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The seed roles were owned by exp_roles, but they describe the scenario, so they now live in exp_scenario/seed.ts next to the permissions they grant. Each seed role names the permission group its holders belong to, and the five groups the legacy config defined (Admin, Trusted, Standard, Guest, Restricted) are seeded through exp_groups along with one role mapping per role. Mapping priorities follow how exp_roles ranks a player's highest role, so Jail lands in Restricted regardless of other roles. SeedRolesRequest becomes exp_scenario's SeedRequest behind a new exp_scenario.seed permission, and the button moves to the scenario's web plugin, which gets a web entrypoint for it. exp_roles no longer depends on exp_scenario, and exp_scenario gains controller tests around the seed. With groups seeded from the controller the legacy expcore.permission_groups module and its config are removed, along with the Group rcon static.
314 lines
9.2 KiB
TypeScript
314 lines
9.2 KiB
TypeScript
import { BaseControllerPlugin, InstanceRecord } from "@clusterio/controller";
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import * as lib from "@clusterio/lib";
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import * as messages from "./messages";
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import * as path from "node:path";
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export class ControllerPlugin extends BaseControllerPlugin {
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roleMeta!: lib.SubscribableDatastore<messages.RoleMetaRecord>;
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async init() {
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const databaseDirectory = this.controller.config.get("controller.database_directory");
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this.roleMeta = new lib.SubscribableDatastore(
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...await new lib.JsonIdDatastoreProvider(
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path.join(databaseDirectory, "exp_roles", "role_meta.json"),
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messages.RoleMetaRecord.fromJSON.bind(messages.RoleMetaRecord),
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).bootstrap()
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);
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// The datastore can be out of step with the roles, either because the
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// plugin was installed after they were created or because it was
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// uninstalled while they were deleted
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this.ensureRoleMeta();
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this.sweepRoleMeta();
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this.applyAutoAssign();
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this.controller.subscriptions.handle(messages.RoleUpdatedEvent, this.handleRoleSubscription.bind(this));
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this.controller.subscriptions.handle(
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messages.AssignmentUpdatedEvent, this.handleAssignmentSubscription.bind(this)
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);
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this.roleMeta.on("update", this.roleMetaUpdated.bind(this));
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this.controller.roles.on("update", this.rolesUpdated.bind(this));
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this.controller.users.records.on("update", this.usersUpdated.bind(this));
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this.controller.handle(messages.RoleListRequest, this.handleRoleListRequest.bind(this));
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this.controller.handle(messages.RoleMetaUpdateRequest, this.handleRoleMetaUpdateRequest.bind(this));
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this.controller.handle(messages.AssignmentListRequest, this.handleAssignmentListRequest.bind(this));
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this.controller.handle(messages.AssignmentUpdateRequest, this.handleAssignmentUpdateRequest.bind(this));
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}
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async onShutdown() {
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await this.roleMeta.save();
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}
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/*
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Role properties
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*/
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/** Create properties for any role which does not have them yet, ordered after every existing role. */
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ensureRoleMeta() {
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const created = [];
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let nextOrder = 0;
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for (const meta of this.roleMeta.values()) {
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nextOrder = Math.max(nextOrder, meta.order);
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}
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for (const role of this.controller.roles.values()) {
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if (!this.roleMeta.has(role.id)) {
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nextOrder += 1;
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created.push(new messages.RoleMetaRecord(role.id, nextOrder));
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}
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}
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if (created.length) {
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this.roleMeta.setMany(created);
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}
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return created;
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}
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/**
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* Delete properties left behind by roles which no longer exist.
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*
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* Without this they would be picked up by whichever role is next given the
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* same id, which happens when a role is deleted while the plugin is not
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* running.
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*/
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sweepRoleMeta() {
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const orphaned = [];
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for (const meta of this.roleMeta.valuesMutable()) {
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if (!this.controller.roles.has(meta.id)) {
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orphaned.push(meta);
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}
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}
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if (orphaned.length) {
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this.roleMeta.deleteMany(orphaned);
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}
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return orphaned;
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}
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/** Combine a clusterio role with its in game properties. */
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buildRoleRecord(role: Readonly<lib.Role>) {
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const meta = this.roleMeta.get(role.id) ?? new messages.RoleMetaRecord(role.id, role.id);
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return new messages.RoleRecord(
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role.id,
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role.name,
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[...role.permissions],
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meta,
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role.id === this.controller.config.get("controller.default_role_id"),
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Math.max(role.updatedAtMs, meta.updatedAtMs),
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role.isDeleted,
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);
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}
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async onControllerConfigFieldChanged(field: string, curr: unknown, prev: unknown) {
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switch (field) {
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// Which role is the default is carried on the role records themselves
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case "controller.default_role_id":
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this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(this.listRoleRecords()));
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break;
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}
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}
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/** Every role which currently exists, in the form sent to instances. */
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listRoleRecords() {
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return [...this.controller.roles.values()].map(role => this.buildRoleRecord(role));
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}
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async handleRoleListRequest() {
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return this.listRoleRecords();
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}
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async handleRoleMetaUpdateRequest(request: messages.RoleMetaUpdateRequest) {
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const meta = request.meta;
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if (!this.controller.roles.has(meta.id)) {
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throw new lib.RequestError(`Role with ID ${meta.id} does not exist`);
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}
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this.roleMeta.set(meta);
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}
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/** A clusterio role was created, changed or deleted. */
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rolesUpdated(roles: lib.Role[]) {
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const created = this.ensureRoleMeta();
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this.sweepRoleMeta();
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// Newly created properties broadcast on their own through roleMetaUpdated
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const createdIds = new Set(created.map(meta => meta.id));
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const updates = roles.filter(role => !createdIds.has(role.id)).map(role => this.buildRoleRecord(role));
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if (updates.length) {
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this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(updates));
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}
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this.applyAutoAssign();
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}
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/** The in game properties of a role changed. */
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roleMetaUpdated(metas: messages.RoleMetaRecord[]) {
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const updates = [];
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for (const meta of metas) {
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const role = this.controller.roles.get(meta.id);
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// A deleted role broadcasts through rolesUpdated instead
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if (role) {
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updates.push(this.buildRoleRecord(role));
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}
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}
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if (updates.length) {
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this.controller.subscriptions.broadcast(new messages.RoleUpdatedEvent(updates));
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}
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this.applyAutoAssign();
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}
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async handleRoleSubscription(request: lib.SubscriptionRequest) {
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const roles = this.listRoleRecords().filter(role => role.updatedAtMs > request.lastRequestTimeMs);
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return roles.length ? new messages.RoleUpdatedEvent(roles) : null;
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}
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/*
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Assignments
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*/
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/**
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* The roles of a user as seen in game.
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*
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* The default role is left out because every player has it, which keeps the
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* assignments to only those users who have been given a role.
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*/
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buildAssignmentRecord(user: Readonly<lib.UserDetails>) {
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const defaultRoleId = this.controller.config.get("controller.default_role_id");
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const roleIds = new Set(user.roleIds);
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if (defaultRoleId !== null) {
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roleIds.delete(defaultRoleId);
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}
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return new messages.AssignmentRecord(
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user.name,
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roleIds,
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user.updatedAtMs,
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user.isDeleted || roleIds.size === 0,
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);
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}
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listAssignmentRecords() {
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const assignments = [];
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for (const user of this.controller.users.records.values()) {
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const assignment = this.buildAssignmentRecord(user);
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if (!assignment.isDeleted) {
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assignments.push(assignment);
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}
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}
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return assignments;
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}
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async handleAssignmentListRequest() {
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return this.listAssignmentRecords();
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}
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usersUpdated(users: lib.UserDetails[]) {
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this.controller.subscriptions.broadcast(
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new messages.AssignmentUpdatedEvent(users.map(user => this.buildAssignmentRecord(user)))
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);
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this.applyAutoAssign(users.map(user => user.name));
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}
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async handleAssignmentSubscription(request: lib.SubscriptionRequest) {
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const assignments = this.listAssignmentRecords()
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.filter(assignment => assignment.updatedAtMs > request.lastRequestTimeMs);
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return assignments.length ? new messages.AssignmentUpdatedEvent(assignments) : null;
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}
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async handleAssignmentUpdateRequest(request: messages.AssignmentUpdateRequest) {
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const user = this.controller.users.getByNameMutable(request.name);
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if (!user) {
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throw new lib.RequestError(`User '${request.name}' does not exist`);
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}
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for (const roleId of [...request.assign, ...request.unassign]) {
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if (!this.controller.roles.has(roleId)) {
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throw new lib.RequestError(`Role with ID ${roleId} does not exist`);
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}
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}
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const roleIds = new Set(user.roleIds);
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for (const roleId of request.assign) {
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roleIds.add(roleId);
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}
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for (const roleId of request.unassign) {
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roleIds.delete(roleId);
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}
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user.set("roleIds", roleIds);
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this.controller.userPermissionsUpdated(user);
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}
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/*
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Automatic assignment
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*/
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/**
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* Grant roles which are earned by online time across the cluster.
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*
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* Roles are only ever granted, never taken away, so a player who earns a
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* role keeps it even if their statistics are later reduced.
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*
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* @param userNames - Users to consider, defaults to every user.
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*/
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applyAutoAssign(userNames?: string[]) {
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const autoAssigned = [...this.roleMeta.values()].filter(
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meta => meta.autoAssignOnlineTimeMs !== null && !meta.isDeleted
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);
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if (!autoAssigned.length) {
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return;
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}
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const blocking = new Set(
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[...this.roleMeta.values()].filter(meta => meta.blockAutoAssign).map(meta => meta.id)
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);
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const users = userNames
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? userNames.map(name => this.controller.users.getByNameMutable(name))
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: [...this.controller.users.valuesMutable()]
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;
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for (const user of users) {
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if (!user || user.isDeleted) {
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continue;
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}
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if ([...user.roleIds].some(roleId => blocking.has(roleId))) {
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continue;
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}
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const onlineTimeMs = user.playerStats.onlineTimeMs;
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const granted = [];
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for (const meta of autoAssigned) {
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if (!user.roleIds.has(meta.id) && onlineTimeMs >= meta.autoAssignOnlineTimeMs!) {
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granted.push(meta.id);
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}
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}
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if (granted.length) {
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// set rather than addRole so that a single update is emitted
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user.set("roleIds", new Set([...user.roleIds, ...granted]));
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this.controller.userPermissionsUpdated(user);
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this.logger.info(
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`Granted ${granted.length} role(s) to ${user.name} from their online time`
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);
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}
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}
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}
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async onPlayerEvent(instance: InstanceRecord, event: lib.PlayerEvent) {
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// Online time is committed to the user record when a player leaves
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if (event.type === "leave") {
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this.applyAutoAssign([event.name]);
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}
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}
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}
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