Files
factorio-scenario-ExpCluster/modules/gui/warp-list.lua
Cooldude2606 1da8f0f214 Work warp list
2019-06-06 23:12:42 +01:00

602 lines
17 KiB
Lua

local Gui = require 'expcore.gui'
local Store = require 'expcore.store'
local Global = require 'utils.global'
local Event = require 'utils.event'
local Roles = require 'expcore.roles'
local Token = require 'utils.token'
local config = require 'config.warps'
local format_time,table_keys,table_values,table_keysort = ext_require('expcore.common','format_time','table_keys','table_values','table_keysort')
local warp_name_store = 'gui.left.warps.names'
local warp_icon_store = 'gui.left.warps.tags'
local warp_details = {}
local force_warps = {}
Global.register({
warp_details=warp_details,
force_warps=force_warps
},function(tbl)
force_warps = tbl.force_warps
warp_details = tbl.warp_details
end)
local function player_allowed_edit(player,warp_id)
if warp_id then
local details = warp_details[warp_id]
if config.user_can_edit_own_tasks and details.last_edit_player == player.name then
return true
end
else
if config.any_user_can_add_new_task then
return true
end
end
if config.only_admins_can_edit and not player.admin then
return false
end
if config.edit_warps_role_permision and not Roles.player_allowed(player,config.edit_warps_role_permision) then
return false
end
return true
end
local function make_warp_tag(warp_id)
local warp = warp_details[warp_id]
if not warp then return end
local icon = Store.get(warp_icon_store,warp_id)
local name = Store.get(warp_name_store,warp_id)
if warp.tag and warp.tag.valid then
warp.tag.text = 'Warp: '..name
warp.tag.icon = {type='item',name=icon}
return
end
local force = game.forces[warp.force]
local surface = warp.surface
local position = warp.position
local tag = force.add_chart_tag(surface,{
position={position.x+0.5,position.y+0.5},
text='Warp: '..name,
icon={type='item',name=icon}
})
warp.tag = tag
end
local function make_warp_area(warp_id)
local warp = warp_details[warp_id]
if not warp then return end
local position = warp.position
local posx = position.x
local posy = position.y
local surface = warp.surface
local radius = config.warp_radius
local radius2 = radius^2
local old_tile = surface.get_tile(position).name
warp.old_tile = old_tile
local base_tile = config.base_tile
local base_tiles = {}
local tiles = {}
-- this makes a base plate to make the warp point
for x = -radius, radius do
local x2 = x^2
for y = -radius, radius do
local y2 = y^2
if x2+y2 < radius2 then
table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}})
end
end
end
surface.set_tiles(base_tiles)
-- this adds the pattern and entities
for _,pos in pairs(config.tiles) do
table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
end
surface.set_tiles(tiles)
for _,entity in pairs(config.entities) do
entity = surface.create_entity{
name=entity[1],
position={entity[2]+posx,entity[3]+posy},
force='neutral'
}
entity.destructible = false
entity.health = 0
entity.minable = false
entity.rotatable = false
end
end
local function clear_warp_area(warp_id)
local warp = warp_details[warp_id]
if not warp then return end
local position = warp.position
local surface = warp.surface
local radius = config.warp_radius
local radius2 = radius^2
local tiles = {}
-- clears the area where the warp was
for x = -radius, radius do
local x2 = x^2
for y = -radius, radius do
local y2 = y^2
if x2+y2 < radius2 then
table.insert(tiles,{name=warp.old_tile,position={x+position.x,y+position.y}})
end
end
end
surface.set_tiles(tiles)
local entities = surface.find_entities_filtered{
force='neutral',
area={
{position.x-radius,position.y-radius},
{position.x+radius,position.y+radius}
}
}
for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
if warp.tag and warp.tag.valid then warp.tag.destroy() end
end
local function add_warp(player)
local warp_id = tostring(Token.uid())
local force_name = player.force.name
if not force_warps[force_name] then
force_warps[force_name] = {}
end
table.insert(force_warps[force_name],warp_id)
local position = player.position
warp_details[warp_id] = {
warp_id = warp_id,
force = force_name,
position = {
x=math.floor(position.x),
y=math.floor(position.y)
},
surface = player.surface,
last_edit_player=player.name,
last_edit_time=game.tick,
editing={[player.name]=true}
}
Store.set(warp_name_store,warp_id,'New warp')
Store.set(warp_icon_store,warp_id,config.default_icon)
make_warp_area(warp_id)
end
local function remove_warp(warp_id)
local force_name = warp_details[warp_id].force
local key = table.index_of(force_warps[force_name],warp_id)
force_warps[force_name][key] = nil
Store.clear(warp_name_store,warp_id)
Store.clear(warp_icon_store,warp_id)
warp_details[warp_id] = nil
end
local goto_warp = Gui.uid_name()
Gui.on_click(goto_warp,function(event)
local player = event.player
local warp_id = event.element.parent.caption
local warp = warp_details[warp_id]
local surface = warp.surface
local position = warp.position
local goto_position = surface.find_non_colliding_position('character',position,32,1)
if player.driving then player.driving = false end
player.teleport(position,surface)
end)
local add_new_warp =
Gui.new_button()
:set_sprites('utility/add')
:set_tooltip{'warp-list.add-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local position = player.position
local posx = position.x
local posy = position.y
local dist2 = config.minimum_distance^2
local warps = Store.get_children(warp_name_store)
for _,warp_id in pairs(warps) do
local warp = warp_details[warp_id]
local pos = warp.position
if (posx-pos.x)^2+(posy-pos.y)^2 < dist2 then
local warp_name = Store.get(warp_name_store,warp_id)
player.print{'warp-list.too-close',warp_name}
return
end
end
add_warp(player)
end)
local confirm_edit =
Gui.new_button()
:set_sprites('utility/downloaded')
:set_tooltip{'warp-list.confirm-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.name
local warp_name = element.parent.warp.text
local warp_icon = element.parent.parent['icon-'..warp_id].icon.elem_value
local warp = warp_details[warp_id]
warp.editing[player.name] = nil
warp.last_edit_player = player.name
warp.last_edit_time = game.tick
Store.set(warp_name_store,warp_id,warp_name)
Store.set(warp_icon_store,warp_id,warp_icon)
end)
local generate_warp
local cancel_edit =
Gui.new_button()
:set_sprites('utility/close_black')
:set_tooltip{'warp-list.cancel-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.name
local details = warp_details[warp_id]
details.editing[player.name] = nil
generate_warp(player,element.parent.parent,warp_id)
end)
local discord_warp =
Gui.new_button()
:set_sprites('utility/trash')
:set_tooltip{'warp-list.discord-tooltip'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.caption
remove_warp(warp_id)
end)
--- Opens edit mode for the task
local edit_warp =
Gui.new_button()
:set_sprites('utility/rename_icon_normal')
:set_tooltip{'warp-list.edit-tooltip-none'}
:set_style('tool_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
style.height = 20
style.width = 20
end)
:on_click(function(player,element)
local warp_id = element.parent.caption
local details = warp_details[warp_id]
details.editing[player.name] = true
generate_warp(player,element.parent.parent,warp_id)
end)
--[[ Generates each task, handles both view and edit mode
element
> count-"task_id"
>> label
> "task_id"
>> task
>> cancel_edit (edit mode)
>> confirm_edit (edit mode)
> edit-"task_id"
>> edit_warp
>> discord_warp
]]
function generate_warp(player,element,warp_id)
local warp_name = Store.get(warp_name_store,warp_id)
local warp_icon = Store.get(warp_icon_store,warp_id)
local warp = warp_details[warp_id]
local editing = warp.editing[player.name]
local last_edit_player = warp.last_edit_player
local last_edit_time = warp.last_edit_time
local warps = force_warps[player.force.name]
local position = warp.position
if not warp_name then
-- task is nil so remove it from the list
element.parent.no_warps.visible = #warps == 0
Gui.destory_if_valid(element['icon-'..warp_id])
Gui.destory_if_valid(element['edit-'..warp_id])
Gui.destory_if_valid(element[warp_id])
else
element.parent.no_warps.visible = false
-- if it is not already present then add it now
local warp_area = element[warp_id]
local icon_area = element['icon-'..warp_id]
if not warp_area then
-- area to store the warp icon
icon_area =
element.add{
name='icon-'..warp_id,
type='flow',
caption=warp_id
}
Gui.set_padding(icon_area)
-- area which stores the task and buttons
warp_area =
element.add{
name=warp_id,
type='flow',
}
Gui.set_padding(warp_area)
-- if the player can edit then it adds the edit and delete button
local flow = Gui.create_right_align(element,'edit-'..warp_id)
flow.caption = warp_id
edit_warp(flow)
discord_warp(flow)
end
local edit_area = element['edit-'..warp_id]
local players = table_keys(warp.editing)
local allowed = player_allowed_edit(player,warp_id)
edit_area.visible = allowed
if #players > 0 then
edit_area[edit_warp.name].tooltip = {'task-list.edit-tooltip',table.concat(players,', ')}
else
edit_area[edit_warp.name].tooltip = {'task-list.edit-tooltip-none'}
end
-- draws/updates the warp area
local element_type = warp_area.warp and warp_area.warp.type or nil
if not editing and element_type == 'label' then
-- update the label already present
warp_area.warp.caption = warp_name
warp_area.warp.tooltip = {'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
icon_area[goto_warp].sprite = 'item/'..warp_icon
elseif not editing then
-- create the label, view mode
if element['edit-'..warp_id] then
element['edit-'..warp_id][edit_warp.name].enabled = true
end
warp_area.clear()
local label =
warp_area.add{
name='warp',
type='label',
caption=warp_name,
tooltip={'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
}
label.style.single_line = false
label.style.maximal_width = 150
icon_area.clear()
local btn =
icon_area.add{
name=goto_warp,
type='sprite-button',
sprite='item/'..warp_icon,
style='quick_bar_slot_button',
tooltip={'warp-list.cords',position.x,position.y},
}
btn.style.height = 32
btn.style.width = 32
elseif editing and element_type ~= 'textfield' then
-- create the text field, edit mode, update it omited as value is being edited
if element['edit-'..warp_id] then
element['edit-'..warp_id][edit_warp.name].enabled = false
end
warp_area.clear()
local entry =
warp_area.add{
name='warp',
type='textfield',
text=warp_name
}
entry.style.maximal_width = 150
entry.style.height = 20
cancel_edit(warp_area)
confirm_edit(warp_area)
icon_area.clear()
local btn =
icon_area.add{
name='icon',
type='choose-elem-button',
elem_type='item',
item=warp_icon,
tooltip={'warp-list.cords',position.x,position.y},
}
btn.style.height = 32
btn.style.width = 32
end
end
end
--[[ generates the main gui structure
element
> container
>> header
>>> right aligned add_new_task
>> scroll
>>> no_tasks
>>> table
]]
local function generate_container(player,element)
Gui.set_padding(element,2,2,2,2)
element.style.minimal_width = 200
-- main container which contains the other elements
local container =
element.add{
name='container',
type='frame',
direction='vertical',
style='window_content_frame_packed'
}
Gui.set_padding(container)
container.style.vertically_stretchable = false
-- main header for the gui
local header =
container.add{
name='header',
type='frame',
style='subheader_frame'
}
Gui.set_padding(header,2,2,4,4)
header.style.horizontally_stretchable = true
header.style.use_header_filler = false
--- Caption for the header bar
header.add{
type='label',
style='heading_1_label',
caption={'warp-list.main-caption'},
tooltip={'warp-list.sub-tooltip',config.warp_radius}
}
--- Right aligned button to toggle the section
if player_allowed_edit(player) then
local right_align = Gui.create_right_align(header)
add_new_warp(right_align)
end
-- main flow for the data
local flow =
container.add{
name='scroll',
type='scroll-pane',
direction='vertical',
horizontal_scroll_policy='never',
vertical_scroll_policy='auto-and-reserve-space'
}
Gui.set_padding(flow,1,1,2,2)
flow.style.horizontally_stretchable = true
flow.style.maximal_height = 258
-- message to say that you have no tasks
local non_made =
flow.add{
name='no_warps',
type='label',
caption={'warp-list.no-warps'}
}
non_made.style.width = 200
non_made.style.single_line = false
-- table that stores all the data
local flow_table =
flow.add{
name='table',
type='table',
column_count=3
}
Gui.set_padding(flow_table)
flow_table.style.horizontally_stretchable = true
flow_table.style.top_cell_padding = 3
flow_table.style.bottom_cell_padding = 3
return flow_table
end
--- Registers the warp list
local warp_list =
Gui.new_left_frame('gui/warp-list')
:set_sprites('item/'..config.default_icon)
:set_tooltip{'warp-list.main-tooltip',config.warp_radius}
:set_direction('vertical')
:on_draw(function(player,element)
local data_table = generate_container(player,element)
local force_name = player.force.name
local warps = force_warps[force_name] or {}
for _,warp_id in pairs(warps) do
generate_warp(player,data_table,warp_id)
end
end)
:on_update(function(player,element)
local data_table = element.container.scroll.table
local force_name = player.force.name
local warps = force_warps[force_name] or {}
for _,warp_id in pairs(warps) do
generate_warp(player,data_table,warp_id)
end
end)
Store.register(warp_name_store,function(value,warp_id)
if value == 'New warp' then return end
local warp = warp_details[warp_id]
local force = game.forces[warp.force]
local names = {}
for _,_warp_id in pairs(force_warps[force.name]) do
local name = Store.get(warp_name_store,_warp_id)
names[name] = _warp_id
end
force_warps[force.name] = table_values(table_keysort(names))
for _,player in pairs(force.players) do
warp_list:update(player)
end
end)
Store.register(warp_icon_store,function(value,warp_id)
local warp = warp_details[warp_id]
local force = game.forces[warp.force]
for _,player in pairs(force.players) do
local frame = warp_list:get_frame(player)
local element = frame.container.scroll.table
generate_warp(player,element,warp_id)
end
if value then
make_warp_tag(warp_id)
else
clear_warp_area(warp_id)
end
end)
return warp_list