Files
factorio-scenario-ExpCluster/exp_legacy/module/overrides/table.lua
2024-11-19 22:29:35 +00:00

448 lines
14 KiB
Lua

-- luacheck:ignore global table
local random = math.random
local floor = math.floor
local remove = table.remove
local tonumber = tonumber
local pairs = pairs
local table_size = table_size
--- Searches a table to remove a specific element without an index
-- @param t <table> to search
-- @param <any> table element to search for
function table.remove_element(t, element)
for k, v in pairs(t) do
if v == element then
remove(t, k)
break
end
end
end
--- Removes an item from an array in O(1) time.
-- The catch is that fast_remove doesn't guarantee to maintain the order of items in the array.
-- @param tbl <table> arrayed table
-- @param index <number> Must be >= 0. The case where index > #tbl is handled.
function table.remove_index(tbl, index)
local count = #tbl
if index > count then
return
elseif index < count then
tbl[index] = tbl[count]
end
tbl[count] = nil
end
--- Adds the contents of table t2 to table t1
-- @param t1 <table> to insert into
-- @param t2 <table> to insert from
function table.merge_table(t1, t2)
for k, v in pairs(t2) do
if tonumber(k) then
t1[#t1 + 1] = v
else
t1[k] = v
end
end
end
--[[-- Much faster method for inserting items into an array
@tparam table tbl the table that will have the values added to it
@tparam[opt] number start_index the index at which values will be added, nil means end of the array
@tparam table values the new values that will be added to the table
@treturn table the table that was passed as the first argument
@usage-- Adding 1000 values into the middle of the array
local tbl = {}
local values = {}
for i = 1, 1000 do tbl[i] = i values[i] = i end
table.array_insert(tbl, 500, values) -- around 0.4ms
]]
function table.array_insert(tbl, start_index, values)
if not values then
values = start_index
start_index = nil
end
if start_index then
local starting_length = #tbl
local adding_length = #values
local move_to = start_index + adding_length + 1
for offset = starting_length - start_index, 0, -1 do
tbl[move_to + offset] = tbl[starting_length + offset]
end
start_index = start_index - 1
else
start_index = #tbl
end
for offset, item in ipairs(values) do
tbl[start_index + offset] = item
end
return tbl
end
--[[-- Much faster method for inserting keys into a table
@tparam table tbl the table that will have keys added to it
@tparam[opt] number start_index the index at which values will be added, nil means end of the array, numbered indexs only
@tparam table tbl2 the table that may contain both string and numbered keys
@treturn table the table passed as the first argument
@usage-- Merging two tables
local tbl = {}
local tbl2 = {}
for i = 1, 100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end
table.table_insert(tbl, 50, tbl2)
]]
function table.table_insert(tbl, start_index, tbl2)
if not tbl2 then
tbl2 = start_index
start_index = nil
end
table.array_insert(tbl, start_index, tbl2)
for key, value in pairs(tbl2) do
if not tonumber(key) then
tbl[key] = value
end
end
return tbl
end
--- Checks if a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <any> the index of the element or nil
function table.get_key(t, e)
for k, v in pairs(t) do
if v == e then
return k
end
end
return nil
end
--- Checks if the arrayed portion of a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <number|nil> the index of the element or nil
function table.get_index(t, e)
for i = 1, #t do
if t[i] == e then
return i
end
end
return nil
end
--- Checks if a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <boolean> indicating success
function table.contains(t, e)
return table.get_key(t, e) and true or false
end
--- Checks if the arrayed portion of a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <boolean> indicating success
function table.array_contains(t, e)
return table.get_index(t, e) and true or false
end
--- Extracts certain keys from a table
-- @usage local key_three, key_one = extract({key_one='foo', key_two='bar', key_three=true}, 'key_three', 'key_one')
-- @tparam table tbl table the which contains the keys
-- @tparam string ... the names of the keys you want extracted
-- @return the keys in the order given
function table.extract_keys(tbl, ...)
local values = {}
for _, key in pairs{ ... } do
table.insert(values, tbl[key])
end
return table.unpack(values)
end
--- Adds an element into a specific index position while shuffling the rest down
-- @param t <table> to add into
-- @param index <number> the position in the table to add to
-- @param element <any> to add to the table
function table.set(t, index, element)
local i = 1
for k in pairs(t) do
if i == index then
t[k] = element
return nil
end
i = i + 1
end
error("Index out of bounds", 2)
end
--- Chooses a random entry from a table
-- because this uses math.random, it cannot be used outside of events
-- @param t <table>
-- @param key <boolean> to indicate whether to return the key or value
-- @return <any> a random element of table t
function table.get_random_dictionary_entry(t, key)
local target_index = random(1, table_size(t))
local count = 1
for k, v in pairs(t) do
if target_index == count then
if key then
return k
else
return v
end
end
count = count + 1
end
end
--- Chooses a random entry from a weighted table
-- because this uses math.random, it cannot be used outside of events
-- @param weighted_table <table> of tables with items and their weights
-- @param item_index <number> of the index of items, defaults to 1
-- @param weight_index <number> of the index of the weights, defaults to 2
-- @return <any> table element
function table.get_random_weighted(weighted_table, item_index, weight_index)
local total_weight = 0
item_index = item_index or 1
weight_index = weight_index or 2
for _, w in pairs(weighted_table) do
total_weight = total_weight + w[weight_index]
end
local index = random() * total_weight
local weight_sum = 0
for _, w in pairs(weighted_table) do
weight_sum = weight_sum + w[weight_index]
if weight_sum >= index then
return w[item_index]
end
end
end
--- Clears all existing entries in a table
-- @param t <table> to clear
-- @param array <boolean> to indicate whether the table is an array or not
function table.clear_table(t, array)
if array then
for i = 1, #t do
t[i] = nil
end
else
for i in pairs(t) do
t[i] = nil
end
end
end
--- Creates a fisher-yates shuffle of a sequential number-indexed table
-- because this uses math.random, it cannot be used outside of events if no rng is supplied
-- from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items
-- @param t <table> to shuffle
-- @param rng <function> to provide random numbers
function table.shuffle_table(t, rng)
local rand = rng or math.random
local iterations = #t
if iterations == 0 then
error("Not a sequential table")
return
end
local j
for i = iterations, 2, -1 do
j = rand(i)
t[i], t[j] = t[j], t[i]
end
end
--- Default table comparator sort function.
-- @local
-- @param x one comparator operand
-- @param y the other comparator operand
-- @return true if x logically comes before y in a list, false otherwise
local function sortFunc(x, y) -- sorts tables with mixed index types.
local tx = type(x)
local ty = type(y)
if tx == ty then
if type(x) == "string" then
return string.lower(x) < string.lower(y)
else
return x < y
end
elseif tx == "number" then
return true -- only x is a number and goes first
else
return false -- only y is a number and goes first
end
end
--- Returns a copy of all of the values in the table.
-- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the values as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the values in the table
function table.get_values(tbl, sorted, as_string)
if not tbl then return {} end
local valueset = {}
local n = 0
if as_string then -- checking as_string /before/ looping is faster
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = tostring(v)
end
else
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = v
end
end
if sorted then
table.sort(valueset, sortFunc)
end
return valueset
end
--- Returns a copy of all of the keys in the table.
-- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the keys as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the keys in the table
function table.get_keys(tbl, sorted, as_string)
if not tbl then return {} end
local keyset = {}
local n = 0
if as_string then -- checking as_string /before/ looping is faster
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = tostring(k)
end
else
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = k
end
end
if sorted then
table.sort(keyset, sortFunc)
end
return keyset
end
--- Returns the list is a sorted way that would be expected by people (this is by key)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.alphanumsort(tbl)
local o = table.get_keys(tbl)
local function padnum(d)
local dec, n = string.match(d, "(%.?)0*(.+)")
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n)
end
table.sort(o, function(a, b)
return tostring(a):gsub("%.?%d+", padnum) .. ("%3d"):format(#b)
< tostring(b):gsub("%.?%d+", padnum) .. ("%3d"):format(#a)
end)
local _tbl = {}
for _, k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
--- Returns the list is a sorted way that would be expected by people (this is by key) (faster alternative than above)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.keysort(tbl)
local o = table.get_keys(tbl, true)
local _tbl = {}
for _, k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
--[[
Returns the index where t[index] == target.
If there is no such index, returns a negative value such that bit32.bnot(value) is
the index that the value should be inserted to keep the list ordered.
t must be a list in ascending order for the return value to be valid.
Usage example:
local t = {1, 3,5, 7,9}
local x = 5
local index = table.binary_search(t, x)
if index < 0 then
game.print("value not found, smallest index where t[index] > x is: " .. bit32.bnot(index))
else
game.print("value found at index: " .. index)
end
]]
function table.binary_search(t, target)
-- For some reason bit32.bnot doesn't return negative numbers so I'm using ~x = -1 - x instead.
local lower = 1
local upper = #t
if upper == 0 then
return -2 -- ~1
end
repeat
local mid = floor((lower + upper) * 0.5)
local value = t[mid]
if value == target then
return mid
elseif value < target then
lower = mid + 1
else
upper = mid - 1
end
until lower > upper
return -1 - lower -- ~lower
end
-- add table-related functions that exist in base factorio/util to the 'table' table
require("util")
--- Similar to serpent.block, returns a string with a pretty representation of a table.
-- Notice: This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program.
-- @param table <table> the table to serialize
-- @param options <table> options are depth, newline, indent, process
-- depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...}
-- process is a function which allow altering the passed object before transforming it into a string.
-- A typical way to use it would be to remove certain values so that they don't appear at all.
-- return <string> the prettied table
table.inspect = require("modules/exp_util/include/inspect") --- @dep overrides.inspect
--- Takes a table and returns the number of entries in the table. (Slower than #table, faster than iterating via pairs)
table.size = table_size
--- Creates a deepcopy of a table. Metatables and LuaObjects inside the table are shallow copies.
-- Shallow copies meaning it copies the reference to the object instead of the object itself.
-- @param object <table> the object to copy
-- @return <table> the copied object
table.deep_copy = table.deepcopy
--- Merges multiple tables. Tables later in the list will overwrite entries from tables earlier in the list.
-- Ex. merge({{1, 2, 3}, {[2] = 0}, {[3] = 0}}) will return {1, 0, 0}
-- @param tables <table> takes a table of tables to merge
-- @return <table> a merged table
table.merge = util.merge
--- Determines if two tables are structurally equal.
-- Notice: tables that are LuaObjects or contain LuaObjects won't be compared correctly, use == operator for LuaObjects
-- @param tbl1 <table>
-- @param tbl2 <table>
-- @return <boolean>
table.equals = table.compare
return table