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- The instance tests run against a real Instance with a real InstanceConfig, matching the controller tests: the spies are sendTo and the server, which record what leaves the instance, so sendRcon passes through the real script command gate. The plugin's config fields are registered so the sync mode is a real field. - Shallow eq is gone and eq compares recursively; the suite is created with Framework.suite(extend_env), which hands the extension a fresh set of stubs per test, so the plugin's env.lua is only the extension. - add_player assigns continuous indexes itself. - The lua fixtures are referenced by role name: assignments take names, and ids in expectations come from the role object. The name lookup in env.R uses a fixture index rather than searching the roles. - Test names format functions as name() and methods as .name(). - Branch coverage filled in: sort tie breaking, the highest role assertion when a player has no roles, has all for the server, the by player default from game.player, deleted assignment records on initialise, set_emit_events with no argument, printing to a role with no holders, role property update validation, the assignment subscription replay, unassignment over the ipc, and a refused removal having nothing to roll back. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
94 lines
4.8 KiB
Lua
94 lines
4.8 KiB
Lua
--- Tests for the player checks of module/control.lua
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local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
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local test, check, eq = Suite.test, Suite.check, Suite.eq
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--- alice is a moderator, bob is a regular, and carol has only the default role
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local function setup(env)
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local players = {
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alice = env.add_player("alice"),
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bob = env.add_player("bob"),
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carol = env.add_player("carol"),
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}
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env.initialise{
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env.assignment("alice", { "Moderator" }),
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env.assignment("bob", { "Regular" }),
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}
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return players
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end
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test("get_player_roles() includes the default role", function(env)
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local players = setup(env)
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eq(Suite.sorted(Suite.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
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"held roles and the default role")
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eq(Suite.names(env.Roles.get_player_roles(players.carol)), { "Player" },
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"a player with no roles has the default role")
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end)
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test("get_player_roles() treats nil and index 0 as the server", function(env)
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setup(env)
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eq(Suite.names(env.Roles.get_player_roles(nil)), { "<server>" }, "nil is the server")
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eq(Suite.names(env.Roles.get_player_roles(env.server)), { "<server>" }, "index 0 is the server")
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check(env.Roles.player_has_permission(nil, "anything.at.all"), "the server has every permission")
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check(not env.R("Player"):has_player(nil), "the server does not have the default role")
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end)
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test("get_player_highest_role() returns the most privileged role", function(env)
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local players = setup(env)
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check(env.Roles.get_player_highest_role(players.alice) == env.R("Moderator"), "the highest held role")
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check(env.Roles.get_player_highest_role(players.carol) == env.R("Player"), "the default role when none are held")
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end)
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test("get_player_highest_role() errors when a player has no roles", function(env)
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local players = setup(env)
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env.Roles.receive_role_updates{
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{ id = env.R("Player").id, name = "Player", permissions = {}, meta = { id = 0, order = 5 }, is_deleted = true },
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}
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check(not pcall(env.Roles.get_player_highest_role, players.carol), "no default role and no held roles errors")
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end)
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test("player_has_permission()", function(env)
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local players = setup(env)
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check(env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "granted by a held role")
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check(env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "granted by the default role")
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check(not env.Roles.player_has_permission(players.bob, "exp_scenario.command.jail"), "not granted")
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end)
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test("player_has_any_permission() and player_has_all_permission()", function(env)
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local players = setup(env)
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local jail, kill = "exp_scenario.command.jail", "exp_scenario.command.kill"
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check(env.Roles.player_has_any_permission(players.bob, jail, kill), "any passes when one is granted")
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check(not env.Roles.player_has_any_permission(players.bob, jail, "exp_scenario.command.assign_role"),
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"any fails when none are granted")
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check(not env.Roles.player_has_any_permission(players.bob), "any of none is false")
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check(env.Roles.player_has_all_permission(players.alice, jail, kill), "all passes when every one is granted")
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check(not env.Roles.player_has_all_permission(players.bob, jail, kill), "all fails when one is missing")
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check(env.Roles.player_has_all_permission(players.bob), "all of none is true")
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check(env.Roles.player_has_any_permission(nil, "anything.at.all"), "the server passes any")
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check(env.Roles.player_has_all_permission(nil, "anything.at.all", "and.this.too"), "the server passes all")
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end)
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test(".has_permission()", function(env)
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setup(env)
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check(env.R("Moderator"):has_permission("exp_scenario.command.kill"), "granted")
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check(not env.R("Regular"):has_permission("exp_scenario.command.jail"), "not granted")
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check(env.R("Cluster Admin"):has_permission("anything.at.all"), "core.admin grants everything")
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end)
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test(".has_player()", function(env)
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local players = setup(env)
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check(env.R("Moderator"):has_player(players.alice), "a held role")
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check(not env.R("Moderator"):has_player(players.bob), "a role not held")
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check(env.R("Player"):has_player(players.carol), "everyone has the default role")
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end)
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test("player_outranks()", function(env)
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local players = setup(env)
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check(env.Roles.player_outranks(players.alice, players.bob), "a higher role outranks a lower one")
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check(not env.Roles.player_outranks(players.bob, players.alice), "a lower role does not outrank a higher one")
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check(not env.Roles.player_outranks(players.alice, players.alice), "nobody outranks themselves")
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check(env.Roles.player_outranks(nil, players.alice), "the server outranks everyone")
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check(not env.Roles.player_outranks(players.alice, nil), "nobody outranks the server")
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end)
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return Suite.run()
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