Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/addons/miner.lua
2024-11-19 22:09:54 +00:00

181 lines
5.3 KiB
Lua

local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event_core
local Storage = require("modules/exp_util/storage")
local config = require("modules.exp_legacy.config.miner") --- @dep config.miner
local miner_data = {}
Storage.register(miner_data, function(tbl)
miner_data = tbl
end)
miner_data.queue = {}
local function drop_target(entity)
if entity.drop_target then
return entity.drop_target
else
local entities = entity.surface.find_entities_filtered{position=entity.drop_position}
if #entities > 0 then
return entities[1]
end
end
end
local function check_entity(entity)
if entity.to_be_deconstructed(entity.force) then
-- if it is already waiting to be deconstruct
return true
end
if next(entity.circuit_connected_entities.red) ~= nil or next(entity.circuit_connected_entities.green) ~= nil then
-- connected to circuit network
return true
end
if not entity.minable then
-- if it is minable
return true
end
if not entity.prototype.selectable_in_game then
-- if it can select
return true
end
if entity.has_flag('not-deconstructable') then
-- if it can deconstruct
return true
end
return false
end
local function chest_check(entity)
local target = drop_target(entity)
if check_entity(entity) then
return
end
if target.type ~= 'logistic-container' and target.type ~= 'container' then
-- not a chest
return
end
local radius = 2
local entities = target.surface.find_entities_filtered{area={{target.position.x - radius, target.position.y - radius}, {target.position.x + radius, target.position.y + radius}}, type={'mining-drill', 'inserter'}}
for _, e in pairs(entities) do
if drop_target(e) == target then
if not e.to_be_deconstructed(entity.force) and e ~= entity then
return
end
end
end
if check_entity(target) then
table.insert(miner_data.queue, {t=game.tick + 10, e=target})
end
end
local function miner_check(entity)
local ep = entity.position
local es = entity.surface
local ef = entity.force
local er = entity.prototype.mining_drill_radius
for _, r in pairs(entity.surface.find_entities_filtered{area={{x=ep.x - er, y=ep.y - er}, {x=ep.x + er, y=ep.y + er}}, type='resource'}) do
if r.amount > 0 then
return
end
end
--[[
entity.status ~= defines.entity_status.no_minable_resources
]]
if check_entity(entity) then
return
end
local pipe_build = {}
if config.fluid and entity.fluidbox and #entity.fluidbox > 0 then
-- if require fluid to mine
table.insert(pipe_build, {x=0, y=0})
local half = math.floor(entity.get_radius())
local r = 1 + er
local entities = es.find_entities_filtered{area={{ep.x - r, ep.y - r}, {ep.x + r, ep.y + r}}, type={'mining-drill', 'pipe', 'pipe-to-ground'}}
local entities_t = es.find_entities_filtered{area={{ep.x - r, ep.y - r}, {ep.x + r, ep.y + r}}, ghost_type={'pipe', 'pipe-to-ground'}}
table.array_insert(entities, entities_t)
for _, e in pairs(entities) do
if (e.position.x > ep.x) and (e.position.y == ep.y) then
for h=1, half do
table.insert(pipe_build, {x=h, y=0})
end
elseif (e.position.x < ep.x) and (e.position.y == ep.y) then
for h=1, half do
table.insert(pipe_build, {x=-h, y=0})
end
elseif (e.position.x == ep.x) and (e.position.y > ep.y) then
for h=1, half do
table.insert(pipe_build, {x=0, y=h})
end
elseif (e.position.x == ep.x) and (e.position.y < ep.y) then
for h=1, half do
table.insert(pipe_build, {x=0, y=-h})
end
end
end
end
if config.chest then
chest_check(entity)
end
table.insert(miner_data.queue, {t=game.tick + 5, e=entity})
for _, pos in ipairs(pipe_build) do
es.create_entity{name='entity-ghost', position={x=ep.x + pos.x, y=ep.y + pos.y}, force=ef, inner_name='pipe', raise_built=true}
end
end
Event.add(defines.events.on_resource_depleted, function(event)
if event.entity.prototype.infinite_resource then
return
end
local entities = event.entity.surface.find_entities_filtered{area={{event.entity.position.x - 1, event.entity.position.y - 1}, {event.entity.position.x + 1, event.entity.position.y + 1}}, type='mining-drill'}
if #entities == 0 then
return
end
for _, entity in pairs(entities) do
if ((math.abs(entity.position.x - event.entity.position.x) < entity.prototype.mining_drill_radius) and (math.abs(entity.position.y - event.entity.position.y) < entity.prototype.mining_drill_radius)) then
miner_check(entity)
end
end
end)
Event.on_nth_tick(10, function(event)
for k, q in pairs(miner_data.queue) do
if not q.e or not q.e.valid then
table.remove(miner_data.queue, k)
break
elseif event.tick >= q.t then
q.e.order_deconstruction(q.e.force)
table.remove(miner_data.queue, k)
end
end
end)