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https://github.com/PHIDIAS0303/ExpCluster.git
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97 lines
4.1 KiB
Lua
97 lines
4.1 KiB
Lua
local Roles = require 'expcore.roles'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local move_items = ext_require('expcore.common','move_items')
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local Public = {
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old_roles = {},
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temp_bans = {},
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player_jailed=script.generate_event_name(),
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player_unjailed=script.generate_event_name(),
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player_temp_banned=script.generate_event_name(),
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player_clear_temp_ban=script.generate_event_name()
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}
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Global.register({
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old_roles = Public.old_roles,
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temp_bans = Public.temp_bans
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},function(tbl)
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Public.old_roles = tbl.old_roles
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Public.temp_bans = tbl.temp_bans
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end)
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local function event_emit(event,player,by_player_name,reason)
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script.raise_event(event,{
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name=event,
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tick=game.tick,
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player_index=player.index,
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by_player_name=by_player_name,
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reason=reason
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})
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end
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--- Jails a player, this is only the logic there is no output to players
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-- @tparam player LuaPlayer the player that will be jailed, must not be in jail
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-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action used in logs
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-- @treturn the number of roles that were removed, nil if there was an error
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function Public.jail_player(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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if Roles.player_has_role(player,'Jail') then return end
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local old_roles = Roles.get_player_roles(player)
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Public.old_roles[player.name] = old_roles
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Roles.unassign_player(player,old_roles,by_player_name,true)
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Roles.assign_player(player,'Jail',by_player_name,true)
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event_emit(Public.player_jailed,player,by_player_name)
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return #old_roles
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end
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--- Unjails a player, this is only the logic there is no output to players
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-- @tparam player LuaPlayer the player that will be unjailed, must be in jail
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-- @tparam[opt='<server>'] by_player_name string string the name of the player who is doing the action
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-- @treturn the number of roles that were added, nil if there was an error
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function Public.unjail_player(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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if not Roles.player_has_role(player,'Jail') then return end
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local old_roles = Public.old_roles[player.name]
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Roles.unassign_player(player,'Jail',by_player_name,true)
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Roles.assign_player(player,old_roles,by_player_name,true)
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event_emit(Public.player_unjailed,player,by_player_name)
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return #old_roles
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end
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--- Temp bans a player which is similar to jail but will store the reason for the action and clears items
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-- @tparam player LuaPlayer the player that will be temp baned, must not be temp banned
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-- @tparam[opt='<server>'] by_player_name string the name of the player that is doing the action
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-- @tparam[opt='None Given.'] reason string the reason that will be stored for this temp ban
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-- @treturn boolean true if successful else will return nil
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function Public.temp_ban_player(player,by_player_name,reason)
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player = Game.get_player_from_any(player)
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reason = reason or 'None Given.'
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if not player then return end
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if Public.temp_bans[player.name] then return end
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Public.jail_player(player,by_player_name)
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Public.temp_bans[player.name] = {reason,by_player_name}
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local inv = player.get_main_inventory()
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move_items(inv.get_contents())
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inv.clear()
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event_emit(Public.player_temp_banned,player,by_player_name,reason)
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return true
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end
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--- Removes temp ban from a player, note this does not restore the items
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-- @tparam player LuaPlayer the player that will be cleared from temp baned, must be temp banned
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-- @tparam[opt='<server>'] by_player_name string the name of the player that is doing the action
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-- @treturn boolean true if successful else will return nil
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function Public.clear_temp_ban_player(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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if not Public.temp_bans[player.name] then return end
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Public.unjail_player(player,by_player_name)
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Public.temp_bans[player.name] = nil
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event_emit(Public.player_clear_temp_ban,player,by_player_name)
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return true
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end
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return Public |