()
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check(env.R("Moderator"):is_higher_than(env.R("Regular")), "role methods survive through the registered metatable")
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check(env.R("Moderator"):has_player(players.alice), "synced roles survive")
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check(env.R("Jail"):has_player(players.carol), "local roles survive")
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check(env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "permission checks still answer")
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end)
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test("on_player_joined_game() runs the triggers", function(env)
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local players = setup(env)
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env.admin_state.alice = nil
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env.Roles.on_player_joined_game{ player_index = players.alice.index }
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check(env.admin_state.alice ~= nil, "triggers run when a player joins")
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end)
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return Suite.run()
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