Files
factorio-scenario-ExpCluster/modules/ExpGamingCore/Gui/GuiParts/test.lua
2018-05-30 13:50:38 +01:00

174 lines
6.0 KiB
Lua

-- this is just testing all the diffrent inputs to open test use /c Gui.test()
local gui_tset_close = Gui.inputs.add{
name='gui-test-close',
type='button',
caption='Close Test Gui'
}:on_event('click',function(event) event.element.parent.destroy() end)
local caption_test = Gui.inputs.add{
name='text-button',
type='button',
caption='Test'
}:on_event('click',function(event) game.print('test') end)
local sprite_test = Gui.inputs.add{
name='sprite-button',
type='button',
sprite='item/lab'
}:on_event('click',function(event) game.print('test') end)
local input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end,
function(player,element) player_return('Left: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.ctrl end,
function(player,element) player_return('Left: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.shift end,
function(player,element) player_return('Left: Shift',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.alt end,
function(player,element) player_return('Right: Alt',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.ctrl end,
function(player,element) player_return('Right: Ctrl',nil,player) end
},
{
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.shift end,
function(player,element) player_return('Right: Shift',nil,player) end
}
}):on_event('error',function(err) game.print('this is error handliling') end)
local elem_test = Gui.inputs.add_elem_button('test-elem','item','Testing Elems',function(player,element,elem)
player_return(elem.type..' '..elem.value,nil,player)
end)
local check_test = Gui.inputs.add_checkbox('test-check',false,'Cheat Mode',function(player,parent)
return game.players[parent.player_index].cheat_mode
end,function(player,element)
player.cheat_mode = true
end,function(player,element)
player.cheat_mode = false
end)
local radio_test = Gui.inputs.add_checkbox('test-radio',true,'Kill Self',function(player,parent)
return false
end,function(player,element)
if player.character then player.character.die() end
Gui.inputs.reset_radio(element.parent['test-radio-reset'])
end)
local radio_test_reset = Gui.inputs.add_checkbox('test-radio-reset',true,'Reset Kill Self',function(player,parent)
return not parent['test-radio'].state
end,function(player,element)
Gui.inputs.reset_radio(element.parent['test-radio'])
end)
local text_test = Gui.inputs.add_text('test-text',false,'default text',function(player,text,element)
player_return(text,nil,player)
end)
local box_test = Gui.inputs.add_text('test-box',true,'default text but a box',function(player,text,element)
player_return(text,nil,player)
end)
local slider_test = Gui.inputs.add_slider('test-slider','vertical',0,5,function(player,parent)
return player.character_running_speed_modifier
end,function(player,value,percent,element)
player.character_running_speed_modifier = value
player_return('Value In Percent of Max '..math.floor(percent*100)-(math.floor(percent*100)%5),nil,player)
end)
local drop_test = Gui.inputs.add_drop_down('test-drop',table.keys(defines.color),1,function(player,selected,items,element)
player.color = defines.color[selected]
player.chat_color = defines.color[selected]
end)
local function test_gui(event)
if not game.player and not event.player_index then return end
local player = game.player or Game.get_player(event)
if mod_gui.get_frame_flow(player)['gui-test'] then mod_gui.get_frame_flow(player)['gui-test'].destroy() end
local frame = mod_gui.get_frame_flow(player).add{type='frame',name='gui-test',direction='vertical'}
gui_tset_close:draw(frame)
caption_test:draw(frame)
sprite_test:draw(frame)
input_test:draw(frame)
elem_test:draw(frame)
check_test:draw(frame)
radio_test:draw(frame)
radio_test_reset:draw(frame)
text_test:draw(frame)
box_test:draw(frame)
slider_test:draw(frame)
drop_test:draw(frame)
end
Gui.toolbar.add('open-gui-test','Open Test Gui','Opens the test gui with every input',test_gui)
-- testing the center gui
Gui.center.add{
name='test-center',
caption='Gui Center',
tooltip='Just a gui test'
}:add_tab('tab-1','Tab 1','Just a tab',function(frame)
frame.add{type='label',caption='Test'}
end):add_tab('tab-2','Tab 2','Just a tab',function(frame)
for i = 1,100 do
frame.add{type='label',caption='Test 2'}
end
end)
-- testing the left gui
Gui.left.add{
name='test-left',
caption='Gui Left',
tooltip='just testing',
draw=function(frame)
for _,player in pairs(game.connected_players) do
frame.add{type='label',caption=player.name}
end
end,
can_open=function(player) return player.index == 1 end
}
local text_popup = Gui.inputs.add_text('test-popup-text',true,'Message To Send',function(player,text,element)
element.text = text
end)
local send_popup = Gui.inputs.add{
type='button',
name='test-popup-send',
caption='Send Message'
}:on_event('click',function(event)
local player = Game.get_player(event)
local message = event.element.parent['test-popup-text'].text
Gui.popup.open('test-popup',{player=player.name,message=message})
end)
Gui.popup.add{
name='test-popup',
caption='Gui Popup',
draw=function(frame,data)
frame.add{type='label',caption='Opened by: '..data.player}
frame.add{type='label',caption='Message: '..data.message}
end
}:add_left{
caption='Gui Left w/ Popup',
tooltip='Send a message',
draw=function(frame)
text_popup:draw(frame)
send_popup:draw(frame)
end
}
return test_gui