mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
133 lines
4.6 KiB
Lua
133 lines
4.6 KiB
Lua
local Storage = require("modules/exp_util/storage")
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local Event = require("modules/exp_legacy/utils/event")
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local mod_gui = require "mod-gui"
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local Gui = {}
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local data = {}
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local uid = 0
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Storage.register(
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data,
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function(tbl)
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data = tbl
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end
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)
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function Gui.uid_name()
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uid = uid + 1
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return "Redmew_" .. uid
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end
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-- Associates data with the LuaGuiElement. If data is nil then removes the data
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function Gui.set_data(element, value)
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data[element.player_index * 0x100000000 + element.index] = value
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end
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-- Gets the Associated data with this LuaGuiElement if any.
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function Gui.get_data(element)
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return data[element.player_index * 0x100000000 + element.index]
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end
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-- Removes data associated with LuaGuiElement and its children recursively.
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function Gui.remove_data_recursively(element)
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Gui.set_data(element, nil)
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local children = element.children
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if not children then
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return
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end
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for _, child in ipairs(children) do
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if child.valid then
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Gui.remove_data_recursively(child)
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end
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end
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end
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function Gui.remove_children_data(element)
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local children = element.children
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if not children then
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return
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end
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for _, child in ipairs(children) do
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if child.valid then
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Gui.set_data(child, nil)
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Gui.remove_children_data(child)
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end
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end
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end
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function Gui.destroy(element)
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Gui.remove_data_recursively(element)
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element.destroy()
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end
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function Gui.clear(element)
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Gui.remove_children_data(element)
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element.clear()
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end
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local function handler_factory(event_name)
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return function(element_name, handler)
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Event.add(defines.events[event_name], function(event)
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if event.element and event.element.valid and event.element.name == element_name then
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event.player = game.players[event.player_index]
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handler(event)
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end
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end)
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end
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end
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-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_checked_state_changed = handler_factory("on_gui_checked_state_changed")
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-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_click = handler_factory("on_gui_click")
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-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_custom_close = handler_factory("on_gui_closed")
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-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_elem_changed = handler_factory("on_gui_elem_changed")
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-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_selection_state_changed = handler_factory("on_gui_selection_state_changed")
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-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_text_changed = handler_factory("on_gui_text_changed")
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-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_value_changed = handler_factory("on_gui_value_changed")
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--- Returns the flow where top elements can be added and will be effected by google visibility
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-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
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-- @tparam LuaPlayer player pointer to the player who has the gui
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-- @treturn LuaGuiElement the top element flow
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Gui.get_top_element_flow = mod_gui.get_button_flow
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return Gui
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