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https://github.com/PHIDIAS0303/ExpCluster.git
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41 lines
1.4 KiB
Lua
41 lines
1.4 KiB
Lua
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local Color = require("modules/exp_util/include/color")
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local Game = {}
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--[[ Note to readers
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Game.get_player_from_name was removed because game.players[name] works without any edge cases
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always true: game.players[name].name == name
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Game.get_player_by_index was added originally as a workaround for the following edge case:
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player with index of 5 and name of "Cooldude2606"
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player with index of 10 and name of "5"
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game.players[5].name == "5"
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Discovered the following logic:
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all keys are first converted to string and search against player names
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if this fails it attempts to convert it to a number and search against player indexes
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sometimes fails: game.players[index].index == index
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Game.get_player_by_index was removed after the above logic was corrected to the following:
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when a key is a number it is searched against player indexes, and only their indexes
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when a key is a string it is searched against player names, and then against their indexes
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always true: game.players[name].name == name; game.players[index].index == index
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]]
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--- Returns a valid LuaPlayer if given a number, string, or LuaPlayer. Returns nil otherwise.
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-- obj <number|string|LuaPlayer>
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function Game.get_player_from_any(obj)
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local o_type, p = type(obj)
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if o_type == 'table' then
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p = obj
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elseif o_type == 'string' or o_type == 'number' then
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p = game.players[obj]
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end
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if p and p.valid and p.is_player() then
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return p
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end
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end
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return Game |