Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/addons/afk-kick.lua
2024-11-19 22:09:54 +00:00

67 lines
2.5 KiB
Lua

--- Kicks players when all players on the server are afk
-- @addon afk-kick
local Async = require("modules/exp_util/async")
local Storage = require("modules/exp_util/storage")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local config = require("modules.exp_legacy.config.afk_kick") --- @dep config.afk_kick
--- Optional roles require
local Roles
if config.active_role then
Roles = require("modules.exp_legacy.expcore.roles")
end
--- Globals
local primitives = { last_active = 0 }
Storage.register(primitives, function(tbl)
primitives = tbl
end)
--- Kicks an afk player, used to add a delay so the gui has time to appear
local kick_player_async =
Async.register(function(player)
if game.tick - primitives.last_active < config.kick_time then return end -- Safety Catch
game.kick_player(player, 'AFK while no active players on the server')
end)
--- Check for an active player every update_time number of ticks
Event.on_nth_tick(config.update_time, function()
-- Check for active players
for _, player in ipairs(game.connected_players) do
if player.afk_time < config.afk_time
or config.admin_as_active and player.admin
or config.trust_as_active and player.online_time > config.trust_time
or config.active_role and (Roles.get_player_highest_role(player).index >= Roles.get_role_from_any(config.active_role).index) then
-- Active player was found
primitives.last_active = game.tick
return
end
end
-- No active player was found, check if players should be kicked
if game.tick - primitives.last_active < config.kick_time then return end
-- Kick time exceeded, kick all players
for _, player in ipairs(game.connected_players) do
-- Add a frame to say why the player was kicked
local res = player.display_resolution
local uis = player.display_scale
player.gui.screen.add{
type = 'frame',
name = 'afk-kick',
caption = {'afk-kick.message'},
}.location = { x=res.width*(0.5 - 0.11*uis), y=res.height*(0.5 - 0.14*uis) }
-- Kick the player, some delay needed because network delay
kick_player_async:start_after(10, player)
end
end)
--- Remove the screen gui if it is present
Event.add(defines.events.on_player_joined_game, function(event)
local player = game.get_player(event.player_index)
local frame = player.gui.screen["afk-kick"]
if frame and frame.valid then frame.destroy() end
end)