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factorio-scenario-ExpCluster/docs/core/Datastore.html
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<p class="project-desc">Explosive Gaming's server scenario for 0.18</p>
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<h2><span class="body-module-name"><strong><em>Datastore</em></strong></span> core</h2>
<p>Core Module - Datastore
- A module used to store data in the global table with the option to have it sync to an external source.</p>
<p></p>
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<h3>Usage</h3>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Types of Datastore
</span><span class="comment">-- This datastore will not save data externally and can be used to watch for updates on values within it
</span><span class="comment">-- A common use might be to store data for a gui and only update the gui when a value changes
</span><span class="keyword">local</span> LocalDatastore = Datastore.connect(<span class="string">'LocalDatastore'</span>)
<span class="comment">-- This datastore will allow you to use the save and request method, this allows you to have persistent data
</span><span class="comment">-- Should be used over auto save as it creates less save requests, but this means you need to tell the data to be saved
</span><span class="comment">-- We use this type for player data as we know the data only needs to be saved when the player leaves
</span><span class="keyword">local</span> PersistentDatastore = Datastore.connect(<span class="string">'PersistentDatastore'</span>, <span class="keyword">true</span>) <span class="comment">-- save_to_disk
</span>
<span class="comment">-- This datastore is the same as above but the save method will be called automatically when ever you change a value
</span><span class="comment">-- An auto save datastore should be used if the data does not change often, this can be global settings and things of that sort
</span><span class="comment">-- If it is at all possible to setup events to unload and/or save the data then this is preferable
</span><span class="keyword">local</span> AutosaveDatastore = Datastore.connect(<span class="string">'AutosaveDatastore'</span>, <span class="keyword">true</span>, <span class="keyword">true</span>) <span class="comment">-- save_to_disk, auto_save
</span>
<span class="comment">-- Finally you can have a datastore that propagates its changes to all other connected servers, this means request does not need to be used
</span><span class="comment">-- This should be used when you might have data conflicts while saving, this is done by pushing the saved value to all active servers
</span><span class="comment">-- The request method has little use after server start as any external changes to the value will be pushed automatically
</span><span class="comment">-- Auto save can also be used with this type and you should follow the same guidelines above for when this should be avoided
</span><span class="keyword">local</span> PropagateDatastore = Datastore.connect(<span class="string">'PropagateDatastore'</span>, <span class="keyword">true</span>, <span class="keyword">false</span>, <span class="keyword">true</span>) <span class="comment">-- save_to_disk, propagate_changes
</span></code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Using Datastores Locally
</span><span class="comment">-- Once you have your datastore connection setup, any further requests with connect will return the same datastore
</span><span class="comment">-- This is important to know because the settings passed as parameters you have an effect when it is first created
</span>
<span class="comment">-- One useful thing that you might want to set up before runtime is a serializer, this will convert non string keys into strings
</span><span class="comment">-- This serializer will allow use to pass a player object and still have it serialized to the players name
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:set_serializer(<span class="keyword">function</span>(rawKey)
<span class="keyword">return</span> rawKey.name
<span class="keyword">end</span>)
<span class="comment">-- If we want to get data from the datastore we can use get or get_all
</span><span class="keyword">local</span> value = ExampleData:get(player, defaultValue)
<span class="keyword">local</span> values = ExampleData:get_all()
<span class="comment">-- If we want to set data then we can use set, increment, update, or update_all
</span>ExampleData:set(player, <span class="number">10</span>)
ExampleData:increment(player)
ExampleData:update(player, <span class="keyword">function</span>(player_name, value)
<span class="keyword">return</span> value * <span class="number">2</span>
<span class="keyword">end</span>)
ExampleData:update_all(<span class="keyword">function</span>(player_name, value)
<span class="keyword">return</span> value * <span class="number">2</span>
<span class="keyword">end</span>)
<span class="comment">-- If we want to remove data then we use remove
</span>ExampleData:remove(player)
<span class="comment">-- We can also listen for updates to a value done by any of the above methods with on_update
</span>ExampleData:on_update(<span class="keyword">function</span>(player_name, value)
game.<span class="global">print</span>(player_name..<span class="string">' has had their example data updated to '</span>..<span class="global">tostring</span>(value))
<span class="keyword">end</span>)</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Using Datastore Externally
</span><span class="comment">-- If save_to_disk is used then this opens up the option for persistent data which you can request, save, and remove
</span><span class="comment">-- All of the local methods are still usable put now there is the option for extra events
</span><span class="comment">-- In order for this to work there must be an external script to read datastore.pipe and inject with Datastore.ingest
</span>
<span class="comment">-- To request data you would use request and the on_load event, this event can be used to modify data before it is used
</span>ExampleData:request(player)
ExampleData:on_load(<span class="keyword">function</span>(player_name, value)
game.<span class="global">print</span>(<span class="string">'Loaded example data for '</span>..player_name)
<span class="comment">-- A value can be returned here to overwrite the received value
</span><span class="keyword">end</span>)
<span class="comment">-- To save data you would use save and the on_save event, this event can be used to modify data before it is saved
</span>ExampleData:save(player)
ExampleData:on_save(<span class="keyword">function</span>(player_name, value)
game.<span class="global">print</span>(<span class="string">'Saved example data for '</span>..player_name)
<span class="comment">-- A value can be returned here to overwrite the value which is saved
</span><span class="keyword">end</span>)
<span class="comment">-- To remove data locally but not externally, like if a player logs off, you would use unload and on_unload
</span>ExampleData:unload(player)
ExampleData:on_unload(<span class="keyword">function</span>(player_name, value)
game.<span class="global">print</span>(<span class="string">'Unloaded example data for '</span>..player_name)
<span class="comment">-- Any return is ignored, this is event is for cleaning up other data
</span><span class="keyword">end</span>)</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Using Datastore Messaging
</span><span class="comment">-- The message action can be used regardless of save_to_disk being set as no data is saved, but an external script is still required
</span><span class="comment">-- These messages can be used to send data to other servers which doesnt need to be saved such as shouts or commands
</span><span class="comment">-- Using messages is quite simple only using message and on_message
</span>ExampleData:message(key, message)
ExampleData:on_message(<span class="keyword">function</span>(key, message)
game.<span class="global">print</span>(<span class="string">'Received message '</span>..message)
<span class="keyword">end</span>)</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Combined Datastores
</span><span class="comment">-- A combined datastore is a datastore which stores its data inside of another datastore
</span><span class="comment">-- This means that the data is stored more efficiently in the external database and less requests need to be made
</span><span class="comment">-- To understand how combined datastores work think of each key in the parent as a table where the sub datastore is a key in that table
</span><span class="comment">-- Player data is the most used version of the combined datastore, below is how the player data module is setup
</span><span class="keyword">local</span> PlayerData = Datastore.connect(<span class="string">'PlayerData'</span>, <span class="keyword">true</span>) <span class="comment">-- saveToDisk
</span>PlayerData:set_serializer(Datastore.name_serializer) <span class="comment">-- use player name as key
</span>PlayerData:combine(<span class="string">'Statistics'</span>)
PlayerData:combine(<span class="string">'Settings'</span>)
PlayerData:combine(<span class="string">'Required'</span>)
<span class="comment">-- You can then further combine datastores to any depth, below we add some possible settings and statistics that we might use
</span><span class="comment">-- Although we dont in this example, each of these functions returns the datastore object which you should use as a local value
</span>PlayerData.Settings:combine(<span class="string">'Color'</span>)
PlayerData.Settings:combine(<span class="string">'Quickbar'</span>)
PlayerData.Settings:combine(<span class="string">'JoinMessage'</span>)
PlayerData.Statistics:combine(<span class="string">'Playtime'</span>)
PlayerData.Statistics:combine(<span class="string">'JoinCount'</span>)
<span class="comment">-- Because sub datastore work just like a normal datastore you dont need any special code, using get and set will still return as if it wasnt a sub datastore
</span><span class="comment">-- Things like the serializer and the datastore settings are always the same as the parent so you dont need to worry about setting up the serializer each time
</span><span class="comment">-- And because save, request, and unload methods all point to the root datastore you are able to request and save your data as normal
</span>
<span class="comment">-- If you used get_all on PlayerData this is what you would get:
</span>{
Cooldude2606 = {
Settings = {
Color = <span class="string">'ColorValue'</span>,
Quickbar = <span class="string">'QuickbarValue'</span>,
JoinMessage = <span class="string">'JoinMessageValue'</span>
},
Statistics = {
Playtime = <span class="string">'PlaytimeValue'</span>,
JoinCount = <span class="string">'JoinCountValue'</span>
}
}
}
<span class="comment">-- If you used get_all on PlayerData.Settings this is what you would get:
</span>{
Cooldude2606 = {
Color = <span class="string">'ColorValue'</span>,
Quickbar = <span class="string">'QuickbarValue'</span>,
JoinMessage = <span class="string">'JoinMessageValue'</span>
}
}
<span class="comment">-- If you used get_all on PlayerData.Settings.Color this is what you would get:
</span>{
Cooldude2606 = <span class="string">'ColorValue'</span>
}</code></pre>
<!-- module usage end -->
<!-- module content header end -->
<!-- module section list start -->
<table class="section-content-list">
<thead>
<h3><a href="#Dependencies">Dependencies</a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#utils.event">utils.event</a></td>
</tr>
</tbody>
</table>
<table class="section-content-list">
<thead>
<h3><a href="#Fields">Fields</a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#global.datastores">global.datastores</a></td>
<td class="summary">Save datastores in the global table</td>
</tr>
</tbody>
</table>
<table class="section-content-list">
<thead>
<h3><a href="#Datastore_Manager">Datastore Manager </a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#metatable">metatable</a></td>
<td class="summary">Metatable used on datastores</td>
</tr>
<tr>
<td class="name"><a href="#connect">connect(datastoreName[, saveToDisk=false][, autoSave=false][, propagateChanges=false])</a></td>
<td class="summary">Make a new datastore connection, if a connection already exists then it is returned</td>
</tr>
<tr>
<td class="name"><a href="#combine">combine(datastoreName, subDatastoreName)</a></td>
<td class="summary">Make a new datastore that stores its data inside of another one</td>
</tr>
<tr>
<td class="name"><a href="#ingest">ingest(action, datastoreName, key, valueJson)</a></td>
<td class="summary">Ingest the result from a request, this is used through a rcon interface to sync data</td>
</tr>
<tr>
<td class="name"><a href="#debug">debug([datastoreName])</a></td>
<td class="summary">Debug, Use to get all datastores, or return debug info on a datastore</td>
</tr>
<tr>
<td class="name"><a href="#name_serializer">name_serializer(rawKey)</a></td>
<td class="summary">Commonly used serializer, returns the name of the object</td>
</tr>
</tbody>
</table>
<table class="section-content-list">
<thead>
<h3><a href="#Datastore_Internal">Datastore Internal </a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#debug">debug()</a></td>
<td class="summary">Debug, Get the debug info for this datastore</td>
</tr>
<tr>
<td class="name"><a href="#raw_get">raw_get(key[, fromChild=false])</a></td>
<td class="summary">Internal, Get data following combine logic</td>
</tr>
<tr>
<td class="name"><a href="#raw_set">raw_set(key, value)</a></td>
<td class="summary">Internal, Set data following combine logic</td>
</tr>
<tr>
<td class="name"><a href="#serialize">serialize(rawKey)</a></td>
<td class="summary">Internal, Return the serialized key</td>
</tr>
<tr>
<td class="name"><a href="#write_action">write_action(action, key, value)</a></td>
<td class="summary">Internal, Writes an event to the output file to be saved and/or propagated</td>
</tr>
</tbody>
</table>
<table class="section-content-list">
<thead>
<h3><a href="#Datastore_Local">Datastore Local </a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#combine">combine(subDatastoreName)</a></td>
<td class="summary">Create a new datastore which is stores its data inside of this datastore</td>
</tr>
<tr>
<td class="name"><a href="#set_serializer">set_serializer(callback)</a></td>
<td class="summary">Set a callback that will be used to serialize keys which aren't strings</td>
</tr>
<tr>
<td class="name"><a href="#set_metadata">set_metadata(tags)</a></td>
<td class="summary">Set metadata tags on this datastore which can be accessed by other scripts</td>
</tr>
<tr>
<td class="name"><a href="#get">get(key[, default])</a></td>
<td class="summary">Get a value from local storage, option to have a default value</td>
</tr>
<tr>
<td class="name"><a href="#set">set(key, value)</a></td>
<td class="summary">Set a value in local storage, will trigger on_update then on_save, save_to_disk and auto_save is required for on_save</td>
</tr>
<tr>
<td class="name"><a href="#increment">increment(key[, delta=1])</a></td>
<td class="summary">Increment the value in local storage, only works for number values, will trigger on_update then on_save, save_to_disk and auto_save is required for on_save</td>
</tr>
<tr>
<td class="name"><a href="#update">update(key, callback)</a></td>
<td class="summary">Use a function to update the value locally, will trigger on_update then on_save, save_to_disk and auto_save is required for on_save</td>
</tr>
<tr>
<td class="name"><a href="#remove">remove(key)</a></td>
<td class="summary">Remove a value locally and on the external source, works regardless of propagateChanges</td>
</tr>
<tr>
<td class="name"><a href="#get_all">get_all([callback])</a></td>
<td class="summary">Get all keys in this datastore, optional filter callback</td>
</tr>
<tr>
<td class="name"><a href="#update_all">update_all(callback)</a></td>
<td class="summary">Update all keys in this datastore using the same update function</td>
</tr>
</tbody>
</table>
<table class="section-content-list">
<thead>
<h3><a href="#Datastore_External">Datastore External </a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#request">request(key)</a></td>
<td class="summary">Request a value from an external source, will trigger on_load when data is received</td>
</tr>
<tr>
<td class="name"><a href="#save">save(key)</a></td>
<td class="summary">Save a value to an external source, will trigger on_save before data is saved, save_to_disk must be set to true</td>
</tr>
<tr>
<td class="name"><a href="#unload">unload(key)</a></td>
<td class="summary">Save a value to an external source and remove locally, will trigger on_unload then on_save, save_to_disk is not required for on_unload</td>
</tr>
<tr>
<td class="name"><a href="#message">message(key, message)</a></td>
<td class="summary">Use to send a message over the connection, works regardless of saveToDisk and propagateChanges</td>
</tr>
<tr>
<td class="name"><a href="#save_all">save_all([callback])</a></td>
<td class="summary">Save all the keys in the datastore, optional filter callback</td>
</tr>
<tr>
<td class="name"><a href="#unload_all">unload_all([callback])</a></td>
<td class="summary">Unload all the keys in the datastore, optional filter callback</td>
</tr>
</tbody>
</table>
<table class="section-content-list">
<thead>
<h3><a href="#Events">Events </a></h3>
<span></span>
</thead>
<tbody>
<tr>
<td class="name"><a href="#raise_event">raise_event(event_name, key[, value][, source])</a></td>
<td class="summary">Internal, Raise an event on this datastore</td>
</tr>
<tr>
<td class="name"><a href="#on_load">on_load</a></td>
<td class="summary">Register a callback that triggers when data is loaded from an external source, returned value is saved locally</td>
</tr>
<tr>
<td class="name"><a href="#on_save">on_save</a></td>
<td class="summary">Register a callback that triggers before data is saved, returned value is saved externally</td>
</tr>
<tr>
<td class="name"><a href="#on_unload">on_unload</a></td>
<td class="summary">Register a callback that triggers before data is unloaded, returned value is ignored</td>
</tr>
<tr>
<td class="name"><a href="#on_message">on_message</a></td>
<td class="summary">Register a callback that triggers when a message is received, returned value is ignored</td>
</tr>
<tr>
<td class="name"><a href="#on_update">on_update</a></td>
<td class="summary">Register a callback that triggers any time a value is changed, returned value is ignored</td>
</tr>
</tbody>
</table>
<!-- module section list end -->
<br />
<!-- section start -->
<h3><span id="Dependencies" class="section-title"><a href="#Dependencies">Dependencies</a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#utils.event" class="fragment-hashtag">#</a>
<span class="section-item-title" id="utils.event">utils.event</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<h3><span id="Fields" class="section-title"><a href="#Fields">Fields</a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#global.datastores" class="fragment-hashtag">#</a>
<span class="section-item-title" id="global.datastores">global.datastores</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Save datastores in the global table</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<h3><span id="Datastore_Manager" class="section-title"><a href="#Datastore_Manager">Datastore Manager </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#metatable" class="fragment-hashtag">#</a>
<span class="section-item-title" id="metatable">metatable</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Metatable used on datastores</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Fields:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>__index</em></strong>
</li>
<li class="section-subitem-li">
<strong><em>__newidnex</em></strong>
</li>
<li class="section-subitem-li">
<strong><em>__call</em></strong>
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#connect" class="fragment-hashtag">#</a>
<span class="section-item-title" id="connect">connect(datastoreName[, saveToDisk=false][, autoSave=false][, propagateChanges=false])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Make a new datastore connection, if a connection already exists then it is returned</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>datastoreName</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The name that you want the new datastore to have, this can not have any whitespace
</li>
<li class="section-subitem-li">
<strong><em>saveToDisk</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
When set to true, using the save method with write the data to datastore.pipe
(<em>default</em>: false)
</li>
<li class="section-subitem-li">
<strong><em>autoSave</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
When set to true, using any method which modifies data will cause the data to be saved
(<em>default</em>: false)
</li>
<li class="section-subitem-li">
<strong><em>propagateChanges</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
When set to true, using the save method will send the data to all other connected servers
(<em>default</em>: false)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">The new datastore connection that can be used to access and modify data in the datastore</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Connecting to the test datastore which will allow saving to disk
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>, <span class="keyword">true</span>) <span class="comment">-- saveToDisk
</span></code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#combine" class="fragment-hashtag">#</a>
<span class="section-item-title" id="combine">combine(datastoreName, subDatastoreName)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Make a new datastore that stores its data inside of another one</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>datastoreName</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The name of the datastore that will contain the data for the new datastore
</li>
<li class="section-subitem-li">
<strong><em>subDatastoreName</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The name of the new datastore, this name will also be used as the key inside the parent datastore
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">The new datastore connection that can be used to access and modify data in the datastore</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Setting up a datastore which stores its data inside of another datastore
</span><span class="keyword">local</span> BarData = Datastore.combine(<span class="string">'ExampleData'</span>, <span class="string">'Bar'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ingest" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ingest">ingest(action, datastoreName, key, valueJson)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Ingest the result from a request, this is used through a rcon interface to sync data</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>action</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The action that should be done, can be: remove, message, propagate, or request
</li>
<li class="section-subitem-li">
<strong><em>datastoreName</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The name of the datastore that should have the action done to it
</li>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The key of that datastore that is having the action done to it
</li>
<li class="section-subitem-li">
<strong><em>valueJson</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The json string for the value being ingested, remove does not require a value
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Replying to a data request
</span>Datastore.ingest(<span class="string">'request'</span>, <span class="string">'ExampleData'</span>, <span class="string">'TestKey'</span>, <span class="string">'Foo'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#debug" class="fragment-hashtag">#</a>
<span class="section-item-title" id="debug">debug([datastoreName])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Debug, Use to get all datastores, or return debug info on a datastore</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>datastoreName</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The name of the datastore to get the debug info of
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Get all the datastores
</span><span class="keyword">local</span> datastores = Datastore.<span class="global">debug</span>()</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Getting the debug info for a datastore
</span><span class="keyword">local</span> debug_info = Datastore.<span class="global">debug</span>(<span class="string">'ExampleData'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#name_serializer" class="fragment-hashtag">#</a>
<span class="section-item-title" id="name_serializer">name_serializer(rawKey)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Commonly used serializer, returns the name of the object</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>rawKey</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The raw key that will be serialized, this can be things like player, force, surface, etc
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
<span class="return-text">The name of the object that was passed</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Using the name serializer for your datastore
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:set_serializer(Datastore.name_serializer)</code></pre>
<!-- usage end -->
</dd>
</dl>
<h3><span id="Datastore_Internal" class="section-title"><a href="#Datastore_Internal">Datastore Internal </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#debug" class="fragment-hashtag">#</a>
<span class="section-item-title" id="debug">debug()</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Debug, Get the debug info for this datastore</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">The debug info for this datastore, contains stuff like parent, settings, children, etc</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Get the debug info for a datastore
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
<span class="keyword">local</span> debug_info = ExampleData:<span class="global">debug</span>()</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#raw_get" class="fragment-hashtag">#</a>
<span class="section-item-title" id="raw_get">raw_get(key[, fromChild=false])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Internal, Get data following combine logic</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The key to get the value of from this datastore
</li>
<li class="section-subitem-li">
<strong><em>fromChild</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
If the get request came from a child of this datastore
(<em>default</em>: false)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><span class="type">any</span></span>)
<span class="return-text">The value that was stored at this key in this datastore</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Internal, Get the data from a datastore
</span><span class="keyword">local</span> value = self:raw_get(<span class="string">'TestKey'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#raw_set" class="fragment-hashtag">#</a>
<span class="section-item-title" id="raw_set">raw_set(key, value)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Internal, Set data following combine logic</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The key to set the value of in this datastore
</li>
<li class="section-subitem-li">
<strong><em>value</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The value that will be set at this key
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Internal, Set the value in a datastore
</span>self:raw_set(<span class="string">'TestKey'</span>, <span class="string">'Foo'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#serialize" class="fragment-hashtag">#</a>
<span class="section-item-title" id="serialize">serialize(rawKey)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Internal, Return the serialized key</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>rawKey</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that needs to be serialized, if it is already a string then it is returned
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
<span class="return-text">The key after it has been serialized</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Internal, Ensure that the key is a string
</span>key = self:serialize(key)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#write_action" class="fragment-hashtag">#</a>
<span class="section-item-title" id="write_action">write_action(action, key, value)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Internal, Writes an event to the output file to be saved and/or propagated</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>action</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The action that should be wrote to datastore.pipe, can be request, remove, message, save, propagate
</li>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The key that the action is being preformed on
</li>
<li class="section-subitem-li">
<strong><em>value</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The value that should be used with the action
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Write a data request to datastore.pipe
</span>self:write_action(<span class="string">'request'</span>, <span class="string">'TestKey'</span>)</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Write a data save to datastore.pipe
</span>self:write_action(<span class="string">'save'</span>, <span class="string">'TestKey'</span>, <span class="string">'Foo'</span>)</code></pre>
<!-- usage end -->
</dd>
</dl>
<h3><span id="Datastore_Local" class="section-title"><a href="#Datastore_Local">Datastore Local </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#combine" class="fragment-hashtag">#</a>
<span class="section-item-title" id="combine">combine(subDatastoreName)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Create a new datastore which is stores its data inside of this datastore</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>subDatastoreName</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The name of the datastore that will have its data stored in this datastore
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">The new datastore that was created inside of this datastore</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Add a new sub datastore
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
<span class="keyword">local</span> BarData = ExampleData:combine(<span class="string">'Bar'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#set_serializer" class="fragment-hashtag">#</a>
<span class="section-item-title" id="set_serializer">set_serializer(callback)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Set a callback that will be used to serialize keys which aren't strings</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The function that will be used to serialize non string keys passed as an argument
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Set a custom serializer, this would be the same as Datastore.name_serializer
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:set_serializer(<span class="keyword">function</span>(rawKey)
<span class="keyword">return</span> rawKey.name
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#set_metadata" class="fragment-hashtag">#</a>
<span class="section-item-title" id="set_metadata">set_metadata(tags)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Set metadata tags on this datastore which can be accessed by other scripts</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>tags</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
A table of tags that you want to set in the metadata for this datastore
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Adding metadata that could be used by a gui to help understand the stored data
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:set_metadata{
caption = <span class="string">'Test Data'</span>,
tooltip = <span class="string">'Data used for testing datastores'</span>,
<span class="global">type</span> = <span class="string">'table'</span>
}</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#get" class="fragment-hashtag">#</a>
<span class="section-item-title" id="get">get(key[, default])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Get a value from local storage, option to have a default value</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to get the value of, must be a string unless a serializer is set
</li>
<li class="section-subitem-li">
<strong><em>default</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The default value that will be returned if no value is found in the datastore
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Get a key from the datastore, the default will be deep copied if no value exists in the datastore
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
<span class="keyword">local</span> value = ExampleData:get(<span class="string">'TestKey'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#set" class="fragment-hashtag">#</a>
<span class="section-item-title" id="set">set(key, value)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Set a value in local storage, will trigger on_update then on_save, save_to_disk and auto_save is required for on_save</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to set the value of, must be a string unless a serializer is set
</li>
<li class="section-subitem-li">
<strong><em>value</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The value that you want to set for this key
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Set a value in the datastore, this will trigger on_update, if auto_save is true then will trigger save
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:set(<span class="string">'TestKey'</span>, <span class="string">'Foo'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#increment" class="fragment-hashtag">#</a>
<span class="section-item-title" id="increment">increment(key[, delta=1])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Increment the value in local storage, only works for number values, will trigger on_update then on_save, save_to_disk and auto_save is required for on_save</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to increment the value of, must be a string unless a serializer is set
</li>
<li class="section-subitem-li">
<strong><em>delta</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
The amount that you want to increment the value by, can be negative or a decimal
(<em>default</em>: 1)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Increment a value in a datastore, the value must be a number or nil, if nil 0 is used as the start value
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:increment(<span class="string">'TestNumber'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#update" class="fragment-hashtag">#</a>
<span class="section-item-title" id="update">update(key, callback)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Use a function to update the value locally, will trigger on_update then on_save, save_to_disk and auto_save is required for on_save</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to apply the update to, must be a string unless a serializer is set
</li>
<li class="section-subitem-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The function that will be used to update the value at this key
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Using a function to update a value, if a value is returned then this will be the new value
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:increment(<span class="string">'TestKey'</span>, <span class="keyword">function</span>(key, value)
<span class="keyword">return</span> value..value
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#remove" class="fragment-hashtag">#</a>
<span class="section-item-title" id="remove">remove(key)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Remove a value locally and on the external source, works regardless of propagateChanges</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to remove locally and externally, must be a string unless a serializer is set
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Remove a key locally and externally
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:remove(<span class="string">'TestKey'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#get_all" class="fragment-hashtag">#</a>
<span class="section-item-title" id="get_all">get_all([callback])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Get all keys in this datastore, optional filter callback</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The filter function that can be used to filter the results returned
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">All the data that is in this datastore, filtered if a filter was provided</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Get all the data in this datastore
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
<span class="keyword">local</span> data = ExampleData:get_all()</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Get all the data in this datastore, with a filter
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
<span class="keyword">local</span> data = ExampleData:get_all(<span class="keyword">function</span>(key, value)
<span class="keyword">return</span> <span class="global">type</span>(value) == <span class="string">'string'</span>
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#update_all" class="fragment-hashtag">#</a>
<span class="section-item-title" id="update_all">update_all(callback)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Update all keys in this datastore using the same update function</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The update function that will be applied to each key
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Get all the data in this datastore, with a filter
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:update_all(<span class="keyword">function</span>(key, value)
<span class="keyword">return</span> value..value
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
</dl>
<h3><span id="Datastore_External" class="section-title"><a href="#Datastore_External">Datastore External </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#request" class="fragment-hashtag">#</a>
<span class="section-item-title" id="request">request(key)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Request a value from an external source, will trigger on_load when data is received</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to request from an external source, must be a string unless a serializer is set
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Request a key from an external source, on_load is triggered when data is received
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:request(<span class="string">'TestKey'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#save" class="fragment-hashtag">#</a>
<span class="section-item-title" id="save">save(key)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Save a value to an external source, will trigger on_save before data is saved, save_to_disk must be set to true</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to save to an external source, must be a string unless a serializer is set
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Save a key to an external source, save_to_disk must be set to true for there to be any effect
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:save(<span class="string">'TestKey'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#unload" class="fragment-hashtag">#</a>
<span class="section-item-title" id="unload">unload(key)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Save a value to an external source and remove locally, will trigger on_unload then on_save, save_to_disk is not required for on_unload</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to unload from the datastore, must be a string unless a serializer is set
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Unload a key from the datastore, get will now return nil and value will be saved externally if save_to_disk is set to true
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:unload(<span class="string">'TestKey'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#message" class="fragment-hashtag">#</a>
<span class="section-item-title" id="message">message(key, message)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Use to send a message over the connection, works regardless of saveToDisk and propagateChanges</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The key that you want to send a message over, must be a string unless a serializer is set
</li>
<li class="section-subitem-li">
<strong><em>message</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The message that you want to send to other connected servers, or external source
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Send a message to other servers on this key, can listen for messages with on_message
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:message(<span class="string">'TestKey'</span>, <span class="string">'Foo'</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#save_all" class="fragment-hashtag">#</a>
<span class="section-item-title" id="save_all">save_all([callback])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Save all the keys in the datastore, optional filter callback</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The filter function that can be used to filter the keys saved
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Save all the data in this datastore
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
<span class="keyword">local</span> data = ExampleData:save_all()</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Save all the data in this datastore, with a filter
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:save_all(<span class="keyword">function</span>(key, value)
<span class="keyword">return</span> <span class="global">type</span>(value) == <span class="string">'string'</span>
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#unload_all" class="fragment-hashtag">#</a>
<span class="section-item-title" id="unload_all">unload_all([callback])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Unload all the keys in the datastore, optional filter callback</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The filter function that can be used to filter the keys unloaded
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Unload all the data in this datastore
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:unload_all()</code></pre>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Unload all the data in this datastore, with a filter
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:unload_all(<span class="keyword">function</span>(key, value)
<span class="keyword">return</span> <span class="global">type</span>(value) == <span class="string">'string'</span>
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
</dl>
<h3><span id="Events" class="section-title"><a href="#Events">Events </a></span></h3>
<dl class="section-body-container">
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#raise_event" class="fragment-hashtag">#</a>
<span class="section-item-title" id="raise_event">raise_event(event_name, key[, value][, source])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Internal, Raise an event on this datastore</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>event_name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The name of the event to raise for this datastore
</li>
<li class="section-subitem-li">
<strong><em>key</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
The key that this event is being raised for
</li>
<li class="section-subitem-li">
<strong><em>value</em></strong>
<strong> : </strong>
(<span class="types"><span class="type">any</span></span>)
The current value that this key has, might be a deep copy of the value
(<em>optional</em>)
</li>
<li class="section-subitem-li">
<strong><em>source</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
Where this call came from, used to do event recursion so can be parent or child
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><span class="type">any</span></span>)
<span class="return-text">The value that is left after being passed through all the event handlers</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Internal, Getting the value that should be saved
</span>value = self:raise_event(<span class="string">'on_save'</span>, key, value)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#on_load" class="fragment-hashtag">#</a>
<span class="section-item-title" id="on_load">on_load</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Register a callback that triggers when data is loaded from an external source, returned value is saved locally</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<ul>
<li class="section-subitem-module-field-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The handler that will be registered to the on_load event
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Adding a handler to on_load, returned value will be saved locally, can be used to deserialize the value beyond a normal json
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:on_load(<span class="keyword">function</span>(key, value)
game.<span class="global">print</span>(<span class="string">'Test data loaded for: '</span>..key)
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#on_save" class="fragment-hashtag">#</a>
<span class="section-item-title" id="on_save">on_save</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Register a callback that triggers before data is saved, returned value is saved externally</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<ul>
<li class="section-subitem-module-field-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The handler that will be registered to the on_load event
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Adding a handler to on_save, returned value will be saved externally, can be used to serialize the value beyond a normal json
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:on_save(<span class="keyword">function</span>(key, value)
game.<span class="global">print</span>(<span class="string">'Test data saved for: '</span>..key)
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#on_unload" class="fragment-hashtag">#</a>
<span class="section-item-title" id="on_unload">on_unload</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Register a callback that triggers before data is unloaded, returned value is ignored</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<ul>
<li class="section-subitem-module-field-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The handler that will be registered to the on_load event
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Adding a handler to on_unload, returned value is ignored, can be used to clean up guis or local values related to this data
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:on_load(<span class="keyword">function</span>(key, value)
game.<span class="global">print</span>(<span class="string">'Test data unloaded for: '</span>..key)
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#on_message" class="fragment-hashtag">#</a>
<span class="section-item-title" id="on_message">on_message</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Register a callback that triggers when a message is received, returned value is ignored</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<ul>
<li class="section-subitem-module-field-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The handler that will be registered to the on_load event
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Adding a handler to on_message, returned value is ignored, can be used to receive messages from other connected servers without saving data
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:on_message(<span class="keyword">function</span>(key, value)
game.<span class="global">print</span>(<span class="string">'Test data message for: '</span>..key)
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#on_update" class="fragment-hashtag">#</a>
<span class="section-item-title" id="on_update">on_update</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Register a callback that triggers any time a value is changed, returned value is ignored</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<ul>
<li class="section-subitem-module-field-li">
<strong><em>callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
The handler that will be registered to the on_load event
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<strong>Usage:</strong>
<pre class="code" data-lang="Lua"><code><span class="comment">-- Adding a handler to on_update, returned value is ignored, can be used to update guis or send messages when data is changed
</span><span class="keyword">local</span> ExampleData = Datastore.connect(<span class="string">'ExampleData'</span>)
ExampleData:on_update(<span class="keyword">function</span>(key, value)
game.<span class="global">print</span>(<span class="string">'Test data updated for: '</span>..key)
<span class="keyword">end</span>)</code></pre>
<!-- usage end -->
</dd>
</dl>
<!-- section end -->
</div>
</div>
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