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- The instance tests run against a real Instance with a real InstanceConfig, matching the controller tests: the spies are sendTo and the server, which record what leaves the instance, so sendRcon passes through the real script command gate. The plugin's config fields are registered so the sync mode is a real field. - Shallow eq is gone and eq compares recursively; the suite is created with Framework.suite(extend_env), which hands the extension a fresh set of stubs per test, so the plugin's env.lua is only the extension. - add_player assigns continuous indexes itself. - The lua fixtures are referenced by role name: assignments take names, and ids in expectations come from the role object. The name lookup in env.R uses a fixture index rather than searching the roles. - Test names format functions as name() and methods as .name(). - Branch coverage filled in: sort tie breaking, the highest role assertion when a player has no roles, has all for the server, the by player default from game.player, deleted assignment records on initialise, set_emit_events with no argument, printing to a role with no holders, role property update validation, the assignment subscription replay, unassignment over the ipc, and a refused removal having nothing to roll back. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
69 lines
2.9 KiB
Lua
69 lines
2.9 KiB
Lua
--- Tests for listing and printing to the players who hold a role
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local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
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local test, check, eq = Suite.test, Suite.check, Suite.eq
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--- alice and dave are moderators with dave offline, zed has never joined
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local function setup(env)
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local players = {
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alice = env.add_player("alice"),
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bob = env.add_player("bob"),
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dave = env.add_player("dave", false),
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}
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env.initialise{
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env.assignment("alice", { "Moderator" }),
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env.assignment("bob", { "Regular" }),
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env.assignment("dave", { "Moderator" }),
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env.assignment("zed", { "Moderator" }),
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}
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env.Roles.set_emit_events(true)
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return players
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end
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test(".get_player_names() includes players not on this map", function(env)
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setup(env)
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eq(Suite.sorted(env.R("Moderator"):get_player_names()), { "alice", "dave", "zed" },
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"every player given the role is listed")
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end)
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test(".get_player_names() counts a player in both lists once", function(env)
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local players = setup(env)
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env.R("Regular"):assign(players.alice, { silent = true, local_only = true })
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env.Roles.receive_assignment_updates{ env.assignment("alice", { "Moderator", "Regular" }) }
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local sd = env.Roles._script_data()
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check(sd.local_players.alice ~= nil and sd.synced_players.alice ~= nil, "the role is held in both lists")
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eq(Suite.sorted(env.R("Regular"):get_player_names()), { "alice", "bob" }, "the player is counted once")
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end)
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test(".get_players() is limited to this map and can be filtered", function(env)
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setup(env)
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local moderator = env.R("Moderator")
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eq(Suite.sorted(Suite.names(moderator:get_players())), { "alice", "dave" }, "players are limited to this map")
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eq(Suite.names(moderator:get_players(true)), { "alice" }, "filtered to connected players")
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eq(Suite.names(moderator:get_players(false)), { "dave" }, "filtered to offline players")
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end)
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test(".print() reaches online holders", function(env)
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setup(env)
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env.reset_log()
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check(env.R("Moderator"):print("hello") == 1, "print returns the number of players reached")
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check(#env.printed == 1 and env.printed[1].to == "alice", "only online holders are reached")
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check(env.R("Jail"):print("hello") == 0, "a role with no online holders reaches nobody")
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end)
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test(".print() over get_higher_roles() can repeat", function(env)
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local players = setup(env)
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env.R("Regular"):assign(players.alice, { silent = true, local_only = true })
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env.reset_log()
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for _, role in ipairs(env.Roles.get_higher_roles(env.R("Regular"))) do
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role:print("hello")
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end
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local got = {}
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for _, entry in ipairs(env.printed) do got[#got + 1] = entry.to end
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-- alice holds two of the roles, so like the legacy system the message can repeat
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eq(Suite.sorted(got), { "alice", "alice", "bob" }, "the online holders of each role are reached")
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end)
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return Suite.run()
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