Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/addons/tree-decon.lua
2024-11-19 22:09:54 +00:00

126 lines
4.1 KiB
Lua

--- Makes trees which are marked for decon "decay" quickly to allow faster building
-- @addon Tree-Decon
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Storage = require("modules/exp_util/storage")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
-- Storage queue used to store trees that need to be removed, also cache for player roles
local cache = {}
local tree_queue = { _head=0 }
Storage.register({tree_queue, cache}, function(tbl)
tree_queue = tbl[1]
cache = tbl[2]
end)
local function get_permission(player_index)
if cache[player_index] == nil then
local player = game.players[player_index]
if Roles.player_allowed(player, 'fast-tree-decon') then cache[player_index] = 'fast'
elseif Roles.player_allowed(player, 'standard-decon') then cache[player_index] = 'standard'
else cache[player_index] = player.force end
end
return cache[player_index]
end
-- Left menu button to toggle between fast decon and normal decon marking
local HasEnabledDecon = PlayerData.Settings:combine('HasEnabledDecon')
HasEnabledDecon:set_default(false)
Gui.toolbar_toggle_button("entity/tree-01", {'tree-decon.main-tooltip'}, function (player)
return Roles.player_allowed(player, "fast-tree-decon")
end)
:on_event(Gui.events.on_toolbar_button_toggled, function(player, _, event)
HasEnabledDecon:set(player, event.state)
player.print{'tree-decon.toggle-msg', event.state and {'tree-decon.enabled'} or {'tree-decon.disabled'}}
end)
-- Add trees to queue when marked, only allows simple entities and for players with role permission
Event.add(defines.events.on_marked_for_deconstruction, function(event)
-- Check which type of decon a player is allowed
local index = event.player_index
if not index then return end
-- Check what should happen to this entity
local entity = event.entity
if not entity or not entity.valid then return end
-- Not allowed to decon this entity
local last_user = entity.last_user
local allow = get_permission(index)
if last_user and allow ~= 'standard' and allow ~= 'fast' then
entity.cancel_deconstruction(allow)
return
end
-- Allowed to decon this entity, but not fast
if allow ~= 'fast' then return end
local player = game.get_player(index)
if not HasEnabledDecon:get(player) then return end
-- Allowed fast decon on this entity, just trees
local head = tree_queue._head + 1
if not last_user and entity.type ~= 'cliff' then
tree_queue[head] = entity
tree_queue._head = head
end
end)
-- Remove trees at random till the queue is empty
Event.add(defines.events.on_tick, function()
local head = tree_queue._head
if head == 0 then return end
local max_remove = math.floor(head/100)+1
local remove_count = math.random(0, max_remove)
while remove_count > 0 and head > 0 do
local remove_index = math.random(1, head)
local entity = tree_queue[remove_index]
tree_queue[remove_index] = tree_queue[head]
head = head - 1
if entity and entity.valid then
remove_count = remove_count - 1
entity.destroy()
end
end
tree_queue._head = head
end)
-- Clear the cache
Event.on_nth_tick(300, function()
for key, _ in pairs(cache) do
cache[key] = nil
end
end)
-- Clear trees when hit with a car
Event.add(defines.events.on_entity_damaged, function(event)
if not (event.damage_type.name == 'impact' and event.force) then
return
end
if not (event.entity.type == 'tree' or event.entity.type == 'simple-entity') then
return
end
if (not event.cause) or (event.cause.type ~= 'car')then
return
end
local driver = event.cause.get_driver()
if not driver then return end
local allow = get_permission(driver.player.index)
if allow == "fast" and HasEnabledDecon:get(driver.player) then
event.entity.destroy()
else
event.entity.order_deconstruction(event.force, driver.player)
end
end)